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@@ -39,6 +39,12 @@ public interface IDynamicLibrary
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/// </summary>
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ICaptureLibrary CaptureLibrary { get; }
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/// <summary>
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/// The experience gain calculator deals with the calculation of experience gained by a
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/// Pokémon after defeating another Pokémon.
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/// </summary>
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IExperienceGainCalculator ExperienceGainCalculator { get; }
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/// <summary>
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/// A holder of the script types that can be resolved by this library.
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/// </summary>
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@@ -64,12 +70,13 @@ public class DynamicLibraryImpl : IDynamicLibrary
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return new DynamicLibraryImpl(load.StaticLibrary, load.Registry.BattleStatCalculator!,
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load.Registry.DamageCalculator!, load.Registry.MiscLibrary!, load.Registry.CaptureLibrary!, load.Resolver,
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load.Registry.ExplicitAIHandlers);
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load.Registry.ExplicitAIHandlers, load.Registry.ExperienceGainCalculator!);
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}
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private DynamicLibraryImpl(IStaticLibrary staticLibrary, IBattleStatCalculator statCalculator,
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IDamageCalculator damageCalculator, IMiscLibrary miscLibrary, ICaptureLibrary captureLibrary,
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ScriptResolver scriptResolver, IReadOnlyExplicitAIHandlers explicitAIHandlers)
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ScriptResolver scriptResolver, IReadOnlyExplicitAIHandlers explicitAIHandlers,
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IExperienceGainCalculator experienceGainCalculator)
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{
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StaticLibrary = staticLibrary;
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StatCalculator = statCalculator;
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@@ -77,6 +84,7 @@ public class DynamicLibraryImpl : IDynamicLibrary
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MiscLibrary = miscLibrary;
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ScriptResolver = scriptResolver;
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ExplicitAIHandlers = explicitAIHandlers;
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ExperienceGainCalculator = experienceGainCalculator;
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CaptureLibrary = captureLibrary;
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}
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@@ -95,6 +103,9 @@ public class DynamicLibraryImpl : IDynamicLibrary
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/// <inheritdoc />
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public ICaptureLibrary CaptureLibrary { get; }
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/// <inheritdoc />
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public IExperienceGainCalculator ExperienceGainCalculator { get; }
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/// <inheritdoc />
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public ScriptResolver ScriptResolver { get; }
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14
PkmnLib.Dynamic/Libraries/ExperienceGainCalculator.cs
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14
PkmnLib.Dynamic/Libraries/ExperienceGainCalculator.cs
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@@ -0,0 +1,14 @@
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using PkmnLib.Dynamic.Models;
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namespace PkmnLib.Dynamic.Libraries;
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/// <summary>
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/// Calculates experience gain for Pokémon battles.
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/// </summary>
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public interface IExperienceGainCalculator
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{
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/// <summary>
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/// Calculates the experience a Pokémon gains when defeating another Pokémon.
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/// </summary>
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uint CalculateExperienceGain(IPokemon defeatedPokemon, IPokemon victoriousPokemon);
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}
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@@ -36,6 +36,8 @@ public static class LibraryLoader
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throw new InvalidOperationException("Misc library not found in plugins.");
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if (registry.CaptureLibrary is null)
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throw new InvalidOperationException("Capture library not found in plugins.");
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if (registry.ExperienceGainCalculator is null)
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throw new InvalidOperationException("Experience gain calculator not found in plugins.");
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var scriptResolver = new ScriptResolver(registry.ScriptTypes, registry.ItemScriptTypes);
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return new LoadResult(registry, scriptResolver, staticLibrary);
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}
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@@ -1184,6 +1184,11 @@ public class PokemonImpl : ScriptSource, IPokemon
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BattleData.BattleSide.MarkFaint(BattleData.Position);
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BattleData.BattleSide.ForceClearPokemonFromField(BattleData.Position);
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foreach (var opponent in BattleData.SeenOpponents.WhereNotNull())
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{
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opponent.AddExperience(Library.ExperienceGainCalculator.CalculateExperienceGain(this, opponent));
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}
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// Validate the battle state to see if the battle is over.
