From 309439918c5c59cc2f7a5e51c1bfd6998e60b02d Mon Sep 17 00:00:00 2001 From: Deukhoofd Date: Fri, 29 Oct 2021 18:37:03 +0200 Subject: [PATCH] Adds angelscript property to get pokemon per side from Battle. --- .../AngelScript/TypeRegistry/Battling/RegisterBattleClass.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/ScriptResolving/AngelScript/TypeRegistry/Battling/RegisterBattleClass.cpp b/src/ScriptResolving/AngelScript/TypeRegistry/Battling/RegisterBattleClass.cpp index 83196ed..1645a5e 100644 --- a/src/ScriptResolving/AngelScript/TypeRegistry/Battling/RegisterBattleClass.cpp +++ b/src/ScriptResolving/AngelScript/TypeRegistry/Battling/RegisterBattleClass.cpp @@ -127,6 +127,8 @@ void RegisterBattleClass::RegisterBattle(asIScriptEngine* engine) { GetLibrary); REGISTER_GETTER("Battle", "bool get_CanFlee() const property", CreatureLib::Battling::Battle, CanFlee); REGISTER_GETTER("Battle", "uint get_CurrentTurn() const property", CreatureLib::Battling::Battle, GetCurrentTurn); + REGISTER_GETTER("Battle", "uint8 get_PokemonPerSide() const property", CreatureLib::Battling::Battle, + GetCreaturesPerSide); REGISTER_GETTER("Battle", "BattleRandom@ get_Random() const property", CreatureLib::Battling::Battle, GetRandom); REGISTER_GETTER("Battle", "ChoiceQueue@ get_TurnQueue() const property", CreatureLib::Battling::Battle, GetCurrentTurnQueue);