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CreatureLib
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CreatureLib
/
src
/
Battling
/
ScriptHandling
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Deukhoofd
4274a44fa5
All checks were successful
continuous-integration/drone/push
Build is passing
Details
Fixes for GCC warnings
...
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2021-06-26 11:26:20 +02:00
..
BattleScript.hpp
Support for cloning battles for AI purposes.
2021-04-11 15:20:50 +02:00
ItemUseScript.hpp
Adds OnInitialize function on Item Use Script.
2021-03-07 19:49:06 +01:00
ScriptAggregator.hpp
Reworks script aggregator. Cleans up API and code, and now handles scripts being removed from a set while we're iterating.
2021-04-18 12:50:48 +02:00
ScriptCategory.hpp
Move ScriptCategory enum outside of class scope of ScriptResolver.
2020-02-20 13:05:15 +01:00
ScriptMacros.hpp
Fixes for GCC warnings
2021-06-26 11:26:20 +02:00
ScriptResolver.cpp
Used ClangFormat style guide I'm happy with.
2019-11-28 12:55:22 +01:00
ScriptResolver.hpp
Use Item pointer for Script resolving for item use script.
2021-03-07 11:24:45 +01:00
ScriptSet.hpp
Better handling of clearning scripts.
2021-04-14 19:29:42 +02:00
ScriptSource.hpp
Clear scripts from creature when a battle is cleared from it.
2021-01-15 16:31:47 +01:00
ScriptWrapper.hpp
Renamed Script --> BattleScript, some cleanup on it.
2021-03-07 10:26:41 +01:00