Style fixes.
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/push Build is failing
Details
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@ -85,7 +85,7 @@ public:
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auto v = _baseTypes.TryGet(name);
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if (!v.has_value()) {
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t = _mainModule->GetTypeInfoByName(name.c_str());
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if (t == NULL){
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if (t == NULL) {
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t = _engine->GetTypeInfoByDecl(name.c_str());
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}
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_baseTypes.Insert(name, t);
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@ -391,7 +391,8 @@ TEST_CASE("Add Volatile with return script function") {
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script->OnSecondaryEffect(nullptr, mon, 0);
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auto scriptObjOption = const_cast<CreatureLib::Battling::ScriptAggregator&>(mon->GetScriptIterator()).GetNextNotNull();
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auto scriptObjOption =
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const_cast<CreatureLib::Battling::ScriptAggregator&>(mon->GetScriptIterator()).GetNextNotNull();
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REQUIRE(scriptObjOption.has_value());
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REQUIRE(scriptObjOption.value()->GetName() == "AddVolatileModSecondary"_cnc);
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auto scriptObj = scriptObjOption.value();
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