c921d3127b
Update to latest Arbutils, include stacktrace.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-15 15:10:48 +02:00
cb4765e0cc
Adds support for History data, allowing us to store specific interesting occurrences in the data flow, and recall them later.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 15:18:00 +02:00
103c703208
Add cool new c++ 20 constraint to EventHook.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 14:10:13 +02:00
3d21b7c42d
Remove event hook threads, as it caused issues when being called from dotnet.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 20:11:03 +02:00
fa5184ad77
Tweaks for EventHook.
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2020-07-31 19:52:12 +02:00
c3de280ebb
Fixes for EventHook corruptions, unit tests for EventHooks.
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2020-07-31 18:39:47 +02:00
0eaae43444
Reworked event hook to a system with pre-allocated memory, owned by the battle. This deals with cleaning up event data memory.
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2020-07-31 16:19:39 +02:00
436e68293e
Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
66379bfa65
Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
c056ddc6b3
Adds getter for parties to battle.
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2020-05-24 12:57:12 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
1eb751538d
Updated to latest Arbutils.
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2020-04-25 10:41:15 +02:00
ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
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2020-04-22 12:54:11 +02:00
a200c7cde8
Make Battle fields protected instead of private.
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2020-04-18 15:22:38 +02:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
475392f9b6
Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
5a976e4031
Added display text event hook.
2020-03-09 17:43:36 +01:00
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
445f7eb3d5
Add virtual destructor to Battle.
2020-02-17 15:52:02 +01:00
65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
db002c784f
Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00