79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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/// <summary>
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/// HarshSunlight is a weather condition that intensifies the effects of sunlight.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Harsh_sunlight">Bulbapedia - Harsh Sunlight</see>
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/// </summary>
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[Script(ScriptCategory.Weather, "harsh_sunlight")]
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public class HarshSunlight : Script, ILimitedTurnsScript, IScriptChangeBasePower
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{
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private int? _duration;
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/// <inheritdoc />
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public int TurnsRemaining => _duration ?? 0;
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/// <inheritdoc />
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public void SetTurns(int turns)
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{
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_duration = turns;
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}
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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_duration--;
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if (_duration <= 0)
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{
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battle.SetWeather(null, 0);
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}
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}
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/// <inheritdoc />
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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var hitType = move.GetHitData(target, hit).Type;
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if (hitType?.Name == "fire" || move.UseMove.Name == "hydro_steam")
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{
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// Increase Fire-type move power by 50% in harsh sunlight
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basePower = (ushort)(basePower * 1.5);
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}
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else if (hitType?.Name == "water")
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{
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basePower = (ushort)(basePower * 0.5);
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}
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}
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/// <inheritdoc />
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public override void CustomTrigger(StringKey eventName, ICustomTriggerArgs args)
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{
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if (eventName != CustomTriggers.BypassChargeMove)
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return;
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if (args is not CustomTriggers.BypassChargeMoveArgs bypassArgs)
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return;
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if (bypassArgs.Move.UseMove.Name == "solar_beam" || bypassArgs.Move.UseMove.Name == "solar_blade")
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{
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bypassArgs.Bypass = true;
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}
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}
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/// <inheritdoc />
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public override void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted,
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ref bool preventStatus)
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{
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if (status == ScriptUtils.ResolveName<Status.Frozen>())
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{
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preventStatus = true;
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}
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}
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/// <inheritdoc />
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public override void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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ref int modifiedAccuracy)
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{
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if (executingMove.UseMove.Name == "thunder" || executingMove.UseMove.Name == "hurricane")
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{
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modifiedAccuracy = (int)(modifiedAccuracy * 0.5);
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}
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}
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} |