Fixes for OnFaint in Angelscript.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2021-11-21 12:49:10 +01:00
parent 6d3c027a08
commit 4d81ca1d08
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 1 additions and 1 deletions

View File

@ -345,7 +345,7 @@ CreatureLib::Battling::BattleScript* AngelScriptScript::Clone(const ArbUt::Optio
void AngelScriptScript::OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) { void AngelScriptScript::OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) {
CALL_HOOK(OnFaint, { CALL_HOOK(OnFaint, {
ctx->SetArgObject(0, (void*)creature); ctx->SetArgObject(0, (void*)creature);
ctx->SetArgWord(1, static_cast<asWORD>(source)); ctx->SetArgDWord(1, static_cast<i32>(source));
}) })
} }
void AngelScriptScript::BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) { void AngelScriptScript::BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) {