Deukhoofd
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beac87f981
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Reset choices on side when executing turn.
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2019-11-06 18:06:48 +01:00 |
Deukhoofd
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5fc2bf564a
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Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
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2019-11-06 18:04:00 +01:00 |
Deukhoofd
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2ecc5cfccd
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Implements critical calculation, fixes some library pointers being unset, causing segfaults.
continuous-integration/drone/push Build is failing
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2019-11-05 17:42:45 +01:00 |
Deukhoofd
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1848d7b617
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Implementation of damage calculation.
continuous-integration/drone/push Build was killed
Details
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2019-11-05 14:31:54 +01:00 |
Deukhoofd
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db2a577a85
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Further implementation of types.
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2019-11-05 08:06:12 +01:00 |
Deukhoofd
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b4e08049ce
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Handle executing moves.
continuous-integration/drone/push Build is passing
Details
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2019-11-03 13:47:50 +01:00 |
Deukhoofd
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fc675efdf5
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More work on basic turn layout.
continuous-integration/drone/push Build is passing
Details
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2019-11-02 13:57:43 +01:00 |
Deukhoofd
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65f814b006
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Implemented better exceptions
continuous-integration/drone/push Build is failing
Details
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2019-10-31 13:26:56 +01:00 |
Deukhoofd
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ffba5fb24c
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Basic layout for turn execution
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2019-10-31 13:13:36 +01:00 |
Deukhoofd
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972af35ecf
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Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
Details
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2019-10-31 12:02:23 +01:00 |