2020-01-11 21:30:23 +00:00
# include <new>
# include <stdlib.h>
# include <string.h>
# include <assert.h>
# include <stdio.h> // sprintf
# include <string>
2021-03-27 21:39:25 +00:00
# include <algorithm> // std::sort
2020-01-11 21:30:23 +00:00
# include "scriptarray.h"
using namespace std ;
BEGIN_AS_NAMESPACE
// This macro is used to avoid warnings about unused variables.
// Usually where the variables are only used in debug mode.
# define UNUSED_VAR(x) (void)(x)
// Set the default memory routines
// Use the angelscript engine's memory routines by default
static asALLOCFUNC_t userAlloc = asAllocMem ;
static asFREEFUNC_t userFree = asFreeMem ;
// Allows the application to set which memory routines should be used by the array object
void CScriptArray : : SetMemoryFunctions ( asALLOCFUNC_t allocFunc , asFREEFUNC_t freeFunc )
{
userAlloc = allocFunc ;
userFree = freeFunc ;
}
static void RegisterScriptArray_Native ( asIScriptEngine * engine ) ;
static void RegisterScriptArray_Generic ( asIScriptEngine * engine ) ;
struct SArrayBuffer
{
asDWORD maxElements ;
asDWORD numElements ;
asBYTE data [ 1 ] ;
} ;
struct SArrayCache
{
asIScriptFunction * cmpFunc ;
asIScriptFunction * eqFunc ;
int cmpFuncReturnCode ; // To allow better error message in case of multiple matches
int eqFuncReturnCode ;
} ;
// We just define a number here that we assume nobody else is using for
// object type user data. The add-ons have reserved the numbers 1000
// through 1999 for this purpose, so we should be fine.
const asPWORD ARRAY_CACHE = 1000 ;
static void CleanupTypeInfoArrayCache ( asITypeInfo * type )
{
SArrayCache * cache = reinterpret_cast < SArrayCache * > ( type - > GetUserData ( ARRAY_CACHE ) ) ;
if ( cache )
{
cache - > ~ SArrayCache ( ) ;
userFree ( cache ) ;
}
}
CScriptArray * CScriptArray : : Create ( asITypeInfo * ti , asUINT length )
{
// Allocate the memory
void * mem = userAlloc ( sizeof ( CScriptArray ) ) ;
if ( mem = = 0 )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Out of memory " ) ;
return 0 ;
}
// Initialize the object
CScriptArray * a = new ( mem ) CScriptArray ( length , ti ) ;
return a ;
}
CScriptArray * CScriptArray : : Create ( asITypeInfo * ti , void * initList )
{
// Allocate the memory
void * mem = userAlloc ( sizeof ( CScriptArray ) ) ;
if ( mem = = 0 )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Out of memory " ) ;
return 0 ;
}
// Initialize the object
CScriptArray * a = new ( mem ) CScriptArray ( ti , initList ) ;
return a ;
}
CScriptArray * CScriptArray : : Create ( asITypeInfo * ti , asUINT length , void * defVal )
{
// Allocate the memory
void * mem = userAlloc ( sizeof ( CScriptArray ) ) ;
if ( mem = = 0 )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Out of memory " ) ;
return 0 ;
}
// Initialize the object
CScriptArray * a = new ( mem ) CScriptArray ( length , defVal , ti ) ;
return a ;
}
CScriptArray * CScriptArray : : Create ( asITypeInfo * ti )
{
return CScriptArray : : Create ( ti , asUINT ( 0 ) ) ;
}
// This optional callback is called when the template type is first used by the compiler.
// It allows the application to validate if the template can be instantiated for the requested
// subtype at compile time, instead of at runtime. The output argument dontGarbageCollect
// allow the callback to tell the engine if the template instance type shouldn't be garbage collected,
// i.e. no asOBJ_GC flag.
static bool ScriptArrayTemplateCallback ( asITypeInfo * ti , bool & dontGarbageCollect )
{
// Make sure the subtype can be instantiated with a default factory/constructor,
// otherwise we won't be able to instantiate the elements.
int typeId = ti - > GetSubTypeId ( ) ;
if ( typeId = = asTYPEID_VOID )
return false ;
if ( ( typeId & asTYPEID_MASK_OBJECT ) & & ! ( typeId & asTYPEID_OBJHANDLE ) )
{
asITypeInfo * subtype = ti - > GetEngine ( ) - > GetTypeInfoById ( typeId ) ;
asDWORD flags = subtype - > GetFlags ( ) ;
if ( ( flags & asOBJ_VALUE ) & & ! ( flags & asOBJ_POD ) )
{
// Verify that there is a default constructor
bool found = false ;
for ( asUINT n = 0 ; n < subtype - > GetBehaviourCount ( ) ; n + + )
{
asEBehaviours beh ;
asIScriptFunction * func = subtype - > GetBehaviourByIndex ( n , & beh ) ;
if ( beh ! = asBEHAVE_CONSTRUCT ) continue ;
if ( func - > GetParamCount ( ) = = 0 )
{
// Found the default constructor
found = true ;
break ;
}
}
if ( ! found )
{
// There is no default constructor
// TODO: Should format the message to give the name of the subtype for better understanding
ti - > GetEngine ( ) - > WriteMessage ( " array " , 0 , 0 , asMSGTYPE_ERROR , " The subtype has no default constructor " ) ;
return false ;
}
}
else if ( ( flags & asOBJ_REF ) )
{
bool found = false ;
// If value assignment for ref type has been disabled then the array
// can be created if the type has a default factory function
if ( ! ti - > GetEngine ( ) - > GetEngineProperty ( asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE ) )
{
// Verify that there is a default factory
for ( asUINT n = 0 ; n < subtype - > GetFactoryCount ( ) ; n + + )
{
asIScriptFunction * func = subtype - > GetFactoryByIndex ( n ) ;
if ( func - > GetParamCount ( ) = = 0 )
{
// Found the default factory
found = true ;
break ;
}
}
}
if ( ! found )
{
// No default factory
// TODO: Should format the message to give the name of the subtype for better understanding
ti - > GetEngine ( ) - > WriteMessage ( " array " , 0 , 0 , asMSGTYPE_ERROR , " The subtype has no default factory " ) ;
return false ;
}
}
// If the object type is not garbage collected then the array also doesn't need to be
if ( ! ( flags & asOBJ_GC ) )
dontGarbageCollect = true ;
}
else if ( ! ( typeId & asTYPEID_OBJHANDLE ) )
{
// Arrays with primitives cannot form circular references,
// thus there is no need to garbage collect them
dontGarbageCollect = true ;
}
else
{
assert ( typeId & asTYPEID_OBJHANDLE ) ;
// It is not necessary to set the array as garbage collected for all handle types.
// If it is possible to determine that the handle cannot refer to an object type
// that can potentially form a circular reference with the array then it is not
// necessary to make the array garbage collected.
asITypeInfo * subtype = ti - > GetEngine ( ) - > GetTypeInfoById ( typeId ) ;
asDWORD flags = subtype - > GetFlags ( ) ;
if ( ! ( flags & asOBJ_GC ) )
{
if ( ( flags & asOBJ_SCRIPT_OBJECT ) )
{
// Even if a script class is by itself not garbage collected, it is possible
// that classes that derive from it may be, so it is not possible to know
// that no circular reference can occur.
if ( ( flags & asOBJ_NOINHERIT ) )
{
// A script class declared as final cannot be inherited from, thus
// we can be certain that the object cannot be garbage collected.
dontGarbageCollect = true ;
}
}
else
{
// For application registered classes we assume the application knows
// what it is doing and don't mark the array as garbage collected unless
// the type is also garbage collected.
