202 Commits

Author SHA1 Message Date
57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
23e2bc73bc
Style fixes.
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2020-06-02 14:14:24 +02:00
e8650e2a03
Fixed build error.
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2020-06-02 14:02:32 +02:00
e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
49e8ff055d
Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
18203138d1
Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
69f6a89c0d
Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
a9740cb1eb
Fixed memory leak in ExecutingAttack.
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2020-05-27 18:29:52 +02:00
fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
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2020-05-27 18:26:09 +02:00
25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
16b67b0d54
Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
8418c814b4
Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
d82792e27a
Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
c056ddc6b3
Adds getter for parties to battle.
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2020-05-24 12:57:12 +02:00
2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
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2020-04-25 20:20:30 +02:00
f602ea9358
Fixed Windows build issue.
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2020-04-25 20:13:46 +02:00
7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00
864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
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2020-04-25 16:04:17 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
1eb751538d
Updated to latest Arbutils.
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2020-04-25 10:41:15 +02:00
dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
97fa37ea7d
Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
75baf19ebd
Cleanup 2020-04-22 21:20:07 +02:00
d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
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2020-04-22 15:03:09 +02:00
ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
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2020-04-22 12:54:11 +02:00
83f427368e
Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
88d55998d0
Change DamageSource enum to Arbutils Enum.
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2020-04-19 12:59:25 +02:00
a200c7cde8
Make Battle fields protected instead of private.
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2020-04-18 15:22:38 +02:00
2e5d463e45
Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
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2020-04-10 16:44:25 +02:00
70fc8d2d5f
Add C interface for ExecutingAttack.
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2020-04-06 17:05:32 +02:00
e2675d06fb
C interface for Battle Random.
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2020-04-04 18:24:59 +02:00
3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
91bea44113
Added LearnedAttack C Interface.
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2020-04-04 13:36:13 +02:00
214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00