98dacbccde
Use Arbutils exception Macros, instead of own ones.
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continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-17 12:18:01 +02:00
36f1e5beeb
Further work on better exceptions.
continuous-integration/drone/push Build is passing
2020-07-26 17:41:11 +02:00
657d646fda
Make the last couple classes use smart pointers.
continuous-integration/drone/push Build is passing
2020-06-02 18:30:37 +02:00
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
25f65eb47b
Update to newer Arbutils version.
continuous-integration/drone/push Build is passing
2020-05-26 18:31:06 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
continuous-integration/drone/push Build is passing
2020-04-25 11:33:25 +02:00
1eb751538d
Updated to latest Arbutils.
continuous-integration/drone/push Build is passing
2020-04-25 10:41:15 +02:00
3dd5aeffd8
C interface for Battle Side.
continuous-integration/drone/push Build is passing
2020-04-04 17:03:06 +02:00
27288563cd
Replace most collections with Arbutils collections for more safety.
continuous-integration/drone/push Build is passing
2020-03-22 19:21:40 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
970ca8ddd5
Fixed replacementattack not being complete.
continuous-integration/drone/push Build is passing
2020-03-22 10:30:45 +01:00
6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
2019-12-15 11:52:10 +01:00
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
2019-12-14 12:40:50 +01:00
dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
2019-12-07 12:13:12 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
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continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing
2019-11-02 13:57:43 +01:00
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
9588236183
Remove creature classes from Library lib, merged with Battling lib.
continuous-integration/drone/push Build is passing
2019-10-24 13:37:55 +02:00
d580d81163
Initial work on battling
continuous-integration/drone/push Build is failing
2019-10-17 14:33:25 +02:00