Style fixes.
continuous-integration/drone/push Build is passing

This commit is contained in:
Deukhoofd committed 2020-12-11 14:08:13 +01:00
1 parent affb17fd92
commit b6a5e41b51
2 files changed
+3 -5

No files matched your search

@@ -66,7 +66,7 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg,
_engine->SetEngineProperty(asEP_PROPERTY_ACCESSOR_MODE, 2);
_engine->SetEngineProperty(asEP_COMPILER_WARNINGS, 2);
if (includeStandard){
if (includeStandard) {
RegisterStdString(_engine);
ConstStringRegister::Register(_engine);
@@ -84,7 +84,7 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg,
RegisterTypes();
RegisterExceptionRoutines(_engine);
if (library != nullptr){
if (library != nullptr) {
auto& staticLib = library->GetStaticLib();
_engine->RegisterGlobalProperty("const StaticLibrary@ StaticLib", (void*)staticLib.get());
}
@@ -37,9 +37,7 @@ public:
_engine->ShutDownAndRelease();
}
void Initialize(CreatureLib::Battling::BattleLibrary* library) override{
Initialize(library, true);
}
void Initialize(CreatureLib::Battling::BattleLibrary* library) override { Initialize(library, true); }
void Initialize(CreatureLib::Battling::BattleLibrary* library, bool includeStandard);
void CreateScript(const char* name, const char* script);
const asIScriptModule* GetMainModule() const noexcept { return _mainModule; }