Adds OnIncomingHit hook to Angelscript.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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@ -347,3 +347,11 @@ void AngelScriptScript::BlockWeather(CreatureLib::Battling::Battle* battle, bool
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void AngelScriptScript::OnSwitchIn(CreatureLib::Battling::Creature* creature) {
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CALL_HOOK(OnSwitchIn, { ctx->SetArgObject(0, (void*)creature); })
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}
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void AngelScriptScript::OnIncomingHit(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber) {
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CALL_HOOK(OnIncomingHit, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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})
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}
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@ -80,6 +80,8 @@ public:
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void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override;
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void OnIncomingHit(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber) override;
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void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber) override;
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@ -118,6 +120,8 @@ public:
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void PreventOpponentRunAway(const CreatureLib::Battling::FleeTurnChoice* choice, bool* result) override;
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void PreventOpponentSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
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void OnEndTurn() override;
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void OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) override;
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void OnSwitchIn(CreatureLib::Battling::Creature* creature) override;
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////////////////////
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// PkmnLib methods//
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@ -135,9 +139,7 @@ public:
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void DoesShareExperience(CreatureLib::Battling::Creature* faintedMon, CreatureLib::Battling::Creature* winningMon,
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bool* shareExperience) override;
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void OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) override;
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void BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) override;
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void OnSwitchIn(CreatureLib::Battling::Creature* creature) override;
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};
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#undef CALL_HOOK
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@ -113,6 +113,7 @@ public:
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SCRIPT_HOOK_FUNCTION(
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PreventSecondaryEffects,
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"void PreventSecondaryEffects(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& outResult)");
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SCRIPT_HOOK_FUNCTION(OnIncomingHit, "void OnIncomingHit(ExecutingMove@ attack, Pokemon@ target, uint8 hit)");
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SCRIPT_HOOK_FUNCTION(OnSecondaryEffect,
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"void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit)");
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SCRIPT_HOOK_FUNCTION(OnAfterHits, "void OnAfterHits(ExecutingMove@ attack, Pokemon@ target)");
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@ -168,6 +169,7 @@ public:
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SCRIPT_HOOK_FUNCTION(OnFaint, "void OnFaint(Pokemon@ pokemon, DamageSource damageSource)");
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SCRIPT_HOOK_FUNCTION(BlockWeather, "void BlockWeather(Battle@ battle, bool& result)");
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SCRIPT_HOOK_FUNCTION(OnSwitchIn, "void OnSwitchIn(Pokemon@ pokemon)");
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};
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#undef SCRIPT_HOOK_FUNCTION
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@ -26,6 +26,7 @@ shared abstract class PkmnScript {
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void OnAttackMiss(ExecutingMove@ attack, Pokemon@ target){};
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void ChangeAttackType(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& outType){};
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void ChangeEffectiveness(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& effectiveness){};
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void OnIncomingHit(ExecutingMove@ attack, Pokemon@ target, uint8 hit){};
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void PreventSecondaryEffects(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& outResult){};
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit){};
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void OnAfterHits(ExecutingMove@ attack, Pokemon@ target){};
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