Deukhoofd
da79d51ad2
Added ScriptResolver C Interface.
2020-03-04 18:58:05 +01:00
Deukhoofd
569a12ec82
Added ExperienceLibrary C Interface.
2020-03-04 18:53:32 +01:00
Deukhoofd
679133ef4f
Added DamageLibrary C Interface.
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2020-03-04 18:50:16 +01:00
Deukhoofd
e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
Deukhoofd
7f197b05a3
C interface for Battle Stat Calculator.
2020-03-04 18:11:08 +01:00
Deukhoofd
ea8afcd0b3
C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd
6bffea953d
Implements extern growthrate that uses function pointers.
2020-03-04 15:00:57 +01:00
Deukhoofd
81e173ec1a
C Interface for Lookup GrowthRate.
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2020-03-04 09:11:32 +01:00
Deukhoofd
33de8424be
Tweaks and fixes for Item, added C interface.
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2020-03-03 19:37:21 +01:00
Deukhoofd
461da76f59
Tweaks and fixes for AttackData, added C interface.
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2020-03-02 15:38:18 +01:00
Deukhoofd
81ae0e8454
Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd
3bca3c0673
Reworked LearnedAttacks class, added C interface.
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2020-03-02 15:23:08 +01:00
Deukhoofd
60cbc80549
C interface for SpeciesVariant.
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2020-03-02 14:01:56 +01:00
Deukhoofd
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd
bfc049a97c
Fixed wrong __uint8 being used.
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2020-03-01 10:19:36 +01:00
Deukhoofd
19316644fc
Very initial work on SpeciesVariant C Interface, slight cleanup of other C Interfaces.
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2020-02-29 17:21:36 +01:00
Deukhoofd
5f341ffbb7
Use hash as key for Species variants, added C interface for Species.
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2020-02-29 17:00:29 +01:00
Deukhoofd
f95c625971
C interfaces for GrowthRateLibrary and TypeLibrary/
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2020-02-29 16:06:47 +01:00
Deukhoofd
70ad3eb838
Tweaks and fixes for TypeLibrary
2020-02-29 16:06:36 +01:00
Deukhoofd
671077259e
Make typelibrary be based around the hash value instead of conststring value.
2020-02-29 15:54:02 +01:00
Deukhoofd
4341efb54c
Support ConstString in TypeLibrary.
2020-02-29 15:42:44 +01:00
Deukhoofd
4866edebab
Make GrowthRate library be key based on uint32, instead of on the ConstString, to save memory.
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2020-02-29 15:07:05 +01:00
Deukhoofd
b7b54c04e8
Add the baselibrary classes to the C Interface.
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2020-02-29 14:52:15 +01:00
Deukhoofd
0a109e37bc
Initial work on creating C interface.
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2020-02-29 14:09:03 +01:00
Deukhoofd
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd
469fcfe280
Make item name ConstString.
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2020-02-27 18:30:30 +01:00
Deukhoofd
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd
1d3a8da99e
Change Conan url.
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2020-02-27 12:55:32 +01:00
Deukhoofd
6efb7c55e8
Dont include everything statically for Windows build.
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2020-02-27 11:44:43 +01:00
Deukhoofd
04009bbb34
Fixes for Windows build.
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2020-02-27 11:21:23 +01:00
Deukhoofd
894a644f50
Fixes for .drone file.
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2020-02-26 14:10:02 +01:00
Deukhoofd
8b0486e353
Add conan remote for each build.
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2020-02-26 13:56:56 +01:00
Deukhoofd
5e6572aca5
Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd
428b318baf
Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd
4728be18b2
Fixed conan alias.
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2020-02-23 13:48:14 +01:00
Deukhoofd
cf7c6291df
Rename conan package.
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2020-02-23 13:39:35 +01:00
Deukhoofd
56f5bbf174
Rename conan package.
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2020-02-23 13:30:30 +01:00
Deukhoofd
d5eae8580f
Add latest alias to conan package.
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2020-02-23 13:08:50 +01:00
Deukhoofd
a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd
32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd
be6b2778a5
Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
Deukhoofd
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next.
2020-02-22 14:16:38 +01:00
Deukhoofd
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd
b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00