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BattleData.Battle.ValidateBattleState();
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}
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@@ -19,6 +19,7 @@ public class ScriptRegistry
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private IDamageCalculator? _damageCalculator;
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private IMiscLibrary? _miscLibrary;
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private ICaptureLibrary? _captureLibrary;
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private IExperienceGainCalculator? _experienceGainCalculator;
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/// <summary>
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/// Automatically register all scripts in the given assembly that have the <see cref="ScriptAttribute"/>, and
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@@ -110,11 +111,18 @@ public class ScriptRegistry
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public void RegisterCaptureLibrary<T>(T captureLibrary) where T : ICaptureLibrary =>
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_captureLibrary = captureLibrary;
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/// <summary>
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/// Register an experience gain calculator.
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/// </summary>
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public void RegisterExperienceGainCalculator<T>(T experienceGainCalculator) where T : IExperienceGainCalculator =>
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_experienceGainCalculator = experienceGainCalculator;
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internal IReadOnlyDictionary<(ScriptCategory category, StringKey name), Func<Script>> ScriptTypes => _scriptTypes;
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internal IReadOnlyDictionary<StringKey, Func<IItem, ItemScript>> ItemScriptTypes => _itemScriptTypes;
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internal IBattleStatCalculator? BattleStatCalculator => _battleStatCalculator;
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internal IDamageCalculator? DamageCalculator => _damageCalculator;
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internal IMiscLibrary? MiscLibrary => _miscLibrary;
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internal ICaptureLibrary? CaptureLibrary => _captureLibrary;
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internal IExperienceGainCalculator? ExperienceGainCalculator => _experienceGainCalculator;
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public ExplicitAIHandlers ExplicitAIHandlers { get; } = new();
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}
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@@ -49,6 +49,7 @@ public class Gen7Plugin : Plugin<Gen7PluginConfiguration>, IResourceProvider
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registry.RegisterDamageCalculator(new Gen7DamageCalculator(Configuration));
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registry.RegisterMiscLibrary(new Gen7MiscLibrary());
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registry.RegisterCaptureLibrary(new Gen7CaptureLibrary(Configuration));
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registry.RegisterExperienceGainCalculator(new Gen7ExperienceGainCalculator());
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ExplicitAIFunctionRegistration.RegisterAIFunctions(registry.ExplicitAIHandlers);
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}
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@@ -0,0 +1,40 @@
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using System.Diagnostics.CodeAnalysis;
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using PkmnLib.Dynamic.Libraries;
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namespace PkmnLib.Plugin.Gen7.Libraries.Battling;
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/// <inheritdoc />
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public class Gen7ExperienceGainCalculator : IExperienceGainCalculator
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{
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/// <inheritdoc />
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[SuppressMessage("ReSharper", "UselessBinaryOperation")]
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public uint CalculateExperienceGain(IPokemon defeatedPokemon, IPokemon victoriousPokemon)
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{
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var b = defeatedPokemon.Form.BaseExperience;
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var levelFainted = defeatedPokemon.Level;
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var levelOpponent = victoriousPokemon.Level;
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// TODO: Experience share, in which case s = 2 for Pokemon that did not participate in battle
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var s = 1;
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var v1 = b * levelFainted / 5 * (1 / s);
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var v2 = (2 * levelFainted + 10) / (levelFainted + levelOpponent + 10);
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var res = v1 * Math.Pow(v2, 2.5) + 1;
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// TODO: t = 1.5 if the Pokemon is traded, and 1.7 is traded and has a different language
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var t = 1;
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res *= t;
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// TODO: script modifier, which is e.
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var e = 1;
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res *= e;
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// TODO: v = 1.2 if the Pokemon is at or past the level where it evolves
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var v = 1;
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res *= v;
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return res switch
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{
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> uint.MaxValue => uint.MaxValue,
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< 0 => 0,
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_ => (uint)res,
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};
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}
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}
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