Fixes for OnFaint in Angelscript.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -345,7 +345,7 @@ CreatureLib::Battling::BattleScript* AngelScriptScript::Clone(const ArbUt::Optio
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void AngelScriptScript::OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) {
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CALL_HOOK(OnFaint, {
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ctx->SetArgObject(0, (void*)creature);
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ctx->SetArgWord(1, static_cast<asWORD>(source));
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ctx->SetArgDWord(1, static_cast<i32>(source));
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})
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}
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void AngelScriptScript::BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) {
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