CreatureLib/src/Battling/ScriptHandling
Deukhoofd 4274a44fa5
continuous-integration/drone/push Build is passing Details
Fixes for GCC warnings
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2021-06-26 11:26:20 +02:00
..
BattleScript.hpp Support for cloning battles for AI purposes. 2021-04-11 15:20:50 +02:00
ItemUseScript.hpp Adds OnInitialize function on Item Use Script. 2021-03-07 19:49:06 +01:00
ScriptAggregator.hpp Reworks script aggregator. Cleans up API and code, and now handles scripts being removed from a set while we're iterating. 2021-04-18 12:50:48 +02:00
ScriptCategory.hpp Move ScriptCategory enum outside of class scope of ScriptResolver. 2020-02-20 13:05:15 +01:00
ScriptMacros.hpp Fixes for GCC warnings 2021-06-26 11:26:20 +02:00
ScriptResolver.cpp Used ClangFormat style guide I'm happy with. 2019-11-28 12:55:22 +01:00
ScriptResolver.hpp Use Item pointer for Script resolving for item use script. 2021-03-07 11:24:45 +01:00
ScriptSet.hpp Better handling of clearning scripts. 2021-04-14 19:29:42 +02:00
ScriptSource.hpp Clear scripts from creature when a battle is cleared from it. 2021-01-15 16:31:47 +01:00
ScriptWrapper.hpp Renamed Script --> BattleScript, some cleanup on it. 2021-03-07 10:26:41 +01:00