dontGarbageCollect = true ;
}
}
}
// The type is ok
return true ;
}
// Registers the template array type
void RegisterScriptArray ( asIScriptEngine * engine , bool defaultArray )
{
if ( strstr ( asGetLibraryOptions ( ) , " AS_MAX_PORTABILITY " ) = = 0 )
RegisterScriptArray_Native ( engine ) ;
else
RegisterScriptArray_Generic ( engine ) ;
if ( defaultArray )
{
int r = engine - > RegisterDefaultArrayType ( " array<T> " ) ; assert ( r > = 0 ) ;
UNUSED_VAR ( r ) ;
}
}
static void RegisterScriptArray_Native ( asIScriptEngine * engine )
{
int r = 0 ;
UNUSED_VAR ( r ) ;
// Register the object type user data clean up
engine - > SetTypeInfoUserDataCleanupCallback ( CleanupTypeInfoArrayCache , ARRAY_CACHE ) ;
// Register the array type as a template
r = engine - > RegisterObjectType ( " array<class T> " , 0 , asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE ) ; assert ( r > = 0 ) ;
// Register a callback for validating the subtype before it is used
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_TEMPLATE_CALLBACK , " bool f(int&in, bool&out) " , asFUNCTION ( ScriptArrayTemplateCallback ) , asCALL_CDECL ) ; assert ( r > = 0 ) ;
// Templates receive the object type as the first parameter. To the script writer this is hidden
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_FACTORY , " array<T>@ f(int&in) " , asFUNCTIONPR ( CScriptArray : : Create , ( asITypeInfo * ) , CScriptArray * ) , asCALL_CDECL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_FACTORY , " array<T>@ f(int&in, uint length) explicit " , asFUNCTIONPR ( CScriptArray : : Create , ( asITypeInfo * , asUINT ) , CScriptArray * ) , asCALL_CDECL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_FACTORY , " array<T>@ f(int&in, uint length, const T &in value) " , asFUNCTIONPR ( CScriptArray : : Create , ( asITypeInfo * , asUINT , void * ) , CScriptArray * ) , asCALL_CDECL ) ; assert ( r > = 0 ) ;
// Register the factory that will be used for initialization lists
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_LIST_FACTORY , " array<T>@ f(int&in type, int&in list) {repeat T} " , asFUNCTIONPR ( CScriptArray : : Create , ( asITypeInfo * , void * ) , CScriptArray * ) , asCALL_CDECL ) ; assert ( r > = 0 ) ;
// The memory management methods
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_ADDREF , " void f() " , asMETHOD ( CScriptArray , AddRef ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_RELEASE , " void f() " , asMETHOD ( CScriptArray , Release ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// The index operator returns the template subtype
r = engine - > RegisterObjectMethod ( " array<T> " , " T &opIndex(uint index) " , asMETHODPR ( CScriptArray , At , ( asUINT ) , void * ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " const T &opIndex(uint index) const " , asMETHODPR ( CScriptArray , At , ( asUINT ) const , const void * ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// The assignment operator
r = engine - > RegisterObjectMethod ( " array<T> " , " array<T> &opAssign(const array<T>&in) " , asMETHOD ( CScriptArray , operator = ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// Other methods
r = engine - > RegisterObjectMethod ( " array<T> " , " void insertAt(uint index, const T&in value) " , asMETHODPR ( CScriptArray , InsertAt , ( asUINT , void * ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void insertAt(uint index, const array<T>& arr) " , asMETHODPR ( CScriptArray , InsertAt , ( asUINT , const CScriptArray & ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void insertLast(const T&in value) " , asMETHOD ( CScriptArray , InsertLast ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void removeAt(uint index) " , asMETHOD ( CScriptArray , RemoveAt ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void removeLast() " , asMETHOD ( CScriptArray , RemoveLast ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void removeRange(uint start, uint count) " , asMETHOD ( CScriptArray , RemoveRange ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// TODO: Should length() and resize() be deprecated as the property accessors do the same thing?
// TODO: Register as size() for consistency with other types
# if AS_USE_ACCESSORS != 1
r = engine - > RegisterObjectMethod ( " array<T> " , " uint length() const " , asMETHOD ( CScriptArray , GetSize ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
# endif
r = engine - > RegisterObjectMethod ( " array<T> " , " void reserve(uint length) " , asMETHOD ( CScriptArray , Reserve ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void resize(uint length) " , asMETHODPR ( CScriptArray , Resize , ( asUINT ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortAsc() " , asMETHODPR ( CScriptArray , SortAsc , ( ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortAsc(uint startAt, uint count) " , asMETHODPR ( CScriptArray , SortAsc , ( asUINT , asUINT ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortDesc() " , asMETHODPR ( CScriptArray , SortDesc , ( ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortDesc(uint startAt, uint count) " , asMETHODPR ( CScriptArray , SortDesc , ( asUINT , asUINT ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void reverse() " , asMETHOD ( CScriptArray , Reverse ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// The token 'if_handle_then_const' tells the engine that if the type T is a handle, then it should refer to a read-only object
r = engine - > RegisterObjectMethod ( " array<T> " , " int find(const T&in if_handle_then_const value) const " , asMETHODPR ( CScriptArray , Find , ( void * ) const , int ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// TODO: It should be "int find(const T&in value, uint startAt = 0) const"
r = engine - > RegisterObjectMethod ( " array<T> " , " int find(uint startAt, const T&in if_handle_then_const value) const " , asMETHODPR ( CScriptArray , Find , ( asUINT , void * ) const , int ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " int findByRef(const T&in if_handle_then_const value) const " , asMETHODPR ( CScriptArray , FindByRef , ( void * ) const , int ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// TODO: It should be "int findByRef(const T&in value, uint startAt = 0) const"
r = engine - > RegisterObjectMethod ( " array<T> " , " int findByRef(uint startAt, const T&in if_handle_then_const value) const " , asMETHODPR ( CScriptArray , FindByRef , ( asUINT , void * ) const , int ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " bool opEquals(const array<T>&in) const " , asMETHOD ( CScriptArray , operator = = ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " bool isEmpty() const " , asMETHOD ( CScriptArray , IsEmpty ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// Sort with callback for comparison
r = engine - > RegisterFuncdef ( " bool array<T>::less(const T&in if_handle_then_const a, const T&in if_handle_then_const b) " ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sort(const less &in, uint startAt = 0, uint count = uint(-1)) " , asMETHODPR ( CScriptArray , Sort , ( asIScriptFunction * , asUINT , asUINT ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
# if AS_USE_STLNAMES != 1 && AS_USE_ACCESSORS == 1
// Register virtual properties
r = engine - > RegisterObjectMethod ( " array<T> " , " uint get_length() const property " , asMETHOD ( CScriptArray , GetSize ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void set_length(uint) property " , asMETHODPR ( CScriptArray , Resize , ( asUINT ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
# endif
// Register GC behaviours in case the array needs to be garbage collected
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_GETREFCOUNT , " int f() " , asMETHOD ( CScriptArray , GetRefCount ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_SETGCFLAG , " void f() " , asMETHOD ( CScriptArray , SetFlag ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_GETGCFLAG , " bool f() " , asMETHOD ( CScriptArray , GetFlag ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_ENUMREFS , " void f(int&in) " , asMETHOD ( CScriptArray , EnumReferences ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_RELEASEREFS , " void f(int&in) " , asMETHOD ( CScriptArray , ReleaseAllHandles ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
# if AS_USE_STLNAMES == 1
// Same as length
r = engine - > RegisterObjectMethod ( " array<T> " , " uint size() const " , asMETHOD ( CScriptArray , GetSize ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// Same as isEmpty
r = engine - > RegisterObjectMethod ( " array<T> " , " bool empty() const " , asMETHOD ( CScriptArray , IsEmpty ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// Same as insertLast
r = engine - > RegisterObjectMethod ( " array<T> " , " void push_back(const T&in) " , asMETHOD ( CScriptArray , InsertLast ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// Same as removeLast
r = engine - > RegisterObjectMethod ( " array<T> " , " void pop_back() " , asMETHOD ( CScriptArray , RemoveLast ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// Same as insertAt
r = engine - > RegisterObjectMethod ( " array<T> " , " void insert(uint index, const T&in value) " , asMETHODPR ( CScriptArray , InsertAt , ( asUINT , void * ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void insert(uint index, const array<T>& arr) " , asMETHODPR ( CScriptArray , InsertAt , ( asUINT , const CScriptArray & ) , void ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
// Same as removeAt
r = engine - > RegisterObjectMethod ( " array<T> " , " void erase(uint) " , asMETHOD ( CScriptArray , RemoveAt ) , asCALL_THISCALL ) ; assert ( r > = 0 ) ;
# endif
}
CScriptArray & CScriptArray : : operator = ( const CScriptArray & other )
{
// Only perform the copy if the array types are the same
if ( & other ! = this & &
other . GetArrayObjectType ( ) = = GetArrayObjectType ( ) )
{
// Make sure the arrays are of the same size
Resize ( other . buffer - > numElements ) ;
// Copy the value of each element
CopyBuffer ( buffer , other . buffer ) ;
}
return * this ;
}
CScriptArray : : CScriptArray ( asITypeInfo * ti , void * buf )
{
// The object type should be the template instance of the array
assert ( ti & & string ( ti - > GetName ( ) ) = = " array " ) ;
refCount = 1 ;
gcFlag = false ;
objType = ti ;
objType - > AddRef ( ) ;
buffer = 0 ;
Precache ( ) ;
asIScriptEngine * engine = ti - > GetEngine ( ) ;
// Determine element size
if ( subTypeId & asTYPEID_MASK_OBJECT )
elementSize = sizeof ( asPWORD ) ;
else
elementSize = engine - > GetSizeOfPrimitiveType ( subTypeId ) ;
// Determine the initial size from the buffer
asUINT length = * ( asUINT * ) buf ;
// Make sure the array size isn't too large for us to handle
if ( ! CheckMaxSize ( length ) )
{
// Don't continue with the initialization
return ;
}
// Copy the values of the array elements from the buffer
if ( ( ti - > GetSubTypeId ( ) & asTYPEID_MASK_OBJECT ) = = 0 )
{
CreateBuffer ( & buffer , length ) ;
// Copy the values of the primitive type into the internal buffer
if ( length > 0 )
memcpy ( At ( 0 ) , ( ( ( asUINT * ) buf ) + 1 ) , length * elementSize ) ;
}
else if ( ti - > GetSubTypeId ( ) & asTYPEID_OBJHANDLE )
{
CreateBuffer ( & buffer , length ) ;
// Copy the handles into the internal buffer
if ( length > 0 )
memcpy ( At ( 0 ) , ( ( ( asUINT * ) buf ) + 1 ) , length * elementSize ) ;
// With object handles it is safe to clear the memory in the received buffer
// instead of increasing the ref count. It will save time both by avoiding the
// call the increase ref, and also relieve the engine from having to release
// its references too
memset ( ( ( ( asUINT * ) buf ) + 1 ) , 0 , length * elementSize ) ;
}
else if ( ti - > GetSubType ( ) - > GetFlags ( ) & asOBJ_REF )
{
// Only allocate the buffer, but not the objects
subTypeId | = asTYPEID_OBJHANDLE ;
CreateBuffer ( & buffer , length ) ;
subTypeId & = ~ asTYPEID_OBJHANDLE ;
// Copy the handles into the internal buffer
if ( length > 0 )
memcpy ( buffer - > data , ( ( ( asUINT * ) buf ) + 1 ) , length * elementSize ) ;
// For ref types we can do the same as for handles, as they are
// implicitly stored as handles.
memset ( ( ( ( asUINT * ) buf ) + 1 ) , 0 , length * elementSize ) ;
}
else
{
// TODO: Optimize by calling the copy constructor of the object instead of
// constructing with the default constructor and then assigning the value
// TODO: With C++11 ideally we should be calling the move constructor, instead
// of the copy constructor as the engine will just discard the objects in the
// buffer afterwards.
