Deukhoofd
90e7a699bc
Remove const qualification of ScriptResolver.
continuous-integration/drone/push Build is passing
Details
2020-05-26 20:53:06 +02:00
Deukhoofd
25f65eb47b
Update to newer Arbutils version.
continuous-integration/drone/push Build is passing
Details
2020-05-26 18:31:06 +02:00
Deukhoofd
d746b3ecce
Make staticlib in battle library an unique ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-26 16:38:55 +02:00
Deukhoofd
0125215007
Style fixes
2020-05-26 16:35:01 +02:00
Deukhoofd
16b67b0d54
Make most of the battle library use unique_ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-26 15:11:04 +02:00
Deukhoofd
e46117ea06
Fixes DataLibrary not having correct const definitions.
continuous-integration/drone/push Build is passing
Details
2020-05-26 15:02:41 +02:00
Deukhoofd
aba56d2fdd
Make Attack secondary effect a unique_ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-26 14:41:43 +02:00
Deukhoofd
8418c814b4
Make SpeciesVariants smart pointers.
continuous-integration/drone/push Build was killed
Details
2020-05-26 14:35:18 +02:00
Deukhoofd
36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
continuous-integration/drone/push Build is passing
Details
2020-05-26 14:13:30 +02:00
Deukhoofd
d82792e27a
Make BaseLibraries use shared_ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-24 20:57:22 +02:00
Deukhoofd
b17c0648ff
Make DataLibrary use unique_ptr.
continuous-integration/drone/push Build is passing
Details
2020-05-24 19:01:47 +02:00
Deukhoofd
c056ddc6b3
Adds getter for parties to battle.
continuous-integration/drone/push Build is passing
Details
2020-05-24 12:57:12 +02:00
Deukhoofd
2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
continuous-integration/drone/push Build is passing
Details
2020-05-20 15:18:27 +02:00
Deukhoofd
94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
continuous-integration/drone/push Build is passing
Details
2020-04-25 20:20:30 +02:00
Deukhoofd
f602ea9358
Fixed Windows build issue.
continuous-integration/drone/push Build is passing
Details
2020-04-25 20:13:46 +02:00
Deukhoofd
7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
continuous-integration/drone/push Build is failing
Details
2020-04-25 20:09:20 +02:00
Deukhoofd
8eb22ad68d
Pass HitData as reference to damage calculation library, to prevent multiple lookup.
continuous-integration/drone/push Build is passing
Details
2020-04-25 16:51:10 +02:00
Deukhoofd
864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
continuous-integration/drone/push Build is passing
Details
2020-04-25 16:15:27 +02:00
Deukhoofd
0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
continuous-integration/drone/push Build is passing
Details
2020-04-25 16:04:17 +02:00
Deukhoofd
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
continuous-integration/drone/push Build is passing
Details
2020-04-25 11:33:25 +02:00
Deukhoofd
1eb751538d
Updated to latest Arbutils.
continuous-integration/drone/push Build is passing
Details
2020-04-25 10:41:15 +02:00
Deukhoofd
dd668f2b1c
Cleanup of ScriptAggregator class.
continuous-integration/drone/push Build is passing
Details
2020-04-23 23:23:58 +02:00
Deukhoofd
3a11bba913
Rework ScriptAggregator so it only needs to be created once, and can then be reset.
continuous-integration/drone/push Build is passing
Details
2020-04-23 19:57:45 +02:00
Deukhoofd
742d0c772c
Handling for tie breaking
continuous-integration/drone/push Build is passing
Details
2020-04-22 23:09:54 +02:00
Deukhoofd
1709617e10
Remove tie breaking by randomness. This caused issues with sorting.
continuous-integration/drone/push Build is passing
Details
2020-04-22 23:03:16 +02:00
Deukhoofd
97fa37ea7d
Implements clamped statistics for stat boost.
continuous-integration/drone/push Build is passing
Details
2020-04-22 21:48:00 +02:00
Deukhoofd
75baf19ebd
Cleanup
2020-04-22 21:20:07 +02:00
Deukhoofd
d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
continuous-integration/drone/push Build is passing
Details
2020-04-22 15:03:09 +02:00
Deukhoofd
ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
continuous-integration/drone/push Build is passing
Details
2020-04-22 12:54:11 +02:00
Deukhoofd
83f427368e
Pass LearnedAttack list to creature by reference.
continuous-integration/drone/push Build is passing
Details
2020-04-21 14:44:57 +02:00
Deukhoofd
a54459cc57
Fixes for effect.
