CreatureLib/CInterface/Battling
Deukhoofd 9e7607338f
continuous-integration/drone/push Build is passing Details
Moved Creature types to creature itself, instead of using the variant types.
2020-06-05 16:38:27 +02:00
..
Battle.cpp Use unique pointers in scriptset. 2020-06-02 15:03:31 +02:00
BattleLibrary.cpp Make staticlib in battle library an unique ptr. 2020-05-26 16:38:55 +02:00
BattleParty.cpp Fixed build error. 2020-06-02 14:02:32 +02:00
BattleRandom.cpp C interface for Battle Random. 2020-04-04 18:24:59 +02:00
BattleSide.cpp Use smart pointers for BattleSide. 2020-06-02 13:06:24 +02:00
BattleStatCalculator.cpp Rework for C Interfaces to handle exceptions a bit better. 2020-03-25 19:09:17 +01:00
Creature.cpp Moved Creature types to creature itself, instead of using the variant types. 2020-06-05 16:38:27 +02:00
CreatureParty.cpp Make CreatureParty use smart pointers. 2020-05-31 19:04:40 +02:00
DamageLibrary.cpp Fixed C Interface for DamageLibrary returning floats instead of expected bytes. 2020-05-20 15:02:53 +02:00
EventData.cpp Make the last couple classes use smart pointers. 2020-06-02 18:30:37 +02:00
ExecutingAttack.cpp Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
ExperienceLibrary.cpp Make Creature use smart pointers. 2020-06-02 16:20:47 +02:00
LearnedAttack.cpp Update to newer Arbutils version. 2020-05-26 18:31:06 +02:00
MiscLibrary.cpp Rework for C Interfaces to handle exceptions a bit better. 2020-03-25 19:09:17 +01:00
Script.cpp Update to newer Arbutils version. 2020-05-26 18:31:06 +02:00
ScriptResolver.cpp Update to newer Arbutils version. 2020-05-26 18:31:06 +02:00
TurnChoices.cpp Make the last couple classes use smart pointers. 2020-06-02 18:30:37 +02:00