CreateBuffer ( & buffer , length ) ;
// For value types we need to call the opAssign for each individual object
for ( asUINT n = 0 ; n < length ; n + + )
{
void * obj = At ( n ) ;
asBYTE * srcObj = ( asBYTE * ) buf ;
srcObj + = 4 + n * ti - > GetSubType ( ) - > GetSize ( ) ;
engine - > AssignScriptObject ( obj , srcObj , ti - > GetSubType ( ) ) ;
}
}
// Notify the GC of the successful creation
if ( objType - > GetFlags ( ) & asOBJ_GC )
objType - > GetEngine ( ) - > NotifyGarbageCollectorOfNewObject ( this , objType ) ;
}
CScriptArray : : CScriptArray ( asUINT length , asITypeInfo * ti )
{
// The object type should be the template instance of the array
assert ( ti & & string ( ti - > GetName ( ) ) = = " array " ) ;
refCount = 1 ;
gcFlag = false ;
objType = ti ;
objType - > AddRef ( ) ;
buffer = 0 ;
Precache ( ) ;
// Determine element size
if ( subTypeId & asTYPEID_MASK_OBJECT )
elementSize = sizeof ( asPWORD ) ;
else
elementSize = objType - > GetEngine ( ) - > GetSizeOfPrimitiveType ( subTypeId ) ;
// Make sure the array size isn't too large for us to handle
if ( ! CheckMaxSize ( length ) )
{
// Don't continue with the initialization
return ;
}
CreateBuffer ( & buffer , length ) ;
// Notify the GC of the successful creation
if ( objType - > GetFlags ( ) & asOBJ_GC )
objType - > GetEngine ( ) - > NotifyGarbageCollectorOfNewObject ( this , objType ) ;
}
CScriptArray : : CScriptArray ( const CScriptArray & other )
{
refCount = 1 ;
gcFlag = false ;
objType = other . objType ;
objType - > AddRef ( ) ;
buffer = 0 ;
Precache ( ) ;
elementSize = other . elementSize ;
if ( objType - > GetFlags ( ) & asOBJ_GC )
objType - > GetEngine ( ) - > NotifyGarbageCollectorOfNewObject ( this , objType ) ;
CreateBuffer ( & buffer , 0 ) ;
// Copy the content
* this = other ;
}
CScriptArray : : CScriptArray ( asUINT length , void * defVal , asITypeInfo * ti )
{
// The object type should be the template instance of the array
assert ( ti & & string ( ti - > GetName ( ) ) = = " array " ) ;
refCount = 1 ;
gcFlag = false ;
objType = ti ;
objType - > AddRef ( ) ;
buffer = 0 ;
Precache ( ) ;
// Determine element size
if ( subTypeId & asTYPEID_MASK_OBJECT )
elementSize = sizeof ( asPWORD ) ;
else
elementSize = objType - > GetEngine ( ) - > GetSizeOfPrimitiveType ( subTypeId ) ;
// Make sure the array size isn't too large for us to handle
if ( ! CheckMaxSize ( length ) )
{
// Don't continue with the initialization
return ;
}
CreateBuffer ( & buffer , length ) ;
// Notify the GC of the successful creation
if ( objType - > GetFlags ( ) & asOBJ_GC )
objType - > GetEngine ( ) - > NotifyGarbageCollectorOfNewObject ( this , objType ) ;
// Initialize the elements with the default value
for ( asUINT n = 0 ; n < GetSize ( ) ; n + + )
SetValue ( n , defVal ) ;
}
void CScriptArray : : SetValue ( asUINT index , void * value )
{
// At() will take care of the out-of-bounds checking, though
// if called from the application then nothing will be done
void * ptr = At ( index ) ;
if ( ptr = = 0 ) return ;
if ( ( subTypeId & ~ asTYPEID_MASK_SEQNBR ) & & ! ( subTypeId & asTYPEID_OBJHANDLE ) )
objType - > GetEngine ( ) - > AssignScriptObject ( ptr , value , objType - > GetSubType ( ) ) ;
else if ( subTypeId & asTYPEID_OBJHANDLE )
{
void * tmp = * ( void * * ) ptr ;
* ( void * * ) ptr = * ( void * * ) value ;
objType - > GetEngine ( ) - > AddRefScriptObject ( * ( void * * ) value , objType - > GetSubType ( ) ) ;
if ( tmp )
objType - > GetEngine ( ) - > ReleaseScriptObject ( tmp , objType - > GetSubType ( ) ) ;
}
else if ( subTypeId = = asTYPEID_BOOL | |
subTypeId = = asTYPEID_INT8 | |
subTypeId = = asTYPEID_UINT8 )
* ( char * ) ptr = * ( char * ) value ;
else if ( subTypeId = = asTYPEID_INT16 | |
subTypeId = = asTYPEID_UINT16 )
* ( short * ) ptr = * ( short * ) value ;
else if ( subTypeId = = asTYPEID_INT32 | |
subTypeId = = asTYPEID_UINT32 | |
subTypeId = = asTYPEID_FLOAT | |
subTypeId > asTYPEID_DOUBLE ) // enums have a type id larger than doubles
* ( int * ) ptr = * ( int * ) value ;
else if ( subTypeId = = asTYPEID_INT64 | |
subTypeId = = asTYPEID_UINT64 | |
subTypeId = = asTYPEID_DOUBLE )
* ( double * ) ptr = * ( double * ) value ;
}
CScriptArray : : ~ CScriptArray ( )
{
if ( buffer )
{
DeleteBuffer ( buffer ) ;
buffer = 0 ;
}
if ( objType ) objType - > Release ( ) ;
}
asUINT CScriptArray : : GetSize ( ) const
{
return buffer - > numElements ;
}
bool CScriptArray : : IsEmpty ( ) const
{
return buffer - > numElements = = 0 ;
}
void CScriptArray : : Reserve ( asUINT maxElements )
{
if ( maxElements < = buffer - > maxElements )
return ;
if ( ! CheckMaxSize ( maxElements ) )
return ;
// Allocate memory for the buffer
SArrayBuffer * newBuffer = reinterpret_cast < SArrayBuffer * > ( userAlloc ( sizeof ( SArrayBuffer ) - 1 + elementSize * maxElements ) ) ;
if ( newBuffer )
{
newBuffer - > numElements = buffer - > numElements ;
newBuffer - > maxElements = maxElements ;
}
else
{
// Out of memory
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Out of memory " ) ;
return ;
}
// As objects in arrays of objects are not stored inline, it is safe to use memcpy here
// since we're just copying the pointers to objects and not the actual objects.
memcpy ( newBuffer - > data , buffer - > data , buffer - > numElements * elementSize ) ;
// Release the old buffer
userFree ( buffer ) ;
buffer = newBuffer ;
}
void CScriptArray : : Resize ( asUINT numElements )
{
if ( ! CheckMaxSize ( numElements ) )
return ;
Resize ( ( int ) numElements - ( int ) buffer - > numElements , ( asUINT ) - 1 ) ;
}
void CScriptArray : : RemoveRange ( asUINT start , asUINT count )
{
if ( count = = 0 )
return ;
if ( buffer = = 0 | | start > buffer - > numElements )
{
// If this is called from a script we raise a script exception
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Index out of bounds " ) ;
return ;
}
// Cap count to the end of the array
if ( start + count > buffer - > numElements )
count = buffer - > numElements - start ;
// Destroy the elements that are being removed
Destruct ( buffer , start , start + count ) ;
// Compact the elements
// As objects in arrays of objects are not stored inline, it is safe to use memmove here
// since we're just copying the pointers to objects and not the actual objects.
memmove ( buffer - > data + start * elementSize , buffer - > data + ( start + count ) * elementSize , ( buffer - > numElements - start - count ) * elementSize ) ;
buffer - > numElements - = count ;
}
// Internal
void CScriptArray : : Resize ( int delta , asUINT at )
{
if ( delta < 0 )
{
if ( - delta > ( int ) buffer - > numElements )
delta = - ( int ) buffer - > numElements ;
if ( at > buffer - > numElements + delta )
at = buffer - > numElements + delta ;
}
else if ( delta > 0 )
{
// Make sure the array size isn't too large for us to handle
if ( delta > 0 & & ! CheckMaxSize ( buffer - > numElements + delta ) )
return ;
if ( at > buffer - > numElements )
at = buffer - > numElements ;
}
if ( delta = = 0 ) return ;
if ( buffer - > maxElements < buffer - > numElements + delta )
{
// Allocate memory for the buffer
SArrayBuffer * newBuffer = reinterpret_cast < SArrayBuffer * > ( userAlloc ( sizeof ( SArrayBuffer ) - 1 + elementSize * ( buffer - > numElements + delta ) ) ) ;
if ( newBuffer )
{
newBuffer - > numElements = buffer - > numElements + delta ;
newBuffer - > maxElements = newBuffer - > numElements ;
}
else
{
// Out of memory
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Out of memory " ) ;
return ;
}
// As objects in arrays of objects are not stored inline, it is safe to use memcpy here
// since we're just copying the pointers to objects and not the actual objects.
