Cleans up HistoryHolder to be a lot less complicated (although possibly a bit slower), adds DamageHistory.
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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1ed57e51af
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20b53833c4
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@ -4,19 +4,15 @@
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using namespace CreatureLib::Battling;
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export const HistoryElement* CreatureLib_HistoryHandler_GetTopElement(const HistoryHolder* p) {
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return p->GetTopElement().GetRaw();
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return p->GetTopElement().GetValue();
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}
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export const HistoryElement* CreatureLib_HistoryHandler_GetLastUsedAttack(const HistoryHolder* p) {
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auto res = p->GetLastUsedAttack();
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if (res.has_value()) {
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return res.value();
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}
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return nullptr;
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return p->GetLastUsedAttack().GetValue();
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}
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export HistoryElementKind CreatureLib_HistoryElement_GetKind(const HistoryElement* p) { return p->GetKind(); }
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export const HistoryElement* CreatureLib_HistoryElement_GetPrevious(const HistoryElement* p) {
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return p->GetPrevious().GetRaw();
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return p->GetPrevious().GetValue();
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}
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export const ExecutingAttack* CreatureLib_AttackUseHistory_GetAttack(const AttackUseHistory* p) {
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@ -1,5 +1,5 @@
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#ifndef CREATURELIB_HISTORYELEMENTKIND_HPP
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#define CREATURELIB_HISTORYELEMENTKIND_HPP
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ENUM(HistoryElementKind, uint8_t, AttackUse)
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ENUM(HistoryElementKind, uint8_t, AttackUse, Damage)
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#endif // CREATURELIB_HISTORYELEMENTKIND_HPP
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@ -7,17 +7,14 @@ namespace CreatureLib::Battling {
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class AttackUseHistory final : public HistoryElement {
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std::unique_ptr<const ExecutingAttack> _attack;
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protected:
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void Clear() override {
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public:
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AttackUseHistory(u32 turn, const ExecutingAttack* attack) : HistoryElement(turn), _attack(attack) {}
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~AttackUseHistory() {
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if (_attack != nullptr) {
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_attack.reset();
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}
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HistoryElement::Clear();
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}
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public:
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AttackUseHistory(const ExecutingAttack* attack) : _attack(attack) {}
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HistoryElementKind GetKind() const noexcept override { return HistoryElementKind::AttackUse; }
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ArbUt::BorrowedPtr<const ExecutingAttack> GetAttack() const noexcept { return _attack; }
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};
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@ -0,0 +1,24 @@
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#ifndef CREATURELIB_DAMAGEHISTORY_HPP
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#define CREATURELIB_DAMAGEHISTORY_HPP
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#include "HistoryElement.hpp"
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namespace CreatureLib::Battling {
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class DamageHistory final : public HistoryElement {
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ArbUt::BorrowedPtr<CreatureLib::Battling::Creature> _target;
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u32 _amount;
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DamageSource _source;
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public:
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DamageHistory(u32 turn, ArbUt::BorrowedPtr<CreatureLib::Battling::Creature> target, u32 amount,
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DamageSource source)
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: HistoryElement(turn), _target(target), _amount(amount), _source(source) {}
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HistoryElementKind GetKind() const noexcept override { return HistoryElementKind::Damage; }
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inline ArbUt::BorrowedPtr<CreatureLib::Battling::Creature> GetTarget() const noexcept { return _target; }
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inline u32 GetAmount() const noexcept { return _amount; }
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inline DamageSource GetDamageSource() const noexcept { return _source; }
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};
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}
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#endif // CREATURELIB_DAMAGEHISTORY_HPP
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@ -5,25 +5,23 @@
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namespace CreatureLib::Battling {
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class HistoryElement {
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friend class HistoryHolder;
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u8* _previousOffset = nullptr;
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protected:
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virtual void Clear() {
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if (_previousOffset != nullptr) {
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GetPrevious()->Clear();
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}
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}
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ArbUt::OptionalUniquePtr<HistoryElement> _previous;
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u32 _turnNumber;
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public:
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virtual HistoryElementKind GetKind() const noexcept = 0;
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ArbUt::BorrowedPtr<const HistoryElement> GetPrevious() const noexcept {
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return reinterpret_cast<HistoryElement*>((u8*)this - _previousOffset);
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HistoryElement(u32 turn) : _turnNumber(turn) {}
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virtual ~HistoryElement() {}
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[[nodiscard]] virtual HistoryElementKind GetKind() const noexcept = 0;
