Commit Graph

126 Commits

Author SHA1 Message Date
Deukhoofd 57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing Details
2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing Details
2019-12-05 12:56:41 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing Details
2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782
Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing Details
2019-11-24 11:06:51 +01:00
Deukhoofd 583bde3768
Adds more script hooks 2019-11-24 10:34:42 +01:00
Deukhoofd f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing Details
2019-11-23 11:53:00 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing Details
2019-11-09 13:18:45 +01:00
Deukhoofd 96d1b6251f Implements OnSecondaryEffect script hook 2019-11-09 13:09:39 +01:00
Deukhoofd aca3359c98 Fixed compile error in OnAfterHits script hook. 2019-11-09 12:57:12 +01:00
Deukhoofd 658672a246 More handling of script hooks. 2019-11-09 12:55:48 +01:00
Deukhoofd ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
Deukhoofd c3bfbb569e Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing Details
2019-11-08 18:45:43 +01:00
Deukhoofd beac87f981 Reset choices on side when executing turn. 2019-11-06 18:06:48 +01:00
Deukhoofd 5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
Deukhoofd 2ecc5cfccd Implements critical calculation, fixes some library pointers being unset, causing segfaults.
continuous-integration/drone/push Build is failing Details
2019-11-05 17:42:45 +01:00
Deukhoofd 1848d7b617 Implementation of damage calculation.
continuous-integration/drone/push Build was killed Details
2019-11-05 14:31:54 +01:00
Deukhoofd db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
Deukhoofd b4e08049ce
Handle executing moves.
continuous-integration/drone/push Build is passing Details
2019-11-03 13:47:50 +01:00
Deukhoofd fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing Details
2019-11-02 13:57:43 +01:00
Deukhoofd 65f814b006
Implemented better exceptions
continuous-integration/drone/push Build is failing Details
2019-10-31 13:26:56 +01:00
Deukhoofd ffba5fb24c
Basic layout for turn execution 2019-10-31 13:13:36 +01:00
Deukhoofd 42c1623985
Fully handle turn ordering
continuous-integration/drone/push Build is passing Details
2019-10-31 12:31:31 +01:00
Deukhoofd 972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing Details
2019-10-31 12:02:23 +01:00