memcpy ( newBuffer - > data , buffer - > data , at * elementSize ) ;
if ( at < buffer - > numElements )
memcpy ( newBuffer - > data + ( at + delta ) * elementSize , buffer - > data + at * elementSize , ( buffer - > numElements - at ) * elementSize ) ;
// Initialize the new elements with default values
Construct ( newBuffer , at , at + delta ) ;
// Release the old buffer
userFree ( buffer ) ;
buffer = newBuffer ;
}
else if ( delta < 0 )
{
Destruct ( buffer , at , at - delta ) ;
// As objects in arrays of objects are not stored inline, it is safe to use memmove here
// since we're just copying the pointers to objects and not the actual objects.
memmove ( buffer - > data + at * elementSize , buffer - > data + ( at - delta ) * elementSize , ( buffer - > numElements - ( at - delta ) ) * elementSize ) ;
buffer - > numElements + = delta ;
}
else
{
// As objects in arrays of objects are not stored inline, it is safe to use memmove here
// since we're just copying the pointers to objects and not the actual objects.
memmove ( buffer - > data + ( at + delta ) * elementSize , buffer - > data + at * elementSize , ( buffer - > numElements - at ) * elementSize ) ;
Construct ( buffer , at , at + delta ) ;
buffer - > numElements + = delta ;
}
}
// internal
bool CScriptArray : : CheckMaxSize ( asUINT numElements )
{
// This code makes sure the size of the buffer that is allocated
// for the array doesn't overflow and becomes smaller than requested
asUINT maxSize = 0xFFFFFFFFul - sizeof ( SArrayBuffer ) + 1 ;
if ( elementSize > 0 )
maxSize / = elementSize ;
if ( numElements > maxSize )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Too large array size " ) ;
return false ;
}
// OK
return true ;
}
asITypeInfo * CScriptArray : : GetArrayObjectType ( ) const
{
return objType ;
}
int CScriptArray : : GetArrayTypeId ( ) const
{
return objType - > GetTypeId ( ) ;
}
int CScriptArray : : GetElementTypeId ( ) const
{
return subTypeId ;
}
void CScriptArray : : InsertAt ( asUINT index , void * value )
{
if ( index > buffer - > numElements )
{
// If this is called from a script we raise a script exception
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Index out of bounds " ) ;
return ;
}
// Make room for the new element
Resize ( 1 , index ) ;
// Set the value of the new element
SetValue ( index , value ) ;
}
void CScriptArray : : InsertAt ( asUINT index , const CScriptArray & arr )
{
if ( index > buffer - > numElements )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Index out of bounds " ) ;
return ;
}
if ( objType ! = arr . objType )
{
// This shouldn't really be possible to happen when
// called from a script, but let's check for it anyway
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Mismatching array types " ) ;
return ;
}
asUINT elements = arr . GetSize ( ) ;
Resize ( elements , index ) ;
if ( & arr ! = this )
{
for ( asUINT n = 0 ; n < arr . GetSize ( ) ; n + + )
{
// This const cast is allowed, since we know the
// value will only be used to make a copy of it
void * value = const_cast < void * > ( arr . At ( n ) ) ;
SetValue ( index + n , value ) ;
}
}
else
{
// The array that is being inserted is the same as this one.
// So we should iterate over the elements before the index,
// and then the elements after
for ( asUINT n = 0 ; n < index ; n + + )
{
// This const cast is allowed, since we know the
// value will only be used to make a copy of it
void * value = const_cast < void * > ( arr . At ( n ) ) ;
SetValue ( index + n , value ) ;
}
for ( asUINT n = index + elements , m = 0 ; n < arr . GetSize ( ) ; n + + , m + + )
{
// This const cast is allowed, since we know the
// value will only be used to make a copy of it
void * value = const_cast < void * > ( arr . At ( n ) ) ;
SetValue ( index + index + m , value ) ;
}
}
}
void CScriptArray : : InsertLast ( void * value )
{
InsertAt ( buffer - > numElements , value ) ;
}
void CScriptArray : : RemoveAt ( asUINT index )
{
if ( index > = buffer - > numElements )
{
// If this is called from a script we raise a script exception
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Index out of bounds " ) ;
return ;
}
// Remove the element
Resize ( - 1 , index ) ;
}
void CScriptArray : : RemoveLast ( )
{
RemoveAt ( buffer - > numElements - 1 ) ;
}
// Return a pointer to the array element. Returns 0 if the index is out of bounds
const void * CScriptArray : : At ( asUINT index ) const
{
if ( buffer = = 0 | | index > = buffer - > numElements )
{
// If this is called from a script we raise a script exception
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Index out of bounds " ) ;
return 0 ;
}
if ( ( subTypeId & asTYPEID_MASK_OBJECT ) & & ! ( subTypeId & asTYPEID_OBJHANDLE ) )
return * ( void * * ) ( buffer - > data + elementSize * index ) ;
else
return buffer - > data + elementSize * index ;
}
void * CScriptArray : : At ( asUINT index )
{
return const_cast < void * > ( const_cast < const CScriptArray * > ( this ) - > At ( index ) ) ;
}
void * CScriptArray : : GetBuffer ( )
{
return buffer - > data ;
}
// internal
void CScriptArray : : CreateBuffer ( SArrayBuffer * * buf , asUINT numElements )
{
* buf = reinterpret_cast < SArrayBuffer * > ( userAlloc ( sizeof ( SArrayBuffer ) - 1 + elementSize * numElements ) ) ;
if ( * buf )
{
( * buf ) - > numElements = numElements ;
( * buf ) - > maxElements = numElements ;
Construct ( * buf , 0 , numElements ) ;
}
else
{
// Oops, out of memory
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Out of memory " ) ;
}
}
// internal
void CScriptArray : : DeleteBuffer ( SArrayBuffer * buf )
{
Destruct ( buf , 0 , buf - > numElements ) ;
// Free the buffer
userFree ( buf ) ;
}
// internal
void CScriptArray : : Construct ( SArrayBuffer * buf , asUINT start , asUINT end )
{
if ( ( subTypeId & asTYPEID_MASK_OBJECT ) & & ! ( subTypeId & asTYPEID_OBJHANDLE ) )
{
// Create an object using the default constructor/factory for each element
void * * max = ( void * * ) ( buf - > data + end * sizeof ( void * ) ) ;
void * * d = ( void * * ) ( buf - > data + start * sizeof ( void * ) ) ;
asIScriptEngine * engine = objType - > GetEngine ( ) ;
asITypeInfo * subType = objType - > GetSubType ( ) ;
for ( ; d < max ; d + + )
{
* d = ( void * ) engine - > CreateScriptObject ( subType ) ;
if ( * d = = 0 )
{
// Set the remaining entries to null so the destructor
// won't attempt to destroy invalid objects later
memset ( d , 0 , sizeof ( void * ) * ( max - d ) ) ;
// There is no need to set an exception on the context,
// as CreateScriptObject has already done that
return ;
}
}
}
else
{
// Set all elements to zero whether they are handles or primitives
void * d = ( void * ) ( buf - > data + start * elementSize ) ;
memset ( d , 0 , ( end - start ) * elementSize ) ;
}
}
// internal
void CScriptArray : : Destruct ( SArrayBuffer * buf , asUINT start , asUINT end )
{
if ( subTypeId & asTYPEID_MASK_OBJECT )
{
asIScriptEngine * engine = objType - > GetEngine ( ) ;
void * * max = ( void * * ) ( buf - > data + end * sizeof ( void * ) ) ;
void * * d = ( void * * ) ( buf - > data + start * sizeof ( void * ) ) ;
for ( ; d < max ; d + + )
{
if ( * d )
engine - > ReleaseScriptObject ( * d , objType - > GetSubType ( ) ) ;
}
}
}
// internal
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bool CScriptArray : : Less ( const void * a , const void * b , bool asc )
2020-01-11 21:30:23 +00:00
{
if ( ! asc )
{
// Swap items
const void * TEMP = a ;
a = b ;
b = TEMP ;
}
if ( ! ( subTypeId & ~ asTYPEID_MASK_SEQNBR ) )
{
// Simple compare of values
switch ( subTypeId )
{
# define COMPARE(T) *((T*)a) < *((T*)b)
case asTYPEID_BOOL : return COMPARE ( bool ) ;
case asTYPEID_INT8 : return COMPARE ( signed char ) ;
case asTYPEID_UINT8 : return COMPARE ( unsigned char ) ;
case asTYPEID_INT16 : return COMPARE ( signed short ) ;
case asTYPEID_UINT16 : return COMPARE ( unsigned short ) ;
case asTYPEID_INT32 : return COMPARE ( signed int ) ;
case asTYPEID_UINT32 : return COMPARE ( unsigned int ) ;
case asTYPEID_FLOAT : return COMPARE ( float ) ;
case asTYPEID_DOUBLE : return COMPARE ( double ) ;
default : return COMPARE ( signed int ) ; // All enums fall in this case
# undef COMPARE
}
}
return false ;
}
void CScriptArray : : Reverse ( )
{
asUINT size = GetSize ( ) ;
if ( size > = 2 )
{
asBYTE TEMP [ 16 ] ;
for ( asUINT i = 0 ; i < size / 2 ; i + + )
{
Copy ( TEMP , GetArrayItemPointer ( i ) ) ;
Copy ( GetArrayItemPointer ( i ) , GetArrayItemPointer ( size - i - 1 ) ) ;
Copy ( GetArrayItemPointer ( size - i - 1 ) , TEMP ) ;
}
}
}
bool CScriptArray : : operator = = ( const CScriptArray & other ) const
{
if ( objType ! = other . objType )
return false ;
if ( GetSize ( ) ! = other . GetSize ( ) )
return false ;
asIScriptContext * cmpContext = 0 ;
bool isNested = false ;
if ( subTypeId & ~ asTYPEID_MASK_SEQNBR )
{
// Try to reuse the active context
cmpContext = asGetActiveContext ( ) ;
if ( cmpContext )
{
if ( cmpContext - > GetEngine ( ) = = objType - > GetEngine ( ) & & cmpContext - > PushState ( ) > = 0 )
isNested = true ;
else
cmpContext = 0 ;
}
if ( cmpContext = = 0 )
{
// TODO: Ideally this context would be retrieved from a pool, so we don't have to
// create a new one everytime. We could keep a context with the array object
// but that would consume a lot of resources as each context is quite heavy.
