Commit Graph

15 Commits

Author SHA1 Message Date
c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
dc9296194e Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
6f32d1245b Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
a8730d983f Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
86f8a1e37b Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
1848d7b617 Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
b4e08049ce Handle executing moves.
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2019-11-03 13:47:50 +01:00
fc675efdf5 More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
99315174a8 Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
9588236183 Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00