Files
CreatureLib/src/Battling/Models/CreatureIndex.hpp
Deukhoofd 57f16bc420
All checks were successful
continuous-integration/drone/push Build is passing
Better handling of filling empty slots.
2019-12-07 12:13:12 +01:00

26 lines
714 B
C++

#ifndef CREATURELIB_CREATUREINDEX_HPP
#define CREATURELIB_CREATUREINDEX_HPP
#include <cstdint>
#include "Creature.hpp"
namespace CreatureLib::Battling {
class CreatureIndex {
uint8_t _side;
uint8_t _creature;
public:
CreatureIndex(uint8_t side, uint8_t creature) : _side(side), _creature(creature) {}
uint8_t GetSideIndex() const { return _side; }
uint8_t GetCreatureIndex() const { return _creature; }
bool operator==(const CreatureIndex& rhs) const { return (_side == rhs._side) && (_creature == rhs._creature); }
bool operator!=(const CreatureIndex& rhs) const { return !operator==(rhs); }
};
}
#endif // CREATURELIB_CREATUREINDEX_HPP