cmpContext = objType - > GetEngine ( ) - > CreateContext ( ) ;
}
}
// Check if all elements are equal
bool isEqual = true ;
SArrayCache * cache = reinterpret_cast < SArrayCache * > ( objType - > GetUserData ( ARRAY_CACHE ) ) ;
for ( asUINT n = 0 ; n < GetSize ( ) ; n + + )
if ( ! Equals ( At ( n ) , other . At ( n ) , cmpContext , cache ) )
{
isEqual = false ;
break ;
}
if ( cmpContext )
{
if ( isNested )
{
asEContextState state = cmpContext - > GetState ( ) ;
cmpContext - > PopState ( ) ;
if ( state = = asEXECUTION_ABORTED )
cmpContext - > Abort ( ) ;
}
else
cmpContext - > Release ( ) ;
}
return isEqual ;
}
// internal
bool CScriptArray : : Equals ( const void * a , const void * b , asIScriptContext * ctx , SArrayCache * cache ) const
{
if ( ! ( subTypeId & ~ asTYPEID_MASK_SEQNBR ) )
{
// Simple compare of values
switch ( subTypeId )
{
# define COMPARE(T) *((T*)a) == *((T*)b)
case asTYPEID_BOOL : return COMPARE ( bool ) ;
case asTYPEID_INT8 : return COMPARE ( signed char ) ;
case asTYPEID_UINT8 : return COMPARE ( unsigned char ) ;
case asTYPEID_INT16 : return COMPARE ( signed short ) ;
case asTYPEID_UINT16 : return COMPARE ( unsigned short ) ;
case asTYPEID_INT32 : return COMPARE ( signed int ) ;
case asTYPEID_UINT32 : return COMPARE ( unsigned int ) ;
case asTYPEID_FLOAT : return COMPARE ( float ) ;
case asTYPEID_DOUBLE : return COMPARE ( double ) ;
default : return COMPARE ( signed int ) ; // All enums fall here
# undef COMPARE
}
}
else
{
int r = 0 ;
if ( subTypeId & asTYPEID_OBJHANDLE )
{
// Allow the find to work even if the array contains null handles
if ( * ( void * * ) a = = * ( void * * ) b ) return true ;
}
// Execute object opEquals if available
if ( cache & & cache - > eqFunc )
{
// TODO: Add proper error handling
r = ctx - > Prepare ( cache - > eqFunc ) ; assert ( r > = 0 ) ;
if ( subTypeId & asTYPEID_OBJHANDLE )
{
r = ctx - > SetObject ( * ( ( void * * ) a ) ) ; assert ( r > = 0 ) ;
r = ctx - > SetArgObject ( 0 , * ( ( void * * ) b ) ) ; assert ( r > = 0 ) ;
}
else
{
r = ctx - > SetObject ( ( void * ) a ) ; assert ( r > = 0 ) ;
r = ctx - > SetArgObject ( 0 , ( void * ) b ) ; assert ( r > = 0 ) ;
}
r = ctx - > Execute ( ) ;
if ( r = = asEXECUTION_FINISHED )
return ctx - > GetReturnByte ( ) ! = 0 ;
return false ;
}
// Execute object opCmp if available
if ( cache & & cache - > cmpFunc )
{
// TODO: Add proper error handling
r = ctx - > Prepare ( cache - > cmpFunc ) ; assert ( r > = 0 ) ;
if ( subTypeId & asTYPEID_OBJHANDLE )
{
r = ctx - > SetObject ( * ( ( void * * ) a ) ) ; assert ( r > = 0 ) ;
r = ctx - > SetArgObject ( 0 , * ( ( void * * ) b ) ) ; assert ( r > = 0 ) ;
}
else
{
r = ctx - > SetObject ( ( void * ) a ) ; assert ( r > = 0 ) ;
r = ctx - > SetArgObject ( 0 , ( void * ) b ) ; assert ( r > = 0 ) ;
}
r = ctx - > Execute ( ) ;
if ( r = = asEXECUTION_FINISHED )
return ( int ) ctx - > GetReturnDWord ( ) = = 0 ;
return false ;
}
}
return false ;
}
int CScriptArray : : FindByRef ( void * ref ) const
{
return FindByRef ( 0 , ref ) ;
}
int CScriptArray : : FindByRef ( asUINT startAt , void * ref ) const
{
// Find the matching element by its reference
asUINT size = GetSize ( ) ;
if ( subTypeId & asTYPEID_OBJHANDLE )
{
// Dereference the pointer
ref = * ( void * * ) ref ;
for ( asUINT i = startAt ; i < size ; i + + )
{
if ( * ( void * * ) At ( i ) = = ref )
return i ;
}
}
else
{
// Compare the reference directly
for ( asUINT i = startAt ; i < size ; i + + )
{
if ( At ( i ) = = ref )
return i ;
}
}
return - 1 ;
}
int CScriptArray : : Find ( void * value ) const
{
return Find ( 0 , value ) ;
}
int CScriptArray : : Find ( asUINT startAt , void * value ) const
{
// Check if the subtype really supports find()
// TODO: Can't this be done at compile time too by the template callback
SArrayCache * cache = 0 ;
if ( subTypeId & ~ asTYPEID_MASK_SEQNBR )
{
cache = reinterpret_cast < SArrayCache * > ( objType - > GetUserData ( ARRAY_CACHE ) ) ;
if ( ! cache | | ( cache - > cmpFunc = = 0 & & cache - > eqFunc = = 0 ) )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
asITypeInfo * subType = objType - > GetEngine ( ) - > GetTypeInfoById ( subTypeId ) ;
// Throw an exception
if ( ctx )
{
char tmp [ 512 ] ;
if ( cache & & cache - > eqFuncReturnCode = = asMULTIPLE_FUNCTIONS )
# if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
sprintf_s ( tmp , 512 , " Type '%s' has multiple matching opEquals or opCmp methods " , subType - > GetName ( ) ) ;
# else
sprintf ( tmp , " Type '%s' has multiple matching opEquals or opCmp methods " , subType - > GetName ( ) ) ;
# endif
else
# if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
sprintf_s ( tmp , 512 , " Type '%s' does not have a matching opEquals or opCmp method " , subType - > GetName ( ) ) ;
# else
sprintf ( tmp , " Type '%s' does not have a matching opEquals or opCmp method " , subType - > GetName ( ) ) ;
# endif
ctx - > SetException ( tmp ) ;
}
return - 1 ;
}
}
asIScriptContext * cmpContext = 0 ;
bool isNested = false ;
if ( subTypeId & ~ asTYPEID_MASK_SEQNBR )
{
// Try to reuse the active context
cmpContext = asGetActiveContext ( ) ;
if ( cmpContext )
{
if ( cmpContext - > GetEngine ( ) = = objType - > GetEngine ( ) & & cmpContext - > PushState ( ) > = 0 )
isNested = true ;
else
cmpContext = 0 ;
}
if ( cmpContext = = 0 )
{
// TODO: Ideally this context would be retrieved from a pool, so we don't have to
// create a new one everytime. We could keep a context with the array object
// but that would consume a lot of resources as each context is quite heavy.
