Style fixes.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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@ -66,7 +66,7 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg,
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_engine->SetEngineProperty(asEP_PROPERTY_ACCESSOR_MODE, 2);
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_engine->SetEngineProperty(asEP_COMPILER_WARNINGS, 2);
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if (includeStandard){
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if (includeStandard) {
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RegisterStdString(_engine);
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ConstStringRegister::Register(_engine);
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@ -84,7 +84,7 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg,
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RegisterTypes();
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RegisterExceptionRoutines(_engine);
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if (library != nullptr){
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if (library != nullptr) {
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auto& staticLib = library->GetStaticLib();
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_engine->RegisterGlobalProperty("const StaticLibrary@ StaticLib", (void*)staticLib.get());
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}
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@ -37,9 +37,7 @@ public:
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_engine->ShutDownAndRelease();
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}
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void Initialize(CreatureLib::Battling::BattleLibrary* library) override{
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Initialize(library, true);
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}
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void Initialize(CreatureLib::Battling::BattleLibrary* library) override { Initialize(library, true); }
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void Initialize(CreatureLib::Battling::BattleLibrary* library, bool includeStandard);
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void CreateScript(const char* name, const char* script);
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const asIScriptModule* GetMainModule() const noexcept { return _mainModule; }
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