509 Commits

Author SHA1 Message Date
61bf868583
Update to newer Arbutils.
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2020-07-04 15:12:12 +02:00
772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
f50f76e993
Move priority scripthook to more sensible place in turn flow.
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2020-06-20 19:51:34 +02:00
b3366f7b58
Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
f55ae5a809
Syntax fixes.
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2020-06-20 18:53:10 +02:00
14458ec30c
Bring Library class in line with style lines.
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2020-06-20 18:50:55 +02:00
add77325a4
Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
32bb641f75
Fixed issue with underflow in ScriptAggregator.
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2020-06-12 15:49:37 +02:00
3358bf7378
Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
c8314d6018
Support for changing variants.
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2020-06-10 14:39:20 +02:00
637649c993
Deal with talent indices that are out of bounds.
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2020-06-10 12:29:38 +02:00
fccf339e76
Implements genderless mons.
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2020-06-10 12:16:09 +02:00
fc74a7d4bd
Fixed broken test.
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2020-06-05 18:10:58 +02:00
fddf2cabab
Rework ScriptIterator to jump to first value on reset.
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2020-06-05 18:06:45 +02:00
9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
3c5b3d5c03
Fixed potential reaching end of function.
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2020-06-05 15:42:28 +02:00
66379bfa65
Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
f463ba8496
Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
44de4a0799
Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
23e2bc73bc
Style fixes.
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2020-06-02 14:14:24 +02:00
e8650e2a03
Fixed build error.
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2020-06-02 14:02:32 +02:00
e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
dba1275813
Move ScriptIterator reset to get call instead of inside Macro.
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2020-06-02 13:21:23 +02:00
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
49e8ff055d
Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
18203138d1
Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
69f6a89c0d
Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
a7069a5960
Ensure Attack script is deleted when not taken by ExecutingAttack.
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2020-05-29 20:05:05 +02:00
20be2815ce
Revert "Clean up choices if they can't be used."
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This reverts commit 04cef8b6
2020-05-29 19:29:25 +02:00
04cef8b6e2
Clean up choices if they can't be used.
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2020-05-29 19:25:46 +02:00
d51919c74f
Make ExecutingAttack a local variable while being used, to ensure it's always cleaned up.
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2020-05-29 18:49:48 +02:00
a9740cb1eb
Fixed memory leak in ExecutingAttack.
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2020-05-27 18:29:52 +02:00
fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
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2020-05-27 18:26:09 +02:00
90e7a699bc
Remove const qualification of ScriptResolver.
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2020-05-26 20:53:06 +02:00
25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
d746b3ecce
Make staticlib in battle library an unique ptr.
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2020-05-26 16:38:55 +02:00
0125215007
Style fixes 2020-05-26 16:35:01 +02:00
16b67b0d54
Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
e46117ea06
Fixes DataLibrary not having correct const definitions.
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2020-05-26 15:02:41 +02:00