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[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement> GetPrevious() const noexcept {
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return _previous.GetValue();
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}
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ArbUt::BorrowedPtr<HistoryElement> GetPrevious() noexcept {
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return reinterpret_cast<HistoryElement*>((u8*)this - _previousOffset);
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}
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ArbUt::OptionalBorrowedPtr<HistoryElement> GetPrevious() noexcept { return _previous.GetValue(); }
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void SetPrevious(HistoryElement* el) noexcept { _previous = el; }
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inline u32 GetTurnNumber() const noexcept { return _turnNumber; }
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};
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}
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@ -9,56 +9,24 @@ concept HistoryElementType = std::is_base_of<CreatureLib::Battling::HistoryEleme
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namespace CreatureLib::Battling {
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class HistoryHolder {
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size_t _offset;
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size_t _capacity;
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u8* _memory = nullptr;
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HistoryElement* _top = nullptr;
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static constexpr size_t initialSize = 2048;
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static constexpr size_t stepSize = 1024;
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public:
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HistoryHolder() : _offset(0), _capacity(2048) {
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auto ptr = malloc(_capacity);
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if (ptr == nullptr) {
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THROW("Out of memory.");
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}
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_memory = static_cast<u8*>(ptr);
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}
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HistoryHolder() {}
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HistoryHolder(const HistoryHolder&) = delete;
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HistoryHolder& operator=(const HistoryHolder&) = delete;
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~HistoryHolder() {
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if (_top != nullptr)
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_top->Clear();
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free(_memory);
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}
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void Resize() {
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_capacity += stepSize;
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auto newPtr = realloc(_memory, _capacity);
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if (newPtr == nullptr) {
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THROW("Out of memory.");
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}
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_memory = static_cast<u8*>(newPtr);
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}
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virtual ~HistoryHolder() { delete _top; }
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template <HistoryElementType T, class... parameters> void Register(parameters... args) {
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if (_offset + sizeof(T) >= _capacity) {
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Resize();
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}
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u8* ptr = _memory + _offset;
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T* element = new (ptr) T(args...);
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_offset += sizeof(T);
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if (_top != nullptr) {
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element->_previousOffset = (u8*)sizeof(T);
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}
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_top = element;
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auto* prev = _top;
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_top = new T(args...);
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_top->SetPrevious(prev);
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}
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ArbUt::BorrowedPtr<const HistoryElement> GetTopElement() const noexcept { return _top; }
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[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement> GetTopElement() const noexcept { return _top; }
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std::optional<ArbUt::BorrowedPtr<const HistoryElement>> GetLastUsedAttack() const noexcept {
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ArbUt::OptionalBorrowedPtr<const HistoryElement> GetLastUsedAttack() const noexcept {
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const auto* c = _top;
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while (c != nullptr) {
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if (c->GetKind() == HistoryElementKind::AttackUse)
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@ -112,7 +112,7 @@ namespace CreatureLib::Battling {
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const EventHook& GetEventHook() const noexcept { return _eventHook; }
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template <HistoryElementType T, class... parameters> void RegisterHistoryElement(parameters... args) {
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try_creature(this->_historyHolder.Register<T>(args...);
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try_creature(this->_historyHolder.Register<T>(this->GetCurrentTurn(), args...);
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, "Exception occurred during history element registration.");
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}
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const HistoryHolder& GetHistory() const noexcept { return _historyHolder; }
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@ -1,6 +1,7 @@
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#include "Creature.hpp"
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#include <utility>
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#include "../EventHooks/EventDataClasses.hpp"
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#include "../History/HistoryElements/DamageHistory.hpp"
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#include "../Models/Battle.hpp"
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#include "../ScriptHandling/ScriptMacros.hpp"
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@ -176,6 +177,7 @@ namespace CreatureLib::Battling {
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auto battle = this->GetBattle();
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if (battle.HasValue()) {
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battle.GetValue()->TriggerEventListener<DamageEvent>(this, source, _currentHealth, newHealth);
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battle.GetValue()->RegisterHistoryElement<DamageHistory>(this, damage, source);
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}
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_currentHealth = newHealth;
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