Adds initialization from parameters to ItemUseScript.
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continuous-integration/drone/push Build is passing
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@ -1,6 +1,31 @@
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#include "AngelScriptItemUseScript.hpp"
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#include "AngelScriptResolver.hpp"
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CScriptArray* AngelScriptItemUseScript::GetEffectParameters(const ArbUt::List<CreatureLib::Library::EffectParameter*>& ls) {
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asITypeInfo* t = _resolver->GetBaseType("array<EffectParameter@>"_cnc);
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CScriptArray* arr = CScriptArray::Create(t, ls.Count());
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for (size_t i = 0; i < ls.Count(); i++) {
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arr->SetValue(i, (void**)&ls[i]);
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}
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return arr;
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}
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void AngelScriptItemUseScript::OnInitialize(
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const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters) {
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if (__OnInitialize.Exists) {
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CScriptArray* arr = nullptr;
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AngelScriptUtils::AngelscriptFunctionCall(
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__OnInitialize.Function, _resolver->GetContextPool(), _scriptObject, ""_cnc,
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[&]([[maybe_unused]] asIScriptContext* ctx) {
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arr = GetEffectParameters(parameters);
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ctx->SetArgAddress(0, arr);
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},
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[&]([[maybe_unused]] asIScriptContext* ctx) {});
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arr->Release();
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}
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}
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bool AngelScriptItemUseScript::IsItemUsable() const {
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if (!__IsItemUsable.Exists) {
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return CreatureLib::Battling::ItemUseScript::IsItemUsable();
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@ -2,21 +2,23 @@
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#define PKMNLIB_ANGELSCRIPTITEMUSESCRIPT_HPP
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#include <CreatureLib/Battling/ScriptHandling/ItemUseScript.hpp>
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#include "../../../extern/angelscript_addons/scriptarray/scriptarray.h"
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#include "AngelScriptFunctionCall.hpp"
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class AngelScriptResolver;
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class AngelScriptItemUseScript final : public CreatureLib::Battling::ItemUseScript {
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public:
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AngelScriptItemUseScript(asIScriptObject* scriptObject, const AngelScriptResolver* resolver)
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AngelScriptItemUseScript(asIScriptObject* scriptObject, AngelScriptResolver* resolver)
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: _scriptObject(scriptObject), _resolver(resolver) {}
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~AngelScriptItemUseScript(){
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if (_scriptObject != nullptr){
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~AngelScriptItemUseScript() {
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if (_scriptObject != nullptr) {
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_scriptObject->Release();
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}
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}
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void OnInitialize(const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters) override;
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[[nodiscard]] bool IsItemUsable() const override;
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[[nodiscard]] bool IsCreatureUseItem() const override;
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bool IsUseValidForCreature(CreatureLib::Battling::Creature* creature) const override;
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@ -28,7 +30,7 @@ public:
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private:
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asIScriptObject* _scriptObject;
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const AngelScriptResolver* _resolver;
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AngelScriptResolver* _resolver;
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struct FunctionInfo {
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bool Exists = false;
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@ -43,8 +45,11 @@ private:
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return FunctionInfo{.Exists = true, .Function = val};
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}
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CScriptArray* GetEffectParameters(const ArbUt::List<CreatureLib::Library::EffectParameter*>& ls);
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#define ITEM_USE_SCRIPT_HOOK_FUNCTION(name, decl) FunctionInfo __##name = Initialize(decl);
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ITEM_USE_SCRIPT_HOOK_FUNCTION(OnInitialize, "void OnInitialize(const array<EffectParameter@> &in parameters)");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsItemUsable, "bool IsItemUsable()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsPokemonUseItem, "bool IsPokemonUseItem()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsUseValidForPokemon, "bool IsUseValidForPokemon(Pokemon@ target)");
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@ -175,6 +175,7 @@ CreatureLib::Battling::ItemUseScript* AngelScriptResolver::LoadItemScript(const
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asIScriptObject* obj = *(asIScriptObject**)ctx->GetAddressOfReturnValue();
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obj->AddRef();
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auto scriptObject = new AngelScriptItemUseScript(obj, this);
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scriptObject->OnInitialize(item->GetEffect()->GetParameters());
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_itemUseScripts.Insert(item, scriptObject);
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_contextPool->ReturnContextToPool(ctx);
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return scriptObject;
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@ -48,6 +48,7 @@ shared abstract class PkmnScript {
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Ensure(r >= 0);
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r = engine->GetModuleByIndex(0)->AddScriptSection("ItemUseScript", R"(
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shared abstract class ItemUseScript {
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void OnInitialize(const array<EffectParameter@> &in parameters){};
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bool IsItemUsable() { return false; };
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bool IsPokemonUseItem() { return false; };
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bool IsUseValidForPokemon(Pokemon@ target) { return false; };
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