41 lines
1.6 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "sandstorm")]
public class Sandstorm : Script, IScriptChangeBasePower
{
/// <inheritdoc />
public override void OnEndTurn(IScriptSource owner, IBattle battle)
{
foreach (var pokemon in battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull())
{
if (!pokemon.IsUsable)
continue;
if (pokemon.Types.Any(x => x.Name == "rock" || x.Name == "ground" || x.Name == "steel"))
{
// Rock, Ground, and Steel types are immune to Sandstorm damage.
continue;
}
var bypassSandstormArgs = new CustomTriggers.BypassSandstormDamageArgs(pokemon);
pokemon.RunScriptHook(x => x.CustomTrigger(CustomTriggers.BypassSandstormDamage, bypassSandstormArgs));
if (bypassSandstormArgs.Bypass)
continue;
pokemon.Damage(pokemon.MaxHealth / 16, DamageSource.Weather);
}
}
/// <inheritdoc />
public override void ChangeDefensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint offensiveStat,
ImmutableStatisticSet<uint> targetStats, Statistic stat, ref uint value)
{
if (stat == Statistic.SpecialDefense && target.Types.Any(x => x.Name == "rock"))
value = value.MultiplyOrMax(1.5f);
}
/// <inheritdoc />
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
if (move.UseMove.Name == "solar_beam")
basePower /= 2;
}
}