Register Item Library in AngelScript.
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#include "RegisterItemTypes.hpp"
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#include <cassert>
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#include "../../../Library/Items/Item.hpp"
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#include "../../../Library/Items/ItemLibrary.hpp"
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void RegisterItemTypes::Register(asIScriptEngine* engine) {
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RegisterItemCategoryEnum(engine);
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RegisterBattleItemCategoryEnum(engine);
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RegisterItemType(engine);
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RegisterItemLibrary(engine);
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}
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void RegisterItemTypes::RegisterItemCategoryEnum(asIScriptEngine* engine) {
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@ -65,3 +67,10 @@ void RegisterItemTypes::RegisterItemType(asIScriptEngine* engine) {
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}
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void RegisterItemTypes::RegisterItemLibrary(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("ItemLibrary", 0, asOBJ_REF | asOBJ_NOCOUNT);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("ItemLibrary", "const Item@ GetItem(const string &in name) const",
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asMETHOD(PkmnLib::Library::ItemLibrary, GetItem), asCALL_THISCALL);
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assert(r >= 0);
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}
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@ -6,6 +6,7 @@ class RegisterItemTypes {
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static void RegisterItemCategoryEnum(asIScriptEngine* engine);
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static void RegisterBattleItemCategoryEnum(asIScriptEngine* engine);
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static void RegisterItemType(asIScriptEngine* engine);
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static void RegisterItemLibrary(asIScriptEngine* engine);
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public:
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static void Register(asIScriptEngine* engine);
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};
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