Remove unused parameter in angelscript addon.
continuous-integration/drone/push Build is failing Details

This commit is contained in:
Deukhoofd 2021-03-27 22:46:47 +01:00
parent 78268c51c0
commit 057884b0a5
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 5 additions and 5 deletions

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@ -33,7 +33,7 @@ CScriptHandle::CScriptHandle(void *ref, asITypeInfo *type)
AddRefHandle();
}
// This constructor shouldn't be called from the application
// This constructor shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle::CScriptHandle(void *ref, int typeId)
{
@ -111,7 +111,7 @@ int CScriptHandle::GetTypeId() const
return m_type->GetTypeId() | asTYPEID_OBJHANDLE;
}
// This method shouldn't be called from the application
// This method shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle &CScriptHandle::Assign(void *ref, int typeId)
{
@ -179,7 +179,7 @@ bool CScriptHandle::Equals(void *ref, int typeId) const
typeId &= ~asTYPEID_OBJHANDLE;
}
// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
if( ref == m_ref ) return true;
@ -196,7 +196,7 @@ void CScriptHandle::Cast(void **outRef, int typeId)
*outRef = 0;
return;
}
// It is expected that the outRef is always a handle
assert( typeId & asTYPEID_OBJHANDLE );
@ -222,7 +222,7 @@ void CScriptHandle::EnumReferences(asIScriptEngine *inEngine)
inEngine->GCEnumCallback(m_type);
}
void CScriptHandle::ReleaseReferences(asIScriptEngine *inEngine)
void CScriptHandle::ReleaseReferences(asIScriptEngine *)
{
// Simply clear the content to release the references
Set(0, 0);