2020-04-21 12:31:53 +02:00
Deukhoofd
3dcefebee7
Add ChangeEffectiveness script hook.
continuous-integration/drone/push Build is passing
Details
2020-04-19 13:07:28 +02:00
Deukhoofd
88d55998d0
Change DamageSource enum to Arbutils Enum.
continuous-integration/drone/push Build is passing
Details
2020-04-19 12:59:25 +02:00
Deukhoofd
a200c7cde8
Make Battle fields protected instead of private.
continuous-integration/drone/push Build is passing
Details
2020-04-18 15:22:38 +02:00
Deukhoofd
2e5d463e45
Throw clean exception when no volatile script is found when adding one.
continuous-integration/drone/push Build is passing
Details
2020-04-11 00:22:08 +02:00
Deukhoofd
04bf061115
Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
continuous-integration/drone/push Build is passing
Details
2020-04-10 23:06:19 +02:00
Deukhoofd
5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
continuous-integration/drone/push Build is passing
Details
2020-04-10 22:17:48 +02:00
Deukhoofd
e934e13950
Replace void* for script parameter with EffectParameter class.
continuous-integration/drone/push Build is passing
Details
2020-04-10 17:54:45 +02:00
Deukhoofd
1537a5f316
Initialize script with move effect parameters.
continuous-integration/drone/push Build is passing
Details
2020-04-10 17:18:19 +02:00
Deukhoofd
49e0f00237
Initialize CreateCreature with ConstString instead of std::string.
continuous-integration/drone/push Build is passing
Details
2020-04-10 16:44:25 +02:00
Deukhoofd
88eda6ef94
Update to new version of Arbutils.
continuous-integration/drone/push Build is failing
Details
2020-04-09 18:19:21 +02:00
Deukhoofd
70fc8d2d5f
Add C interface for ExecutingAttack.
continuous-integration/drone/push Build is passing
Details
2020-04-06 17:05:32 +02:00
Deukhoofd
340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
continuous-integration/drone/push Build is passing
Details
2020-04-06 12:02:29 +02:00
Deukhoofd
e2675d06fb
C interface for Battle Random.
continuous-integration/drone/push Build is passing
Details
2020-04-04 18:24:59 +02:00
Deukhoofd
3dd5aeffd8
C interface for Battle Side.
continuous-integration/drone/push Build is passing
Details
2020-04-04 17:03:06 +02:00
Deukhoofd
3429f1647c
Made C Interface for BattleLibrary constructor try.
continuous-integration/drone/push Build is passing
Details
2020-04-04 13:42:06 +02:00
Deukhoofd
1e0d00d3b7
Revert "Use smart pointers for basic libraries."
...
continuous-integration/drone/push Build is passing
Details
This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd
91bea44113
Added LearnedAttack C Interface.
continuous-integration/drone/push Build is passing
Details
2020-04-04 13:36:13 +02:00
Deukhoofd
214ff81992
Use smart pointers for basic libraries.
continuous-integration/drone/push Build is passing
Details
2020-03-26 22:46:14 +01:00
Deukhoofd
b5894ea8f2
Added C Interface for Script.
continuous-integration/drone/push Build is passing
Details
2020-03-25 19:47:37 +01:00
Deukhoofd
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
continuous-integration/drone/push Build is passing
Details
2020-03-25 19:09:17 +01:00
Deukhoofd
27288563cd
Replace most collections with Arbutils collections for more safety.
continuous-integration/drone/push Build is passing
Details
2020-03-22 19:21:40 +01:00
Deukhoofd
f190121e74
More Assertions to validate state correctness.
