Adds angelscript property to get pokemon per side from Battle.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -127,6 +127,8 @@ void RegisterBattleClass::RegisterBattle(asIScriptEngine* engine) {
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GetLibrary);
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GetLibrary);
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REGISTER_GETTER("Battle", "bool get_CanFlee() const property", CreatureLib::Battling::Battle, CanFlee);
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REGISTER_GETTER("Battle", "bool get_CanFlee() const property", CreatureLib::Battling::Battle, CanFlee);
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REGISTER_GETTER("Battle", "uint get_CurrentTurn() const property", CreatureLib::Battling::Battle, GetCurrentTurn);
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REGISTER_GETTER("Battle", "uint get_CurrentTurn() const property", CreatureLib::Battling::Battle, GetCurrentTurn);
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REGISTER_GETTER("Battle", "uint8 get_PokemonPerSide() const property", CreatureLib::Battling::Battle,
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GetCreaturesPerSide);
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REGISTER_GETTER("Battle", "BattleRandom@ get_Random() const property", CreatureLib::Battling::Battle, GetRandom);
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REGISTER_GETTER("Battle", "BattleRandom@ get_Random() const property", CreatureLib::Battling::Battle, GetRandom);
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REGISTER_GETTER("Battle", "ChoiceQueue@ get_TurnQueue() const property", CreatureLib::Battling::Battle,
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REGISTER_GETTER("Battle", "ChoiceQueue@ get_TurnQueue() const property", CreatureLib::Battling::Battle,
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GetCurrentTurnQueue);
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GetCurrentTurnQueue);
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