cmpContext = objType - > GetEngine ( ) - > CreateContext ( ) ;
}
}
// Find the matching element
int ret = - 1 ;
asUINT size = GetSize ( ) ;
for ( asUINT i = startAt ; i < size ; i + + )
{
// value passed by reference
if ( Equals ( At ( i ) , value , cmpContext , cache ) )
{
ret = ( int ) i ;
break ;
}
}
if ( cmpContext )
{
if ( isNested )
{
asEContextState state = cmpContext - > GetState ( ) ;
cmpContext - > PopState ( ) ;
if ( state = = asEXECUTION_ABORTED )
cmpContext - > Abort ( ) ;
}
else
cmpContext - > Release ( ) ;
}
return ret ;
}
// internal
// Copy object handle or primitive value
// Even in arrays of objects the objects are allocated on
// the heap and the array stores the pointers to the objects
void CScriptArray : : Copy ( void * dst , void * src )
{
memcpy ( dst , src , elementSize ) ;
}
// internal
// Return pointer to array item (object handle or primitive value)
void * CScriptArray : : GetArrayItemPointer ( int index )
{
return buffer - > data + index * elementSize ;
}
// internal
// Return pointer to data in buffer (object or primitive)
void * CScriptArray : : GetDataPointer ( void * buf )
{
if ( ( subTypeId & asTYPEID_MASK_OBJECT ) & & ! ( subTypeId & asTYPEID_OBJHANDLE ) )
{
// Real address of object
return reinterpret_cast < void * > ( * ( size_t * ) buf ) ;
}
else
{
// Primitive is just a raw data
return buf ;
}
}
// Sort ascending
void CScriptArray : : SortAsc ( )
{
Sort ( 0 , GetSize ( ) , true ) ;
}
// Sort ascending
void CScriptArray : : SortAsc ( asUINT startAt , asUINT count )
{
Sort ( startAt , count , true ) ;
}
// Sort descending
void CScriptArray : : SortDesc ( )
{
Sort ( 0 , GetSize ( ) , false ) ;
}
// Sort descending
void CScriptArray : : SortDesc ( asUINT startAt , asUINT count )
{
Sort ( startAt , count , false ) ;
}
// internal
void CScriptArray : : Sort ( asUINT startAt , asUINT count , bool asc )
{
// Subtype isn't primitive and doesn't have opCmp
SArrayCache * cache = reinterpret_cast < SArrayCache * > ( objType - > GetUserData ( ARRAY_CACHE ) ) ;
if ( subTypeId & ~ asTYPEID_MASK_SEQNBR )
{
if ( ! cache | | cache - > cmpFunc = = 0 )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
asITypeInfo * subType = objType - > GetEngine ( ) - > GetTypeInfoById ( subTypeId ) ;
// Throw an exception
if ( ctx )
{
char tmp [ 512 ] ;
if ( cache & & cache - > cmpFuncReturnCode = = asMULTIPLE_FUNCTIONS )
# if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
sprintf_s ( tmp , 512 , " Type '%s' has multiple matching opCmp methods " , subType - > GetName ( ) ) ;
# else
sprintf ( tmp , " Type '%s' has multiple matching opCmp methods " , subType - > GetName ( ) ) ;
# endif
else
# if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
sprintf_s ( tmp , 512 , " Type '%s' does not have a matching opCmp method " , subType - > GetName ( ) ) ;
# else
sprintf ( tmp , " Type '%s' does not have a matching opCmp method " , subType - > GetName ( ) ) ;
# endif
ctx - > SetException ( tmp ) ;
}
return ;
}
}
// No need to sort
if ( count < 2 )
{
return ;
}
int start = startAt ;
int end = startAt + count ;
// Check if we could access invalid item while sorting
if ( start > = ( int ) buffer - > numElements | | end > ( int ) buffer - > numElements )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
// Throw an exception
if ( ctx )
{
ctx - > SetException ( " Index out of bounds " ) ;
}
return ;
}
if ( subTypeId & ~ asTYPEID_MASK_SEQNBR )
{
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asIScriptContext * cmpContext = 0 ;
bool isNested = false ;
2020-01-11 21:30:23 +00:00
// Try to reuse the active context
cmpContext = asGetActiveContext ( ) ;
if ( cmpContext )
{
if ( cmpContext - > GetEngine ( ) = = objType - > GetEngine ( ) & & cmpContext - > PushState ( ) > = 0 )
isNested = true ;
else
cmpContext = 0 ;
}
if ( cmpContext = = 0 )
cmpContext = objType - > GetEngine ( ) - > RequestContext ( ) ;
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// Do the sorting
struct {
bool asc ;
asIScriptContext * cmpContext ;
asIScriptFunction * cmpFunc ;
bool operator ( ) ( void * a , void * b ) const
{
if ( ! asc )
{
// Swap items
void * TEMP = a ;
a = b ;
b = TEMP ;
}
int r = 0 ;
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// Allow sort to work even if the array contains null handles
if ( a = = 0 ) return true ;
if ( b = = 0 ) return false ;
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// Execute object opCmp
if ( cmpFunc )
{
// TODO: Add proper error handling
r = cmpContext - > Prepare ( cmpFunc ) ; assert ( r > = 0 ) ;
r = cmpContext - > SetObject ( a ) ; assert ( r > = 0 ) ;
r = cmpContext - > SetArgObject ( 0 , b ) ; assert ( r > = 0 ) ;
r = cmpContext - > Execute ( ) ;
if ( r = = asEXECUTION_FINISHED )
{
return ( int ) cmpContext - > GetReturnDWord ( ) < 0 ;
}
}
return false ;
}
} customLess = { asc , cmpContext , cache ? cache - > cmpFunc : 0 } ;
std : : sort ( ( void * * ) GetArrayItemPointer ( start ) , ( void * * ) GetArrayItemPointer ( end ) , customLess ) ;
// Clean up
if ( cmpContext )
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{
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if ( isNested )
{
asEContextState state = cmpContext - > GetState ( ) ;
cmpContext - > PopState ( ) ;
if ( state = = asEXECUTION_ABORTED )
cmpContext - > Abort ( ) ;
}
else
objType - > GetEngine ( ) - > ReturnContext ( cmpContext ) ;
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}
}
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else
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{
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// TODO: Use std::sort for primitive types too
// Insertion sort
asBYTE tmp [ 16 ] ;
for ( int i = start + 1 ; i < end ; i + + )
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{
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Copy ( tmp , GetArrayItemPointer ( i ) ) ;
int j = i - 1 ;
while ( j > = start & & Less ( GetDataPointer ( tmp ) , At ( j ) , asc ) )
{
Copy ( GetArrayItemPointer ( j + 1 ) , GetArrayItemPointer ( j ) ) ;
j - - ;
}
Copy ( GetArrayItemPointer ( j + 1 ) , tmp ) ;
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}
}
}
// Sort with script callback for comparing elements
void CScriptArray : : Sort ( asIScriptFunction * func , asUINT startAt , asUINT count )
{
// No need to sort
if ( count < 2 )
return ;
// Check if we could access invalid item while sorting
asUINT start = startAt ;
asUINT end = asQWORD ( startAt ) + asQWORD ( count ) > = ( asQWORD ( 1 ) < < 32 ) ? 0xFFFFFFFF : startAt + count ;
if ( end > buffer - > numElements )
end = buffer - > numElements ;
if ( start > = buffer - > numElements )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
// Throw an exception
if ( ctx )
ctx - > SetException ( " Index out of bounds " ) ;
return ;
}
asIScriptContext * cmpContext = 0 ;
bool isNested = false ;
// Try to reuse the active context
cmpContext = asGetActiveContext ( ) ;
if ( cmpContext )
{
if ( cmpContext - > GetEngine ( ) = = objType - > GetEngine ( ) & & cmpContext - > PushState ( ) > = 0 )
isNested = true ;
else
cmpContext = 0 ;
}
if ( cmpContext = = 0 )
cmpContext = objType - > GetEngine ( ) - > RequestContext ( ) ;
// Insertion sort
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asBYTE tmp [ 16 ] ;
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for ( asUINT i = start + 1 ; i < end ; i + + )
{
Copy ( tmp , GetArrayItemPointer ( i ) ) ;
asUINT j = i - 1 ;
while ( j ! = 0xFFFFFFFF & & j > = start )
{
cmpContext - > Prepare ( func ) ;
cmpContext - > SetArgAddress ( 0 , GetDataPointer ( tmp ) ) ;
cmpContext - > SetArgAddress ( 1 , At ( j ) ) ;
int r = cmpContext - > Execute ( ) ;
if ( r ! = asEXECUTION_FINISHED )
break ;
if ( * ( bool * ) ( cmpContext - > GetAddressOfReturnValue ( ) ) )
{
Copy ( GetArrayItemPointer ( j + 1 ) , GetArrayItemPointer ( j ) ) ;
j - - ;
}
else
break ;
}
Copy ( GetArrayItemPointer ( j + 1 ) , tmp ) ;
}
if ( cmpContext )
{
if ( isNested )
{
asEContextState state = cmpContext - > GetState ( ) ;
cmpContext - > PopState ( ) ;
if ( state = = asEXECUTION_ABORTED )
cmpContext - > Abort ( ) ;
}
else
objType - > GetEngine ( ) - > ReturnContext ( cmpContext ) ;
}
}
// internal
void CScriptArray : : CopyBuffer ( SArrayBuffer * dst , SArrayBuffer * src )
{
asIScriptEngine * engine = objType - > GetEngine ( ) ;
if ( subTypeId & asTYPEID_OBJHANDLE )
{
// Copy the references and increase the reference counters
if ( dst - > numElements > 0 & & src - > numElements > 0 )
{
int count = dst - > numElements > src - > numElements ? src - > numElements : dst - > numElements ;
void * * max = ( void * * ) ( dst - > data + count * sizeof ( void * ) ) ;
void * * d = ( void * * ) dst - > data ;
void * * s = ( void * * ) src - > data ;
for ( ; d < max ; d + + , s + + )
{
void * tmp = * d ;
* d = * s ;
if ( * d )
engine - > AddRefScriptObject ( * d , objType - > GetSubType ( ) ) ;
// Release the old ref after incrementing the new to avoid problem incase it is the same ref
if ( tmp )
engine - > ReleaseScriptObject ( tmp , objType - > GetSubType ( ) ) ;
}
}
}
else
{
if ( dst - > numElements > 0 & & src - > numElements > 0 )
{
int count = dst - > numElements > src - > numElements ? src - > numElements : dst - > numElements ;
if ( subTypeId & asTYPEID_MASK_OBJECT )
{
// Call the assignment operator on all of the objects
void * * max = ( void * * ) ( dst - > data + count * sizeof ( void * ) ) ;
void * * d = ( void * * ) dst - > data ;
void * * s = ( void * * ) src - > data ;
asITypeInfo * subType = objType - > GetSubType ( ) ;
for ( ; d < max ; d + + , s + + )
engine - > AssignScriptObject ( * d , * s , subType ) ;
}
else
{
// Primitives are copied byte for byte
memcpy ( dst - > data , src - > data , count * elementSize ) ;
}
}
}
}
// internal
// Precache some info
void CScriptArray : : Precache ( )
{
subTypeId = objType - > GetSubTypeId ( ) ;
// Check if it is an array of objects. Only for these do we need to cache anything
// Type ids for primitives and enums only has the sequence number part
if ( ! ( subTypeId & ~ asTYPEID_MASK_SEQNBR ) )
return ;
// The opCmp and opEquals methods are cached because the searching for the
// methods is quite time consuming if a lot of array objects are created.
