5fd8abb3a8
Reworks ScriptSources so we can get individual scripts on a source. Fixed OnEndTurn making no sense.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-10-29 19:31:08 +02:00
987f60ee85
Clear scripts from creature when a battle is cleared from it.
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continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-01-15 16:31:47 +01:00
dba1275813
Move ScriptIterator reset to get call instead of inside Macro.
continuous-integration/drone/push Build is failing
2020-06-02 13:21:23 +02:00
25f65eb47b
Update to newer Arbutils version.
continuous-integration/drone/push Build is passing
2020-05-26 18:31:06 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
continuous-integration/drone/push Build is passing
2020-04-25 11:33:25 +02:00
dd668f2b1c
Cleanup of ScriptAggregator class.
continuous-integration/drone/push Build is passing
2020-04-23 23:23:58 +02:00
3a11bba913
Rework ScriptAggregator so it only needs to be created once, and can then be reset.
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2020-04-23 19:57:45 +02:00
27288563cd
Replace most collections with Arbutils collections for more safety.
continuous-integration/drone/push Build is passing
2020-03-22 19:21:40 +01:00
da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00