CreatureLib/src/Battling/Models/ExecutingAttack.hpp

93 lines
3.1 KiB
C++

#ifndef CREATURELIB_EXECUTINGATTACK_HPP
#define CREATURELIB_EXECUTINGATTACK_HPP
#include <cstdint>
#include <unordered_map>
#include <vector>
#include "Creature.hpp"
namespace CreatureLib::Battling {
class ExecutingAttack : public ScriptSource {
public:
class HitData {
bool _critical = false;
uint8_t _basePower = 0;
float _effectiveness = 1;
uint32_t _damage = 0;
uint8_t _type = 0;
public:
HitData() {}
[[nodiscard]] inline bool IsCritical() const { return _critical; }
[[nodiscard]] inline uint8_t GetBasePower() const { return _basePower; }
[[nodiscard]] inline float GetEffectiveness() const { return _effectiveness; }
[[nodiscard]] inline uint32_t GetDamage() const { return _damage; }
[[nodiscard]] inline uint8_t GetType() const { return _type; }
inline void SetCritical(bool value) { _critical = value; }
inline void SetBasePower(uint8_t value) { _basePower = value; }
inline void SetEffectiveness(float value) { _effectiveness = value; }
inline void SetDamage(uint32_t value) { _damage = value; }
inline void SetType(uint8_t value) { _type = value; }
};
class TargetData {
bool _isHit = true;
std::vector<HitData> _hits;
public:
explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits) {
for (uint8_t i = 0; i < numberOfHits; i++) {
_hits[i] = HitData();
}
}
TargetData() = default;
HitData* GetHit(uint8_t index) { return &_hits[index]; }
HitData* GetHitPtr(uint8_t index) { return &_hits[index]; }
uint8_t GetNumberOfHits() const { return _hits.size(); }
bool IsHit() const { return _isHit; }
};
private:
std::unordered_map<Creature*, TargetData> _targets;
Creature* _user;
LearnedAttack* _attack;
Script* _script;
public:
ExecutingAttack(const std::vector<Creature*>& targets, uint8_t numberHits, Creature* user,
LearnedAttack* attack, Script* script)
: _user(user), _attack(attack), _script(script) {
_targets.reserve(targets.size());
for (auto target : targets) {
_targets.insert({target, TargetData(numberHits)});
}
}
virtual ~ExecutingAttack() = default;
TargetData& GetAttackDataForTarget(Creature* creature) { return _targets[creature]; }
bool IsCreatureTarget(Creature* creature) { return _targets.find(creature) != _targets.end(); }
std::unordered_map<Creature*, TargetData>& GetTargets() { return _targets; }
Creature* GetUser() { return _user; }
LearnedAttack* GetAttack() { return _attack; }
protected:
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override {
scripts.emplace_back(&_script);
GetUser()->GetActiveScripts(scripts);
}
};
}
#endif // CREATURELIB_EXECUTINGATTACK_HPP