Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -6,7 +6,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Harsh_sunlight">Bulbapedia - Harsh Sunlight</see>
/// </summary>
[Script(ScriptCategory.Weather, "harsh_sunlight")]
public class HarshSunlight : Script, ILimitedTurnsScript
public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
{
private int? _duration;
@@ -30,7 +30,7 @@ public class HarshSunlight : Script, ILimitedTurnsScript
}
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var hitType = move.GetHitData(target, hit).Type;
if (hitType?.Name == "fire" || move.UseMove.Name == "hydro_steam")

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@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "rain")]
public class Rain : Script, ILimitedTurnsScript
public class Rain : Script, ILimitedTurnsScript, IScriptChangeBasePower
{
private int? _duration;
@@ -25,7 +25,7 @@ public class Rain : Script, ILimitedTurnsScript
}
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var hitType = move.GetHitData(target, hit).Type;
if (hitType?.Name == "water")

View File

@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "sandstorm")]
public class Sandstorm : Script
public class Sandstorm : Script, IScriptChangeBasePower
{
/// <inheritdoc />
public override void OnEndTurn(IScriptSource owner, IBattle battle)
@@ -33,7 +33,7 @@ public class Sandstorm : Script
}
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
if (move.UseMove.Name == "solar_beam")
basePower /= 2;