PkmnLib/src/Battling/Battle/Battle.hpp

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#ifndef PKMNLIB_BATTLE_HPP
#define PKMNLIB_BATTLE_HPP
#include <CreatureLib/Battling/Models/Battle.hpp>
#include "../Library/BattleLibrary.hpp"
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#include "../PkmnScriptCategory.hpp"
namespace PkmnLib::Battling {
class Battle : public CreatureLib::Battling::Battle {
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private:
CreatureLib::Battling::Script* _weatherScript = nullptr;
public:
Battle(const BattleLibrary* library, const List<CreatureLib::Battling::BattleParty*>& parties,
bool canFlee = true, uint8_t numberOfSides = 2, uint8_t creaturesPerSide = 1)
: CreatureLib::Battling::Battle(library, parties, canFlee, numberOfSides, creaturesPerSide) {}
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void SetWeather(const Arbutils::CaseInsensitiveConstString& name) {
if (_weatherScript != nullptr) {
_weatherScript->OnRemove();
delete _weatherScript;
}
_weatherScript = _library->LoadScript(static_cast<ScriptCategory>(PkmnScriptCategory::Weather), name);
}
void ClearWeather() {
_weatherScript->OnRemove();
delete _weatherScript;
_weatherScript = nullptr;
}
const Arbutils::CaseInsensitiveConstString& GetWeatherName() noexcept { return _weatherScript->GetName(); }
void GetActiveScripts(List<CreatureLib::Battling::ScriptWrapper>& scripts) override {
CreatureLib::Battling::Battle::GetActiveScripts(scripts);
scripts.Append(CreatureLib::Battling::ScriptWrapper(&_weatherScript));
}
};
}
#endif // PKMNLIB_BATTLE_HPP