Commit Graph

19 Commits

Author SHA1 Message Date
1ef50fd3a6 Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
25f65eb47b Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
734d056449 Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
dd668f2b1c Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
88eda6ef94 Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00
7ce3e6940d Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
ce2fc320bd Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
428b318baf Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
a8730d983f Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
c3bfbb569e Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00