Fixes unused variable in scriptdictionary.cpp
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@ -1068,7 +1068,7 @@ void RegisterScriptDictionary(asIScriptEngine *engine)
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void RegisterScriptDictionary_Native(asIScriptEngine *engine)
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void RegisterScriptDictionary_Native(asIScriptEngine *engine)
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{
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{
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int r;
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[[maybe_unused]] int r;
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// The array<string> type must be available
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// The array<string> type must be available
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assert( engine->GetTypeInfoByDecl("array<string>") );
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assert( engine->GetTypeInfoByDecl("array<string>") );
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@ -1147,7 +1147,7 @@ void RegisterScriptDictionary_Native(asIScriptEngine *engine)
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void RegisterScriptDictionary_Generic(asIScriptEngine *engine)
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void RegisterScriptDictionary_Generic(asIScriptEngine *engine)
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{
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{
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int r;
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[[maybe_unused]] int r;
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// Register the cleanup callback for the object type cache
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// Register the cleanup callback for the object type cache
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engine->SetEngineUserDataCleanupCallback(SDictionaryCache::Cleanup, DICTIONARY_CACHE);
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engine->SetEngineUserDataCleanupCallback(SDictionaryCache::Cleanup, DICTIONARY_CACHE);
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@ -92,7 +92,7 @@ OPTIONAL_BORROWED_PTR_GETTER_FUNC(PkmnLib::Battling::Pokemon, CreatureLib::Battl
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static CScriptHandle AddVolatileWrapper(PkmnLib::Battling::Pokemon* obj, const ArbUt::StringView& name) {
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static CScriptHandle AddVolatileWrapper(PkmnLib::Battling::Pokemon* obj, const ArbUt::StringView& name) {
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auto handle = CScriptHandle();
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auto handle = CScriptHandle();
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auto *resolver = static_cast<AngelScriptResolver*>(obj->GetLibrary()->GetScriptResolver().get());
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auto* resolver = static_cast<AngelScriptResolver*>(obj->GetLibrary()->GetScriptResolver().get());
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auto script = static_cast<AngelScriptScript*>(obj->AddVolatileScript(name))->GetRawAngelscriptObject();
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auto script = static_cast<AngelScriptScript*>(obj->AddVolatileScript(name))->GetRawAngelscriptObject();
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script->AddRef();
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script->AddRef();
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handle.Set(script, resolver->GetBaseType("PkmnScript"));
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handle.Set(script, resolver->GetBaseType("PkmnScript"));
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