Deukhoofd
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88eda6ef94
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Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00 |
Deukhoofd
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7ce3e6940d
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Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00 |
Deukhoofd
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27288563cd
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Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00 |
Deukhoofd
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ce2fc320bd
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Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00 |
Deukhoofd
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5a05a2f4d3
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Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00 |
Deukhoofd
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428b318baf
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Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00 |
Deukhoofd
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3802587313
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Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00 |
Deukhoofd
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65f054bfab
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Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00 |
Deukhoofd
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e45a36d78e
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Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00 |
Deukhoofd
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c25d7b865e
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Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00 |
Deukhoofd
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a8730d983f
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Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00 |
Deukhoofd
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fd16152121
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Make scriptset return scripts in order of insertion, unit tests for ScriptSource
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2019-11-12 18:38:09 +01:00 |
Deukhoofd
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3488784409
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Furter rework on script hooks, simplifying required logic.
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2019-11-10 14:32:05 +01:00 |
Deukhoofd
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ee14efe22e
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Implemented better script handling.
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2019-11-09 12:15:45 +01:00 |
Deukhoofd
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c3bfbb569e
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Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00 |