// First check if a cache already exists for this array type
SArrayCache * cache = reinterpret_cast < SArrayCache * > ( objType - > GetUserData ( ARRAY_CACHE ) ) ;
if ( cache ) return ;
// We need to make sure the cache is created only once, even
// if multiple threads reach the same point at the same time
asAcquireExclusiveLock ( ) ;
// Now that we got the lock, we need to check again to make sure the
// cache wasn't created while we were waiting for the lock
cache = reinterpret_cast < SArrayCache * > ( objType - > GetUserData ( ARRAY_CACHE ) ) ;
if ( cache )
{
asReleaseExclusiveLock ( ) ;
return ;
}
// Create the cache
cache = reinterpret_cast < SArrayCache * > ( userAlloc ( sizeof ( SArrayCache ) ) ) ;
if ( ! cache )
{
asIScriptContext * ctx = asGetActiveContext ( ) ;
if ( ctx )
ctx - > SetException ( " Out of memory " ) ;
asReleaseExclusiveLock ( ) ;
return ;
}
memset ( cache , 0 , sizeof ( SArrayCache ) ) ;
// If the sub type is a handle to const, then the methods must be const too
bool mustBeConst = ( subTypeId & asTYPEID_HANDLETOCONST ) ? true : false ;
asITypeInfo * subType = objType - > GetEngine ( ) - > GetTypeInfoById ( subTypeId ) ;
if ( subType )
{
for ( asUINT i = 0 ; i < subType - > GetMethodCount ( ) ; i + + )
{
asIScriptFunction * func = subType - > GetMethodByIndex ( i ) ;
if ( func - > GetParamCount ( ) = = 1 & & ( ! mustBeConst | | func - > IsReadOnly ( ) ) )
{
asDWORD flags = 0 ;
int returnTypeId = func - > GetReturnTypeId ( & flags ) ;
// The method must not return a reference
if ( flags ! = asTM_NONE )
continue ;
// opCmp returns an int and opEquals returns a bool
bool isCmp = false , isEq = false ;
if ( returnTypeId = = asTYPEID_INT32 & & strcmp ( func - > GetName ( ) , " opCmp " ) = = 0 )
isCmp = true ;
if ( returnTypeId = = asTYPEID_BOOL & & strcmp ( func - > GetName ( ) , " opEquals " ) = = 0 )
isEq = true ;
if ( ! isCmp & & ! isEq )
continue ;
// The parameter must either be a reference to the subtype or a handle to the subtype
int paramTypeId ;
func - > GetParam ( 0 , & paramTypeId , & flags ) ;
if ( ( paramTypeId & ~ ( asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST ) ) ! = ( subTypeId & ~ ( asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST ) ) )
continue ;
if ( ( flags & asTM_INREF ) )
{
if ( ( paramTypeId & asTYPEID_OBJHANDLE ) | | ( mustBeConst & & ! ( flags & asTM_CONST ) ) )
continue ;
}
else if ( paramTypeId & asTYPEID_OBJHANDLE )
{
if ( mustBeConst & & ! ( paramTypeId & asTYPEID_HANDLETOCONST ) )
continue ;
}
else
continue ;
if ( isCmp )
{
if ( cache - > cmpFunc | | cache - > cmpFuncReturnCode )
{
cache - > cmpFunc = 0 ;
cache - > cmpFuncReturnCode = asMULTIPLE_FUNCTIONS ;
}
else
cache - > cmpFunc = func ;
}
else if ( isEq )
{
if ( cache - > eqFunc | | cache - > eqFuncReturnCode )
{
cache - > eqFunc = 0 ;
cache - > eqFuncReturnCode = asMULTIPLE_FUNCTIONS ;
}
else
cache - > eqFunc = func ;
}
}
}
}
if ( cache - > eqFunc = = 0 & & cache - > eqFuncReturnCode = = 0 )
cache - > eqFuncReturnCode = asNO_FUNCTION ;
if ( cache - > cmpFunc = = 0 & & cache - > cmpFuncReturnCode = = 0 )
cache - > cmpFuncReturnCode = asNO_FUNCTION ;
// Set the user data only at the end so others that retrieve it will know it is complete
objType - > SetUserData ( cache , ARRAY_CACHE ) ;
asReleaseExclusiveLock ( ) ;
}
// GC behaviour
void CScriptArray : : EnumReferences ( asIScriptEngine * engine )
{
// TODO: If garbage collection can be done from a separate thread, then this method must be
// protected so that it doesn't get lost during the iteration if the array is modified
// If the array is holding handles, then we need to notify the GC of them
if ( subTypeId & asTYPEID_MASK_OBJECT )
{
void * * d = ( void * * ) buffer - > data ;
asITypeInfo * subType = engine - > GetTypeInfoById ( subTypeId ) ;
if ( ( subType - > GetFlags ( ) & asOBJ_REF ) )
{
// For reference types we need to notify the GC of each instance
for ( asUINT n = 0 ; n < buffer - > numElements ; n + + )
{
if ( d [ n ] )
engine - > GCEnumCallback ( d [ n ] ) ;
}
}
else if ( ( subType - > GetFlags ( ) & asOBJ_VALUE ) & & ( subType - > GetFlags ( ) & asOBJ_GC ) )
{
// For value types we need to forward the enum callback
// to the object so it can decide what to do
for ( asUINT n = 0 ; n < buffer - > numElements ; n + + )
{
if ( d [ n ] )
engine - > ForwardGCEnumReferences ( d [ n ] , subType ) ;
}
}
}
}
// GC behaviour
void CScriptArray : : ReleaseAllHandles ( asIScriptEngine * )
{
// Resizing to zero will release everything
Resize ( 0 ) ;
}
void CScriptArray : : AddRef ( ) const
{
// Clear the GC flag then increase the counter
gcFlag = false ;
asAtomicInc ( refCount ) ;
}
void CScriptArray : : Release ( ) const
{
// Clearing the GC flag then descrease the counter
gcFlag = false ;
if ( asAtomicDec ( refCount ) = = 0 )
{
// When reaching 0 no more references to this instance
// exists and the object should be destroyed
this - > ~ CScriptArray ( ) ;
userFree ( const_cast < CScriptArray * > ( this ) ) ;
}
}
// GC behaviour
int CScriptArray : : GetRefCount ( )
{
return refCount ;
}
// GC behaviour
void CScriptArray : : SetFlag ( )
{
gcFlag = true ;
}
// GC behaviour
bool CScriptArray : : GetFlag ( )
{
return gcFlag ;
}
//--------------------------------------------
// Generic calling conventions
static void ScriptArrayFactory_Generic ( asIScriptGeneric * gen )
{
asITypeInfo * ti = * ( asITypeInfo * * ) gen - > GetAddressOfArg ( 0 ) ;
* reinterpret_cast < CScriptArray * * > ( gen - > GetAddressOfReturnLocation ( ) ) = CScriptArray : : Create ( ti ) ;
}
static void ScriptArrayFactory2_Generic ( asIScriptGeneric * gen )
{
asITypeInfo * ti = * ( asITypeInfo * * ) gen - > GetAddressOfArg ( 0 ) ;
asUINT length = gen - > GetArgDWord ( 1 ) ;
* reinterpret_cast < CScriptArray * * > ( gen - > GetAddressOfReturnLocation ( ) ) = CScriptArray : : Create ( ti , length ) ;
}
static void ScriptArrayListFactory_Generic ( asIScriptGeneric * gen )
{
asITypeInfo * ti = * ( asITypeInfo * * ) gen - > GetAddressOfArg ( 0 ) ;
void * buf = gen - > GetArgAddress ( 1 ) ;
* reinterpret_cast < CScriptArray * * > ( gen - > GetAddressOfReturnLocation ( ) ) = CScriptArray : : Create ( ti , buf ) ;
}
static void ScriptArrayFactoryDefVal_Generic ( asIScriptGeneric * gen )
{
asITypeInfo * ti = * ( asITypeInfo * * ) gen - > GetAddressOfArg ( 0 ) ;
asUINT length = gen - > GetArgDWord ( 1 ) ;
void * defVal = gen - > GetArgAddress ( 2 ) ;
* reinterpret_cast < CScriptArray * * > ( gen - > GetAddressOfReturnLocation ( ) ) = CScriptArray : : Create ( ti , length , defVal ) ;
}
static void ScriptArrayTemplateCallback_Generic ( asIScriptGeneric * gen )
{
asITypeInfo * ti = * ( asITypeInfo * * ) gen - > GetAddressOfArg ( 0 ) ;
bool * dontGarbageCollect = * ( bool * * ) gen - > GetAddressOfArg ( 1 ) ;
* reinterpret_cast < bool * > ( gen - > GetAddressOfReturnLocation ( ) ) = ScriptArrayTemplateCallback ( ti , * dontGarbageCollect ) ;
}
static void ScriptArrayAssignment_Generic ( asIScriptGeneric * gen )
{
CScriptArray * other = ( CScriptArray * ) gen - > GetArgObject ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
* self = * other ;
gen - > SetReturnObject ( self ) ;
}
static void ScriptArrayEquals_Generic ( asIScriptGeneric * gen )
{
CScriptArray * other = ( CScriptArray * ) gen - > GetArgObject ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
gen - > SetReturnByte ( self - > operator = = ( * other ) ) ;
}
static void ScriptArrayFind_Generic ( asIScriptGeneric * gen )
{
void * value = gen - > GetArgAddress ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
gen - > SetReturnDWord ( self - > Find ( value ) ) ;
}
static void ScriptArrayFind2_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
void * value = gen - > GetArgAddress ( 1 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
gen - > SetReturnDWord ( self - > Find ( index , value ) ) ;
}
static void ScriptArrayFindByRef_Generic ( asIScriptGeneric * gen )
{
void * value = gen - > GetArgAddress ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
gen - > SetReturnDWord ( self - > FindByRef ( value ) ) ;
}
static void ScriptArrayFindByRef2_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
void * value = gen - > GetArgAddress ( 1 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
gen - > SetReturnDWord ( self - > FindByRef ( index , value ) ) ;
}
static void ScriptArrayAt_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
gen - > SetReturnAddress ( self - > At ( index ) ) ;
}
static void ScriptArrayInsertAt_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
void * value = gen - > GetArgAddress ( 1 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > InsertAt ( index , value ) ;
}
static void ScriptArrayInsertAtArray_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
CScriptArray * array = ( CScriptArray * ) gen - > GetArgAddress ( 1 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > InsertAt ( index , * array ) ;
}
static void ScriptArrayRemoveAt_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > RemoveAt ( index ) ;
}
static void ScriptArrayRemoveRange_Generic ( asIScriptGeneric * gen )
