Make GetRandomNature CInterface be wrapped in a try, as it can throw.
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@ -14,8 +14,8 @@ export uint8_t PkmnLib_NatureLibrary_GetNatureByName(NatureLibrary* p, const cha
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Try(out = p->GetNatureByName(ArbUt::StringView(name)).GetRaw());
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}
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export const char* PkmnLib_NatureLibrary_GetRandomNatureName(NatureLibrary* p, ArbUt::Random* rand) {
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return p->GetRandomNatureName(*rand).c_str();
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export uint8_t PkmnLib_NatureLibrary_GetRandomNatureName(NatureLibrary* p, ArbUt::Random* rand, const char*& out) {
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Try(out = p->GetRandomNatureName(*rand).c_str();)
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}
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export uint8_t PkmnLib_NatureLibrary_GetNatureName(NatureLibrary* p, const Nature* nature, const char*& out) {
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