Deukhoofd
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6ba708ad12
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Implements running from battle.
continuous-integration/drone/push Build is passing
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2019-12-15 11:52:10 +01:00 |
Deukhoofd
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c25d7b865e
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Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00 |
Deukhoofd
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7c642f7df5
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Fixes for damage calculations always using a base power of 0.
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2019-12-07 22:09:06 +01:00 |
Deukhoofd
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57f16bc420
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Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
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2019-12-07 12:13:12 +01:00 |
Deukhoofd
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6f32d1245b
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Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
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2019-12-05 12:56:41 +01:00 |
Deukhoofd
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a8730d983f
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Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00 |
Deukhoofd
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3b685ae782
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Added layout for CreatureParty
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2019-11-28 12:16:03 +01:00 |
Deukhoofd
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aa356d74d7
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Set data for executing attacks.
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2019-11-24 11:06:51 +01:00 |
Deukhoofd
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583bde3768
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Adds more script hooks
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2019-11-24 10:34:42 +01:00 |
Deukhoofd
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f6415fba27
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Added more script hooks
continuous-integration/drone/push Build is passing
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2019-11-23 11:53:00 +01:00 |
Deukhoofd
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3488784409
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Furter rework on script hooks, simplifying required logic.
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2019-11-10 14:32:05 +01:00 |
Deukhoofd
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f72fd5f905
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Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00 |
Deukhoofd
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96d1b6251f
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Implements OnSecondaryEffect script hook
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2019-11-09 13:09:39 +01:00 |
Deukhoofd
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aca3359c98
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Fixed compile error in OnAfterHits script hook.
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2019-11-09 12:57:12 +01:00 |
Deukhoofd
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658672a246
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More handling of script hooks.
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2019-11-09 12:55:48 +01:00 |
Deukhoofd
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ee14efe22e
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Implemented better script handling.
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2019-11-09 12:15:45 +01:00 |
Deukhoofd
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c3bfbb569e
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Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00 |
Deukhoofd
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beac87f981
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Reset choices on side when executing turn.
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2019-11-06 18:06:48 +01:00 |
Deukhoofd
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5fc2bf564a
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Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
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2019-11-06 18:04:00 +01:00 |
Deukhoofd
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2ecc5cfccd
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Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00 |
Deukhoofd
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1848d7b617
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Implementation of damage calculation.
continuous-integration/drone/push Build was killed
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2019-11-05 14:31:54 +01:00 |
Deukhoofd
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db2a577a85
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Further implementation of types.
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2019-11-05 08:06:12 +01:00 |
Deukhoofd
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b4e08049ce
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Handle executing moves.
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2019-11-03 13:47:50 +01:00 |
Deukhoofd
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fc675efdf5
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More work on basic turn layout.
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2019-11-02 13:57:43 +01:00 |
Deukhoofd
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65f814b006
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Implemented better exceptions
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2019-10-31 13:26:56 +01:00 |
Deukhoofd
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ffba5fb24c
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Basic layout for turn execution
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2019-10-31 13:13:36 +01:00 |
Deukhoofd
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972af35ecf
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Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
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2019-10-31 12:02:23 +01:00 |