20 Commits

Author SHA1 Message Date
5ac2b7b3c9
Turn SecondaryEffect class into pointer type, owned by AttackData.
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2020-04-10 22:17:48 +02:00
1537a5f316
Initialize script with move effect parameters.
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2020-04-10 17:18:19 +02:00
340520e0e3
Reworks attack scripts to handle effect chance and effect name through data files.
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2020-04-06 12:02:29 +02:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
5672f2d2a7
Support for attack when other attacks can't be used in MiscLibrary.
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2020-03-12 11:15:00 +01:00
7435a2a678
Turnchoices C Interface.
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2020-03-11 12:22:13 +01:00
6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
972af35ecf
Initial support for ordering choices and getting them ready for execution.
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2019-10-31 12:02:23 +01:00
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00