{
asUINT start = gen - > GetArgDWord ( 0 ) ;
asUINT count = gen - > GetArgDWord ( 1 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > RemoveRange ( start , count ) ;
}
static void ScriptArrayInsertLast_Generic ( asIScriptGeneric * gen )
{
void * value = gen - > GetArgAddress ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > InsertLast ( value ) ;
}
static void ScriptArrayRemoveLast_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > RemoveLast ( ) ;
}
static void ScriptArrayLength_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
gen - > SetReturnDWord ( self - > GetSize ( ) ) ;
}
static void ScriptArrayResize_Generic ( asIScriptGeneric * gen )
{
asUINT size = gen - > GetArgDWord ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > Resize ( size ) ;
}
static void ScriptArrayReserve_Generic ( asIScriptGeneric * gen )
{
asUINT size = gen - > GetArgDWord ( 0 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > Reserve ( size ) ;
}
static void ScriptArraySortAsc_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > SortAsc ( ) ;
}
static void ScriptArrayReverse_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > Reverse ( ) ;
}
static void ScriptArrayIsEmpty_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
* reinterpret_cast < bool * > ( gen - > GetAddressOfReturnLocation ( ) ) = self - > IsEmpty ( ) ;
}
static void ScriptArraySortAsc2_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
asUINT count = gen - > GetArgDWord ( 1 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > SortAsc ( index , count ) ;
}
static void ScriptArraySortDesc_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > SortDesc ( ) ;
}
static void ScriptArraySortDesc2_Generic ( asIScriptGeneric * gen )
{
asUINT index = gen - > GetArgDWord ( 0 ) ;
asUINT count = gen - > GetArgDWord ( 1 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > SortDesc ( index , count ) ;
}
static void ScriptArraySortCallback_Generic ( asIScriptGeneric * gen )
{
asIScriptFunction * callback = ( asIScriptFunction * ) gen - > GetArgAddress ( 0 ) ;
asUINT startAt = gen - > GetArgDWord ( 1 ) ;
asUINT count = gen - > GetArgDWord ( 2 ) ;
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > Sort ( callback , startAt , count ) ;
}
static void ScriptArrayAddRef_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > AddRef ( ) ;
}
static void ScriptArrayRelease_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > Release ( ) ;
}
static void ScriptArrayGetRefCount_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
* reinterpret_cast < int * > ( gen - > GetAddressOfReturnLocation ( ) ) = self - > GetRefCount ( ) ;
}
static void ScriptArraySetFlag_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
self - > SetFlag ( ) ;
}
static void ScriptArrayGetFlag_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
* reinterpret_cast < bool * > ( gen - > GetAddressOfReturnLocation ( ) ) = self - > GetFlag ( ) ;
}
static void ScriptArrayEnumReferences_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
asIScriptEngine * engine = * ( asIScriptEngine * * ) gen - > GetAddressOfArg ( 0 ) ;
self - > EnumReferences ( engine ) ;
}
static void ScriptArrayReleaseAllHandles_Generic ( asIScriptGeneric * gen )
{
CScriptArray * self = ( CScriptArray * ) gen - > GetObject ( ) ;
asIScriptEngine * engine = * ( asIScriptEngine * * ) gen - > GetAddressOfArg ( 0 ) ;
self - > ReleaseAllHandles ( engine ) ;
}
static void RegisterScriptArray_Generic ( asIScriptEngine * engine )
{
int r = 0 ;
UNUSED_VAR ( r ) ;
engine - > SetTypeInfoUserDataCleanupCallback ( CleanupTypeInfoArrayCache , ARRAY_CACHE ) ;
r = engine - > RegisterObjectType ( " array<class T> " , 0 , asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_TEMPLATE_CALLBACK , " bool f(int&in, bool&out) " , asFUNCTION ( ScriptArrayTemplateCallback_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_FACTORY , " array<T>@ f(int&in) " , asFUNCTION ( ScriptArrayFactory_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_FACTORY , " array<T>@ f(int&in, uint length) explicit " , asFUNCTION ( ScriptArrayFactory2_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_FACTORY , " array<T>@ f(int&in, uint length, const T &in value) " , asFUNCTION ( ScriptArrayFactoryDefVal_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_LIST_FACTORY , " array<T>@ f(int&in, int&in) {repeat T} " , asFUNCTION ( ScriptArrayListFactory_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_ADDREF , " void f() " , asFUNCTION ( ScriptArrayAddRef_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_RELEASE , " void f() " , asFUNCTION ( ScriptArrayRelease_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " T &opIndex(uint index) " , asFUNCTION ( ScriptArrayAt_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " const T &opIndex(uint index) const " , asFUNCTION ( ScriptArrayAt_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " array<T> &opAssign(const array<T>&in) " , asFUNCTION ( ScriptArrayAssignment_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void insertAt(uint index, const T&in value) " , asFUNCTION ( ScriptArrayInsertAt_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void insertAt(uint index, const array<T>& arr) " , asFUNCTION ( ScriptArrayInsertAtArray_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void insertLast(const T&in value) " , asFUNCTION ( ScriptArrayInsertLast_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void removeAt(uint index) " , asFUNCTION ( ScriptArrayRemoveAt_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void removeLast() " , asFUNCTION ( ScriptArrayRemoveLast_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void removeRange(uint start, uint count) " , asFUNCTION ( ScriptArrayRemoveRange_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
# if AS_USE_ACCESSORS != 1
r = engine - > RegisterObjectMethod ( " array<T> " , " uint length() const " , asFUNCTION ( ScriptArrayLength_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
# endif
r = engine - > RegisterObjectMethod ( " array<T> " , " void reserve(uint length) " , asFUNCTION ( ScriptArrayReserve_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void resize(uint length) " , asFUNCTION ( ScriptArrayResize_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortAsc() " , asFUNCTION ( ScriptArraySortAsc_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortAsc(uint startAt, uint count) " , asFUNCTION ( ScriptArraySortAsc2_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortDesc() " , asFUNCTION ( ScriptArraySortDesc_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sortDesc(uint startAt, uint count) " , asFUNCTION ( ScriptArraySortDesc2_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void reverse() " , asFUNCTION ( ScriptArrayReverse_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " int find(const T&in if_handle_then_const value) const " , asFUNCTION ( ScriptArrayFind_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " int find(uint startAt, const T&in if_handle_then_const value) const " , asFUNCTION ( ScriptArrayFind2_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " int findByRef(const T&in if_handle_then_const value) const " , asFUNCTION ( ScriptArrayFindByRef_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " int findByRef(uint startAt, const T&in if_handle_then_const value) const " , asFUNCTION ( ScriptArrayFindByRef2_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " bool opEquals(const array<T>&in) const " , asFUNCTION ( ScriptArrayEquals_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " bool isEmpty() const " , asFUNCTION ( ScriptArrayIsEmpty_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterFuncdef ( " bool array<T>::less(const T&in a, const T&in b) " ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void sort(const less &in, uint startAt = 0, uint count = uint(-1)) " , asFUNCTION ( ScriptArraySortCallback_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
# if AS_USE_STLNAMES != 1 && AS_USE_ACCESSORS == 1
r = engine - > RegisterObjectMethod ( " array<T> " , " uint get_length() const property " , asFUNCTION ( ScriptArrayLength_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectMethod ( " array<T> " , " void set_length(uint) property " , asFUNCTION ( ScriptArrayResize_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
# endif
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_GETREFCOUNT , " int f() " , asFUNCTION ( ScriptArrayGetRefCount_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_SETGCFLAG , " void f() " , asFUNCTION ( ScriptArraySetFlag_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_GETGCFLAG , " bool f() " , asFUNCTION ( ScriptArrayGetFlag_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_ENUMREFS , " void f(int&in) " , asFUNCTION ( ScriptArrayEnumReferences_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
r = engine - > RegisterObjectBehaviour ( " array<T> " , asBEHAVE_RELEASEREFS , " void f(int&in) " , asFUNCTION ( ScriptArrayReleaseAllHandles_Generic ) , asCALL_GENERIC ) ; assert ( r > = 0 ) ;
}
END_AS_NAMESPACE