36 Commits

Author SHA1 Message Date
87bbae678a
Style Fixes
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-13 12:26:54 +01:00
e642f374b9
Update to latest Arbutils.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-13 12:15:40 +01:00
5c39694f19
Overhaul memory model to new Arbutils memory.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-12 12:22:48 +01:00
53bfbd36c2
Use a precompiled header.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-09-25 13:05:15 +02:00
5a41208fdb
Further clearer error handling.
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2020-07-31 10:45:20 +02:00
f50f76e993
Move priority scripthook to more sensible place in turn flow.
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2020-06-20 19:51:34 +02:00
b3366f7b58
Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
a7069a5960
Ensure Attack script is deleted when not taken by ExecutingAttack.
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2020-05-29 20:05:05 +02:00
25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
aba56d2fdd
Make Attack secondary effect a unique_ptr.
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2020-05-26 14:41:43 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
1537a5f316
Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
972af35ecf
Initial support for ordering choices and getting them ready for execution.
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2019-10-31 12:02:23 +01:00
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00