continuous-integration/drone/push Build is passing
Details
2020-03-22 15:35:58 +01:00
Deukhoofd
475392f9b6
Fixed issue where base stats of a variant got corrupted.
continuous-integration/drone/push Build is passing
Details
2020-03-22 15:25:38 +01:00
Deukhoofd
899e432271
Added lots of security using asserts.
continuous-integration/drone/push Build is failing
Details
2020-03-22 13:42:26 +01:00
Deukhoofd
970ca8ddd5
Fixed replacementattack not being complete.
continuous-integration/drone/push Build is passing
Details
2020-03-22 10:30:45 +01:00
Deukhoofd
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
continuous-integration/drone/push Build is failing
Details
2020-03-22 10:11:53 +01:00
Deukhoofd
5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
continuous-integration/drone/push Build is failing
Details
2020-03-12 11:15:00 +01:00
Deukhoofd
7435a2a678
Turnchoices C Interface.
continuous-integration/drone/push Build is passing
Details
2020-03-11 12:22:13 +01:00
Deukhoofd
5a976e4031
Added display text event hook.
2020-03-09 17:43:36 +01:00
Deukhoofd
06336c64cd
Added canRevive parameter to Heal function, added Faint event.
2020-03-09 16:29:41 +01:00
Deukhoofd
3efd7a6974
Added C interface for EventData.
continuous-integration/drone/push Build is passing
Details
2020-03-09 11:12:24 +01:00
Deukhoofd
ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
continuous-integration/drone/push Build is passing
Details
2020-03-09 10:16:57 +01:00
Deukhoofd
1afb13cfd1
Added C Interface for BattleParty.
continuous-integration/drone/push Build is passing
Details
2020-03-08 15:19:19 +01:00
Deukhoofd
bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
continuous-integration/drone/push Build is passing
Details
2020-03-08 13:53:58 +01:00
Deukhoofd
1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
continuous-integration/drone/push Build is passing
Details
2020-03-07 11:00:48 +01:00
Deukhoofd
e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
continuous-integration/drone/push Build is passing
Details
2020-03-05 11:25:41 +01:00
Deukhoofd
e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
continuous-integration/drone/push Build is passing
Details
2020-03-04 18:28:14 +01:00
Deukhoofd
ea8afcd0b3
C interface for BattleLibrary.
continuous-integration/drone/push Build is passing
Details
2020-03-04 17:04:44 +01:00
Deukhoofd
81ae0e8454
Make Attack name a ConstString.
continuous-integration/drone/push Build is passing
Details
2020-03-02 15:29:42 +01:00
Deukhoofd
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
continuous-integration/drone/push Build was killed
Details
2020-03-02 13:59:49 +01:00
Deukhoofd
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
continuous-integration/drone/push Build is passing
Details
2020-02-28 19:23:24 +01:00
Deukhoofd
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
continuous-integration/drone/push Build is passing
Details
2020-02-27 18:23:23 +01:00
Deukhoofd
5e6572aca5
Move several classes from Core to Arbutils.
continuous-integration/drone/push Build is failing
Details
2020-02-26 13:51:16 +01:00
Deukhoofd
428b318baf
Mark ScriptSet.Has as const.
continuous-integration/drone/push Build is failing
Details
2020-02-23 16:20:11 +01:00
Deukhoofd
3802587313
Added HasVolatileScript function to Creature and Battle.
continuous-integration/drone/push Build is failing
Details
2020-02-23 16:17:57 +01:00
Deukhoofd
a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
continuous-integration/drone/push Build is passing
Details
2020-02-23 12:58:13 +01:00
Deukhoofd
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
continuous-integration/drone/push Build is passing
Details
2020-02-23 11:11:47 +01:00
Deukhoofd
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
...
continuous-integration/drone/push Build is passing
Details
Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
continuous-integration/drone/push Build is passing
Details
2020-02-22 15:53:51 +01:00
Deukhoofd
32584ac406
Fixed Windows build.
continuous-integration/drone/push Build is passing
Details
2020-02-22 15:11:18 +01:00
Deukhoofd
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next.
