Adds helper function to get last damage event on a creature.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2021-10-23 17:08:54 +02:00
parent 20b53833c4
commit ff67ab9e00
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
3 changed files with 23 additions and 2 deletions

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@ -10,6 +10,11 @@ export const HistoryElement* CreatureLib_HistoryHandler_GetLastUsedAttack(const
return p->GetLastUsedAttack().GetValue();
}
export const HistoryElement* CreatureLib_HistoryHandler_GetLastDamageOnTarget(const HistoryHolder* p,
const Creature* c) {
return p->GetLastDamageOnTarget(c).GetValue();
}
export HistoryElementKind CreatureLib_HistoryElement_GetKind(const HistoryElement* p) { return p->GetKind(); }
export const HistoryElement* CreatureLib_HistoryElement_GetPrevious(const HistoryElement* p) {
return p->GetPrevious().GetValue();

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@ -1,5 +1,6 @@
#ifndef CREATURELIB_DAMAGEHISTORY_HPP
#define CREATURELIB_DAMAGEHISTORY_HPP
#include "../../Models/DamageSource.hpp"
#include "HistoryElement.hpp"
namespace CreatureLib::Battling {

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@ -2,6 +2,7 @@
#define CREATURELIB_HISTORYHOLDER_HPP
#include "../../Library/Exceptions/CreatureException.hpp"
#include "HistoryElements/DamageHistory.hpp"
#include "HistoryElements/HistoryElement.hpp"
template <class T>
@ -26,15 +27,29 @@ namespace CreatureLib::Battling {
[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement> GetTopElement() const noexcept { return _top; }
ArbUt::OptionalBorrowedPtr<const HistoryElement> GetLastUsedAttack() const noexcept {
[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement> GetLastUsedAttack() const noexcept {
const auto* c = _top;
while (c != nullptr) {
if (c->GetKind() == HistoryElementKind::AttackUse)
if (c->GetKind() == HistoryElementKind::AttackUse) {
return c;
}
c = c->GetPrevious();
}
return {};
}
[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement>
GetLastDamageOnTarget(const ArbUt::BorrowedPtr<const Creature>& creature) const noexcept {
ArbUt::OptionalBorrowedPtr<const HistoryElement> c = _top;
while (c.HasValue()) {
if (c.GetValue()->GetKind() == HistoryElementKind::Damage &&
c.ForceAs<const DamageHistory>().GetValue()->GetTarget() == creature) {
return c;
}
c = c.GetValue()->GetPrevious();
}
return {};
}
};
}