Commit Graph
36 Commits
Author SHA1 Message Date
Deukhoofd 87bbae678a Style Fixes
continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-13 12:26:54 +01:00
Deukhoofd e642f374b9 Update to latest Arbutils.
continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-13 12:15:40 +01:00
Deukhoofd 5c39694f19 Overhaul memory model to new Arbutils memory.
continuous-integration/drone/push Build is failing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-12 12:22:48 +01:00
Deukhoofd 53bfbd36c2 Use a precompiled header.
continuous-integration/drone/push Build is failing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-09-25 13:05:15 +02:00
Deukhoofd 5a41208fdb Further clearer error handling.
continuous-integration/drone/push Build is passing
2020-07-31 10:45:20 +02:00
Deukhoofd f50f76e993 Move priority scripthook to more sensible place in turn flow.
continuous-integration/drone/push Build is passing
2020-06-20 19:51:34 +02:00
Deukhoofd b3366f7b58 Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
Deukhoofd 657d646fda Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
Deukhoofd e4b9550efa Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
Deukhoofd ff181204ae Make LearnedAttack of Creature a smart pointer.
continuous-integration/drone/push Build is passing
2020-05-31 17:26:39 +02:00
Deukhoofd a7069a5960 Ensure Attack script is deleted when not taken by ExecutingAttack.
continuous-integration/drone/push Build is passing
2020-05-29 20:05:05 +02:00
Deukhoofd 25f65eb47b Update to newer Arbutils version.
continuous-integration/drone/push Build is passing
2020-05-26 18:31:06 +02:00
Deukhoofd aba56d2fdd Make Attack secondary effect a unique_ptr.
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2020-05-26 14:41:43 +02:00
Deukhoofd 734d056449 Performance improvement for collecting scripts, by reserving size in ScriptSource.
continuous-integration/drone/push Build is passing
2020-04-25 11:33:25 +02:00
Deukhoofd dd668f2b1c Cleanup of ScriptAggregator class.
continuous-integration/drone/push Build is passing
2020-04-23 23:23:58 +02:00
Deukhoofd 742d0c772c Handling for tie breaking
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2020-04-22 23:09:54 +02:00
Deukhoofd 5ac2b7b3c9 Turn SecondaryEffect class into pointer type, owned by AttackData.
continuous-integration/drone/push Build is passing
2020-04-10 22:17:48 +02:00
Deukhoofd 1537a5f316 Initialize script with move effect parameters.
continuous-integration/drone/push Build is passing
2020-04-10 17:18:19 +02:00
Deukhoofd 340520e0e3 Reworks attack scripts to handle effect chance and effect name through data files.
continuous-integration/drone/push Build is passing
2020-04-06 12:02:29 +02:00
Deukhoofd 7ce3e6940d Rework for C Interfaces to handle exceptions a bit better.
continuous-integration/drone/push Build is passing
2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd Replace most collections with Arbutils collections for more safety.
continuous-integration/drone/push Build is passing
2020-03-22 19:21:40 +01:00
Deukhoofd 899e432271 Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd 5672f2d2a7 Support for attack when other attacks can't be used in MiscLibrary.
continuous-integration/drone/push Build is failing
2020-03-12 11:15:00 +01:00
Deukhoofd 7435a2a678 Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
Deukhoofd 6ba708ad12 Implements running from battle.
continuous-integration/drone/push Build is passing
2019-12-15 11:52:10 +01:00
Deukhoofd c25d7b865e Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
Deukhoofd 6f32d1245b Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd aa356d74d7 Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd fc675efdf5 More work on basic turn layout.
continuous-integration/drone/push Build is passing
2019-11-02 13:57:43 +01:00
Deukhoofd 42c1623985 Fully handle turn ordering
continuous-integration/drone/push Build is passing
2019-10-31 12:31:31 +01:00
Deukhoofd 972af35ecf Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
2019-10-31 12:02:23 +01:00
Deukhoofd 99315174a8 Initial support for setting battle choices.
continuous-integration/drone/push Build is failing
2019-10-29 11:19:25 +01:00