2020-02-22 14:16:38 +01:00
Deukhoofd
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
continuous-integration/drone/push Build is passing
Details
2020-02-20 13:05:15 +01:00
Deukhoofd
f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing
Details
2020-02-19 15:32:43 +01:00
Deukhoofd
b886f0aebf
Add Damage library script hooks.
continuous-integration/drone/push Build is passing
Details
2020-02-19 10:12:36 +01:00
Deukhoofd
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
continuous-integration/drone/push Build is passing
Details
2020-02-17 17:24:55 +01:00
Deukhoofd
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
continuous-integration/drone/push Build is passing
Details
2020-02-17 17:16:28 +01:00
Deukhoofd
75bce0e329
Add virtual destructor to CreatureParty.
continuous-integration/drone/push Build is passing
Details
2020-02-17 15:52:59 +01:00
Deukhoofd
445f7eb3d5
Add virtual destructor to Battle.
2020-02-17 15:52:02 +01:00
Deukhoofd
da90c3d59e
Reset active scripts on Creature when battle is set.
continuous-integration/drone/push Build is passing
Details
2020-02-17 10:05:32 +01:00
Deukhoofd
17552c33ca
Only get active scripts from side if side exists.
continuous-integration/drone/push Build is passing
Details
2020-02-17 09:57:15 +01:00
Deukhoofd
65f054bfab
Added functions for battle to manipulate volatile scripts.
continuous-integration/drone/push Build is passing
Details
2020-02-16 17:44:41 +01:00
Deukhoofd
428483e73d
Make GetRandom in Battle class a pointer.
continuous-integration/drone/push Build is passing
Details
2020-02-16 17:24:33 +01:00
Deukhoofd
f3b5f9e8f9
Move reference to cpp file outside of header.
continuous-integration/drone/push Build is passing
Details
2020-02-16 16:31:06 +01:00
Deukhoofd
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
continuous-integration/drone/push Build is passing
Details
2020-02-16 15:08:22 +01:00
Deukhoofd
579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
continuous-integration/drone/push Build is passing
Details
2020-02-16 12:02:17 +01:00
Deukhoofd
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
continuous-integration/drone/push Build is passing
Details
2020-02-15 18:51:21 +01:00
Deukhoofd
8d4860f553
Support for Heal function for Creatures.
continuous-integration/drone/push Build is passing
Details
2020-02-13 14:48:09 +01:00
Deukhoofd
0ef909cf55
Use ENUM macro for ScriptCategory enum.
2020-02-13 12:53:48 +01:00
Deukhoofd
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
continuous-integration/drone/push Build is passing
Details
2020-02-05 14:52:50 +01:00
Deukhoofd
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
continuous-integration/drone/push Build is passing
Details
2020-02-03 19:11:44 +01:00
Deukhoofd
c6620021a7
Fix issues.
continuous-integration/drone/push Build is passing
Details
2020-02-03 18:32:03 +01:00
Deukhoofd
59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
continuous-integration/drone/push Build is failing
Details
2020-02-03 18:27:39 +01:00
Deukhoofd
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
continuous-integration/drone/push Build is passing
Details
2020-02-03 16:49:28 +01:00
Deukhoofd
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
continuous-integration/drone/push Build is passing
Details
2020-02-02 14:39:57 +01:00
Deukhoofd
fc5826edb1
Check whether a battle has been set when calling Damage function.
continuous-integration/drone/push Build is passing
Details
2020-02-02 12:34:02 +01:00
Deukhoofd
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
continuous-integration/drone/push Build is passing
Details
2020-02-01 13:30:51 +01:00
Deukhoofd
23c4e89c2d
Removed unused function from ExecutingAttack
2020-01-26 13:10:45 +01:00
Deukhoofd
1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
continuous-integration/drone/push Build is passing
Details
2020-01-25 12:37:05 +01:00
Deukhoofd
cc46cd46a7
Commit TurnHandler from earlier revert.
continuous-integration/drone/push Build is passing
Details
2020-01-18 13:44:02 +01:00
Deukhoofd
e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
...
