Handle natures as pointers instead of values.
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@@ -15,8 +15,8 @@ TEST_CASE("Get Nature from Pokemon"){
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.WithNature("neutralNature"_cnc)
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->Build();
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auto nature = mon->GetNature();
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REQUIRE(nature.GetDecreaseModifier() == 1);
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REQUIRE(nature.GetIncreaseModifier() == 1);
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REQUIRE(nature->GetDecreaseModifier() == 1);
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REQUIRE(nature->GetIncreaseModifier() == 1);
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delete mon;
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}
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