Commit Graph

606 Commits

Author SHA1 Message Date
Deukhoofd f50f76e993
Move priority scripthook to more sensible place in turn flow.
continuous-integration/drone/push Build is passing Details
2020-06-20 19:51:34 +02:00
Deukhoofd b3366f7b58
Script hook for changing priority.
continuous-integration/drone/push Build is passing Details
2020-06-20 19:44:41 +02:00
Deukhoofd f55ae5a809
Syntax fixes.
continuous-integration/drone/push Build is passing Details
2020-06-20 18:53:10 +02:00
Deukhoofd 14458ec30c
Bring Library class in line with style lines.
continuous-integration/drone/push Build is failing Details
2020-06-20 18:50:55 +02:00
Deukhoofd add77325a4
Several additional checks to ensure battle does not finish turn when ended.
continuous-integration/drone/push Build is passing Details
2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
continuous-integration/drone/push Build is passing Details
2020-06-12 16:25:21 +02:00
Deukhoofd 32bb641f75
Fixed issue with underflow in ScriptAggregator.
continuous-integration/drone/push Build is passing Details
2020-06-12 15:49:37 +02:00
Deukhoofd 3358bf7378
Fixed comparing int32_t with uint32_t.
continuous-integration/drone/push Build is passing Details
2020-06-10 14:46:45 +02:00
Deukhoofd c8314d6018
Support for changing variants.
continuous-integration/drone/push Build is failing Details
2020-06-10 14:39:20 +02:00
Deukhoofd 637649c993
Deal with talent indices that are out of bounds.
continuous-integration/drone/push Build is passing Details
2020-06-10 12:29:38 +02:00
Deukhoofd fccf339e76
Implements genderless mons.
continuous-integration/drone/push Build is passing Details
2020-06-10 12:16:09 +02:00
Deukhoofd fc74a7d4bd
Fixed broken test.
continuous-integration/drone/push Build is passing Details
2020-06-05 18:10:58 +02:00
Deukhoofd fddf2cabab
Rework ScriptIterator to jump to first value on reset.
continuous-integration/drone/push Build is failing Details
2020-06-05 18:06:45 +02:00
Deukhoofd 9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
continuous-integration/drone/push Build is passing Details
2020-06-05 16:38:27 +02:00
Deukhoofd 3c5b3d5c03
Fixed potential reaching end of function.
continuous-integration/drone/push Build is passing Details
2020-06-05 15:42:28 +02:00
Deukhoofd 66379bfa65
Initial support for handling multi target attacks.
continuous-integration/drone/push Build is failing Details
2020-06-05 15:32:05 +02:00
Deukhoofd f463ba8496
Simplify check whether mon is on battle field.
continuous-integration/drone/push Build is passing Details
2020-06-05 14:35:23 +02:00
Deukhoofd 44de4a0799
Use std::algorithm for Battle::CreatureInField
continuous-integration/drone/push Build is passing Details
2020-06-05 14:15:20 +02:00
Deukhoofd 57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
continuous-integration/drone/push Build is passing Details
2020-06-04 21:58:28 +02:00
Deukhoofd 657d646fda
Make the last couple classes use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-06-02 18:30:37 +02:00
Deukhoofd 7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
Deukhoofd 62583ecb17
Make Creature use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
continuous-integration/drone/push Build is passing Details
2020-06-02 15:03:31 +02:00
Deukhoofd 23e2bc73bc
Style fixes.
continuous-integration/drone/push Build is passing Details
2020-06-02 14:14:24 +02:00
Deukhoofd e8650e2a03
Fixed build error.
continuous-integration/drone/push Build is passing Details
2020-06-02 14:02:32 +02:00
Deukhoofd e4b9550efa
Make all individual scripts smart pointers.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:43:44 +02:00
Deukhoofd dba1275813
Move ScriptIterator reset to get call instead of inside Macro.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:21:23 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
continuous-integration/drone/push Build is failing Details
2020-06-02 13:06:24 +02:00
Deukhoofd 49e8ff055d
Use smart pointer for BattleParty.
continuous-integration/drone/push Build is failing Details
2020-06-02 12:16:26 +02:00
Deukhoofd 18203138d1
Use algorithm for IsResponsibleForIndex check.
continuous-integration/drone/push Build is failing Details
2020-06-02 12:14:49 +02:00
Deukhoofd 69f6a89c0d
Make CreatureParty use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-05-31 19:04:40 +02:00
Deukhoofd 01f6e59cb6
Make battle class fields all smart pointers.
continuous-integration/drone/push Build is passing Details
2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37
Make ChoiceQueue use smart pointers.
continuous-integration/drone/push Build is passing Details
2020-05-31 18:00:39 +02:00
Deukhoofd ff181204ae
Make LearnedAttack of Creature a smart pointer.
continuous-integration/drone/push Build is passing Details
2020-05-31 17:26:39 +02:00
Deukhoofd a7069a5960
Ensure Attack script is deleted when not taken by ExecutingAttack.
continuous-integration/drone/push Build is passing Details
2020-05-29 20:05:05 +02:00
Deukhoofd 20be2815ce
Revert "Clean up choices if they can't be used."
continuous-integration/drone/push Build is passing Details
This reverts commit 04cef8b6
2020-05-29 19:29:25 +02:00
Deukhoofd 04cef8b6e2
Clean up choices if they can't be used.
continuous-integration/drone/push Build is failing Details
2020-05-29 19:25:46 +02:00
Deukhoofd d51919c74f
Make ExecutingAttack a local variable while being used, to ensure it's always cleaned up.
continuous-integration/drone/push Build is passing Details
2020-05-29 18:49:48 +02:00
Deukhoofd a9740cb1eb
Fixed memory leak in ExecutingAttack.
continuous-integration/drone/push Build is passing Details
2020-05-27 18:29:52 +02:00
Deukhoofd fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
continuous-integration/drone/push Build is failing Details
2020-05-27 18:26:09 +02:00
Deukhoofd 90e7a699bc
Remove const qualification of ScriptResolver.
continuous-integration/drone/push Build is passing Details
2020-05-26 20:53:06 +02:00
Deukhoofd 25f65eb47b
Update to newer Arbutils version.
continuous-integration/drone/push Build is passing Details
2020-05-26 18:31:06 +02:00
Deukhoofd d746b3ecce
Make staticlib in battle library an unique ptr.
continuous-integration/drone/push Build is passing Details
2020-05-26 16:38:55 +02:00
Deukhoofd 0125215007
Style fixes 2020-05-26 16:35:01 +02:00
Deukhoofd 16b67b0d54
Make most of the battle library use unique_ptr.
continuous-integration/drone/push Build is passing Details
2020-05-26 15:11:04 +02:00
Deukhoofd e46117ea06
Fixes DataLibrary not having correct const definitions.
continuous-integration/drone/push Build is passing Details
2020-05-26 15:02:41 +02:00
Deukhoofd ecf1c47a53
Make Growth Rate library use unique_ptr 2020-05-26 14:58:16 +02:00
Deukhoofd aba56d2fdd
Make Attack secondary effect a unique_ptr.
continuous-integration/drone/push Build is passing Details
2020-05-26 14:41:43 +02:00
Deukhoofd 8418c814b4
Make SpeciesVariants smart pointers.
continuous-integration/drone/push Build was killed Details
2020-05-26 14:35:18 +02:00