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
continuous-integration/drone/push Build is passing
Details
2020-01-12 17:04:42 +01:00
Deukhoofd
c3877e0151
Make Script functions use pointers for out variables, instead of references.
continuous-integration/drone/push Build is passing
Details
2020-01-11 16:05:39 +01:00
Deukhoofd
836a201b2d
Add initialize function to script resolver, where it can access the battle library.
continuous-integration/drone/push Build is passing
Details
2020-01-11 11:35:59 +01:00
Deukhoofd
144d17d859
Fixed changing stat boost by negative actually increasing it.
continuous-integration/drone/push Build is passing
Details
2020-01-05 14:57:17 +01:00
Deukhoofd
fbfcc53a02
Furter fixes for changing stats.
continuous-integration/drone/push Build is passing
Details
2020-01-05 14:39:10 +01:00
Deukhoofd
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
...
continuous-integration/drone/push Build is passing
Details
This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd
dd8d4d738d
Allow getting Static Library from BattleLibrary.
continuous-integration/drone/push Build is passing
Details
2020-01-02 19:33:10 +01:00
Deukhoofd
18236981ed
Fixed syntax error.
continuous-integration/drone/push Build is passing
Details
2020-01-02 18:43:16 +01:00
Deukhoofd
1a246f57e8
Make Creature class variables mostly protected instead of private.
continuous-integration/drone/push Build is failing
Details
2020-01-02 18:38:56 +01:00
Deukhoofd
f0c3f84a29
Remove use of unused field
continuous-integration/drone/push Build is passing
Details
2020-01-02 16:19:32 +01:00
Deukhoofd
b3d07f5a0e
Removed unused field from CreateCreature.hpp
continuous-integration/drone/push Build is failing
Details
2020-01-02 16:18:46 +01:00
Deukhoofd
243b3a768c
Remove unused fields in CreateCreature class
continuous-integration/drone/push Build is passing
Details
2019-12-27 12:36:32 +01:00
Deukhoofd
ae4d8f5e12
Removes some variables that are better handled in implementations.
continuous-integration/drone/push Build is failing
Details
2019-12-27 12:19:38 +01:00
Deukhoofd
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
continuous-integration/drone/push Build is passing
Details
2019-12-26 12:27:54 +01:00
Deukhoofd
8e53ffb53d
Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing
Details
2019-12-21 14:32:45 +01:00
Deukhoofd
db002c784f
Resolve memory issue with Event Hooks.
continuous-integration/drone/push Build is passing
Details
2019-12-15 12:27:56 +01:00
Deukhoofd
410487c86b
Initial support for Event Hooks.
continuous-integration/drone/push Build is failing
Details
2019-12-15 12:24:08 +01:00
Deukhoofd
6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
Details
2019-12-15 11:52:10 +01:00
Deukhoofd
649de39571
Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing
Details
2019-12-14 13:28:23 +01:00
Deukhoofd
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
Details
2019-12-14 12:40:50 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
Details
2019-12-14 12:15:30 +01:00
Deukhoofd
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
Details
2019-12-12 11:14:50 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing
Details
2019-12-07 22:52:43 +01:00
Deukhoofd
f5aa168f1b
Also set warnings to errors for Windows build, fix one of those warnings.
continuous-integration/drone/push Build is passing
Details
2019-12-07 22:15:50 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing
Details
2019-12-07 13:45:44 +01:00
Deukhoofd
8897f2282f
Put the check for slots filled behind the check whether all choices are set.
...
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
Details
2019-12-07 12:13:12 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
Details
2019-12-05 12:56:41 +01:00
Deukhoofd
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
Details
2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing
Details
2019-11-24 11:06:51 +01:00
Deukhoofd
583bde3768
Adds more script hooks
2019-11-24 10:34:42 +01:00
Deukhoofd
f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing
Details
2019-11-23 11:53:00 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing
Details
2019-11-18 18:41:55 +01:00
Deukhoofd
4d796204f8
Implements functionality for loading scripts.
2019-11-18 08:29:17 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing
Details
2019-11-17 11:25:52 +01:00