Commit Graph

167 Commits

Author SHA1 Message Date
d57076374f Some initial work on prescient AI, AI runner, and some random fixes
All checks were successful
Build / Build (push) Successful in 1m3s
2025-07-05 17:48:51 +02:00
7b25161a8d More work on micro optimization
All checks were successful
Build / Build (push) Successful in 52s
2025-07-05 16:13:53 +02:00
8a857ed232 Implements some micro-optimizations
All checks were successful
Build / Build (push) Successful in 51s
2025-07-05 15:46:32 +02:00
c795f20e54 Implement highest damage AI, further work on AI runner, random fixes
All checks were successful
Build / Build (push) Successful in 51s
2025-07-05 14:56:25 +02:00
32aaa5150a Initial setup for testing AI performance, random fixes
All checks were successful
Build / Build (push) Successful in 54s
2025-07-05 13:56:33 +02:00
4499927551 Further work on the script interface rework 2025-07-05 11:30:18 +02:00
1feb27e826 More work on refactor to interfaces
All checks were successful
Build / Build (push) Successful in 50s
2025-06-29 12:03:51 +02:00
436d1899e0 Further work on refactor to interface based scripts 2025-06-28 18:40:33 +02:00
b7bdf2b744 Refactor move classes to implement respective interfaces for better structure
All checks were successful
Build / Build (push) Successful in 52s
2025-06-28 12:02:24 +02:00
2319160b52 Refactor move selection prevention to use interface 2025-06-28 10:36:43 +02:00
04cf585f5a Move OnInitialize to interface 2025-06-28 10:31:23 +02:00
d719ce03ea Cleanup, move OnBeforeAnyHookInvoked function to an interface 2025-06-28 10:28:23 +02:00
43813c1c1c Implements pledge moves
All checks were successful
Build / Build (push) Successful in 48s
2025-06-22 12:17:08 +02:00
6d448e4e8d Implements confusion effect
All checks were successful
Build / Build (push) Successful in 52s
2025-06-22 11:56:29 +02:00
6394f4eab3 Implements terrain
All checks were successful
Build / Build (push) Successful in 49s
2025-06-22 11:31:24 +02:00
02510fd1d0 Implements sandstorm
All checks were successful
Build / Build (push) Successful in 50s
2025-06-22 10:53:56 +02:00
2533512eda Slight cleanup, do some TODOs
All checks were successful
Build / Build (push) Successful in 51s
2025-06-22 10:42:25 +02:00
e305cfaef6 Support for changing turn choice when executing
All checks were successful
Build / Build (push) Successful in 50s
2025-06-15 14:23:28 +02:00
b11203cb3a Last couple abilities 2025-06-15 13:32:58 +02:00
cd6095455a More abilities 2025-06-15 13:20:58 +02:00
ec8681eaa9 More abilities 2025-06-15 13:05:52 +02:00
85d97cb9e6 More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
All checks were successful
Build / Build (push) Successful in 50s
2025-06-15 12:29:13 +02:00
defb1349ca Add EventHook parameter to item use scripts
All checks were successful
Build / Build (push) Successful in 47s
Items can be used on Pokemon outside of battle, and we want the user of the library to be able to check for what changed. This allows for example a heal event to be sent back to the user of the library after using an item.
2025-06-15 11:59:17 +02:00
f5d18d7186 More abilities, refactor stealing held items
All checks were successful
Build / Build (push) Successful in 50s
2025-06-15 11:49:15 +02:00
1b9d137bb0 Surprisingly, more abilities
All checks were successful
Build / Build (push) Successful in 50s
2025-06-14 13:37:58 +02:00
5961bb746e Even more abilities
All checks were successful
Build / Build (push) Successful in 51s
2025-06-14 13:24:38 +02:00
4b07f36176 Update TUnit
All checks were successful
Build / Build (push) Successful in 53s
2025-06-14 12:30:26 +02:00
df9846b8d8 More abilities 2025-06-14 12:25:29 +02:00
6c13d20bf7 Even more abilities
All checks were successful
Build / Build (push) Successful in 52s
2025-06-14 11:30:56 +02:00
24712fbb0d More abilities
All checks were successful
Build / Build (push) Successful in 48s
2025-06-13 15:39:08 +02:00
4385f0afaa More abilities
All checks were successful
Build / Build (push) Successful in 50s
2025-06-13 12:56:47 +02:00
8363b955af More abilities, implemented support for form inheritance
All checks were successful
Build / Build (push) Successful in 49s
2025-06-13 12:24:03 +02:00
6d71de375e More abilities, refactor custom triggers to be typed.
All checks were successful
Build / Build (push) Successful in 48s
2025-06-13 11:15:48 +02:00
4326794611 More abilities
All checks were successful
Build / Build (push) Successful in 49s
2025-06-09 18:16:29 +02:00
e68491e72a More abilities 2025-06-09 17:37:37 +02:00
1579d46671 More abilities
All checks were successful
Build / Build (push) Successful in 49s
2025-06-09 15:24:37 +02:00
074f92bfc0 Even more abilities 2025-06-09 14:23:51 +02:00
97868ab4c6 More abilities
All checks were successful
Build / Build (push) Successful in 48s
2025-06-09 13:44:26 +02:00
00005aa4bf Implements more abilities
All checks were successful
Build / Build (push) Successful in 47s
2025-06-09 12:10:25 +02:00
af0126e413 Fixes for unit tests 2025-06-07 11:34:37 +02:00
273d26057a Adds doccomments to all abilities
All checks were successful
Build / Build (push) Successful in 50s
2025-06-07 11:20:35 +02:00
b2ba3d96ba Adds more abilities 2025-06-07 11:03:48 +02:00
232b94b04c More abilities
All checks were successful
Build / Build (push) Successful in 49s
2025-06-01 11:23:46 +02:00
b090aa65f9 First couple abilities implemented
All checks were successful
Build / Build (push) Successful in 48s
2025-05-31 12:29:03 +02:00
c1a7b806b1 Tweaks for build run name
All checks were successful
Build / Build (push) Successful in 48s
2025-05-24 17:30:19 +02:00
f4d5ad4e2a Tweaks for loading data from plugins
All checks were successful
Build / Build (push) Successful in 50s
2025-05-24 16:30:43 +02:00
2680aeff80 Adds optional way to set damage randomness on or off on individual integration tests.
All checks were successful
Build / Build (push) Successful in 49s
2025-05-19 16:10:05 +02:00
405a21e887 Implements freeze, poisoned, badly poisoned 2025-05-19 15:56:27 +02:00
9d2c2de17a Implements Paralysis 2025-05-19 15:30:57 +02:00
0d03a8f28d Implements burn 2025-05-19 15:19:35 +02:00