Deukhoofd
a7069a5960
Ensure Attack script is deleted when not taken by ExecutingAttack.
continuous-integration/drone/push Build is passing
Details
2020-05-29 20:05:05 +02:00
Deukhoofd
20be2815ce
Revert "Clean up choices if they can't be used."
...
continuous-integration/drone/push Build is passing
Details
This reverts commit 04cef8b6
2020-05-29 19:29:25 +02:00
Deukhoofd
04cef8b6e2
Clean up choices if they can't be used.
continuous-integration/drone/push Build is failing
Details
2020-05-29 19:25:46 +02:00
Deukhoofd
d51919c74f
Make ExecutingAttack a local variable while being used, to ensure it's always cleaned up.
continuous-integration/drone/push Build is passing
Details
2020-05-29 18:49:48 +02:00
Deukhoofd
fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
continuous-integration/drone/push Build is failing
Details
2020-05-27 18:26:09 +02:00
Deukhoofd
25f65eb47b
Update to newer Arbutils version.
continuous-integration/drone/push Build is passing
Details
2020-05-26 18:31:06 +02:00
Deukhoofd
16b67b0d54
Make most of the battle library use unique_ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-26 15:11:04 +02:00
Deukhoofd
aba56d2fdd
Make Attack secondary effect a unique_ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-26 14:41:43 +02:00
Deukhoofd
94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
continuous-integration/drone/push Build is passing
Details
2020-04-25 20:20:30 +02:00
Deukhoofd
7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
continuous-integration/drone/push Build is failing
Details
2020-04-25 20:09:20 +02:00
Deukhoofd
8eb22ad68d
Pass HitData as reference to damage calculation library, to prevent multiple lookup.
continuous-integration/drone/push Build is passing
Details
2020-04-25 16:51:10 +02:00
Deukhoofd
0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
continuous-integration/drone/push Build is passing
Details
2020-04-25 16:04:17 +02:00
Deukhoofd
742d0c772c
Handling for tie breaking
continuous-integration/drone/push Build is passing
Details
2020-04-22 23:09:54 +02:00
Deukhoofd
1709617e10
Remove tie breaking by randomness. This caused issues with sorting.
continuous-integration/drone/push Build is passing
Details
2020-04-22 23:03:16 +02:00
Deukhoofd
75baf19ebd
Cleanup
2020-04-22 21:20:07 +02:00
Deukhoofd
3dcefebee7
Add ChangeEffectiveness script hook.
continuous-integration/drone/push Build is passing
Details
2020-04-19 13:07:28 +02:00
Deukhoofd
04bf061115
Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
continuous-integration/drone/push Build is passing
Details
2020-04-10 23:06:19 +02:00
Deukhoofd
5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
continuous-integration/drone/push Build is passing
Details
2020-04-10 22:17:48 +02:00
Deukhoofd
340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
continuous-integration/drone/push Build is passing
Details
2020-04-06 12:02:29 +02:00
Deukhoofd
1e0d00d3b7
Revert "Use smart pointers for basic libraries."
...
continuous-integration/drone/push Build is passing
Details
This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd
214ff81992
Use smart pointers for basic libraries.
continuous-integration/drone/push Build is passing
Details
2020-03-26 22:46:14 +01:00
Deukhoofd
27288563cd
Replace most collections with Arbutils collections for more safety.
continuous-integration/drone/push Build is passing
Details
2020-03-22 19:21:40 +01:00
Deukhoofd
f190121e74
More Assertions to validate state correctness.
continuous-integration/drone/push Build is passing
Details
2020-03-22 15:35:58 +01:00
Deukhoofd
899e432271
Added lots of security using asserts.
continuous-integration/drone/push Build is failing
Details
2020-03-22 13:42:26 +01:00
Deukhoofd
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
continuous-integration/drone/push Build is failing
Details
2020-03-22 10:11:53 +01:00
Deukhoofd
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
continuous-integration/drone/push Build is passing
Details
2020-03-09 10:16:57 +01:00
Deukhoofd
5e6572aca5
Move several classes from Core to Arbutils.
continuous-integration/drone/push Build is failing
Details
2020-02-26 13:51:16 +01:00
Deukhoofd
32584ac406
Fixed Windows build.
continuous-integration/drone/push Build is passing
Details
2020-02-22 15:11:18 +01:00
Deukhoofd
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next.
2020-02-22 14:16:38 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing
Details
2020-02-19 15:32:43 +01:00
Deukhoofd
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
continuous-integration/drone/push Build is passing
Details
2020-02-03 19:11:44 +01:00
Deukhoofd
c6620021a7
Fix issues.
continuous-integration/drone/push Build is passing
Details
2020-02-03 18:32:03 +01:00
Deukhoofd
cc46cd46a7
Commit TurnHandler from earlier revert.
continuous-integration/drone/push Build is passing
Details
2020-01-18 13:44:02 +01:00
Deukhoofd
c3877e0151
Make Script functions use pointers for out variables, instead of references.
continuous-integration/drone/push Build is passing
Details
2020-01-11 16:05:39 +01:00
Deukhoofd
6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
Details
2019-12-15 11:52:10 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
Details
2019-12-14 12:15:30 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
Details
2019-12-07 12:13:12 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
Details
2019-12-05 12:56:41 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
Details
2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing
Details
2019-11-24 11:06:51 +01:00
Deukhoofd
583bde3768
Adds more script hooks
2019-11-24 10:34:42 +01:00
Deukhoofd
f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing
Details
2019-11-23 11:53:00 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
...
continuous-integration/drone/push Build is passing
Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing
Details
2019-11-09 13:18:45 +01:00
Deukhoofd
96d1b6251f
Implements OnSecondaryEffect script hook
2019-11-09 13:09:39 +01:00
Deukhoofd
aca3359c98
Fixed compile error in OnAfterHits script hook.
2019-11-09 12:57:12 +01:00
Deukhoofd
658672a246
More handling of script hooks.
2019-11-09 12:55:48 +01:00