Added Creature C Interface, misc fixes and changes for Creature.
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@ -0,0 +1,111 @@
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#include "../../src/Battling/Models/Creature.hpp"
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#define export extern "C"
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using namespace CreatureLib::Battling;
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using ConstString = Arbutils::CaseInsensitiveConstString;
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export Creature* CreatureLib_Creature_Construct(const BattleLibrary* library,
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const CreatureLib::Library::CreatureSpecies* species,
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const CreatureLib::Library::SpeciesVariant* variant, uint8_t level,
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uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
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uint8_t coloring, const CreatureLib::Library::Item* heldItem,
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std::string nickname, bool secretTalent, const uint8_t talent,
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LearnedAttack* attacks[], size_t attacksNum) {
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auto attacksVec = std::vector<LearnedAttack*>(attacks, attacks + attacksNum);
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return new Creature(library, species, variant, level, experience, uid, gender, coloring, heldItem, nickname,
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CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec);
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};
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export void CreatureLib_Creature_Destruct(const Creature* p) { delete p; }
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#define SIMPLE_GET_FUNC(type, name, returnType) \
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export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
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SIMPLE_GET_FUNC(Creature, GetSpecies, const CreatureLib::Library::CreatureSpecies*);
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SIMPLE_GET_FUNC(Creature, GetVariant, const CreatureLib::Library::SpeciesVariant*);
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SIMPLE_GET_FUNC(Creature, GetLevel, uint8_t);
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SIMPLE_GET_FUNC(Creature, GetExperience, uint32_t);
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SIMPLE_GET_FUNC(Creature, GetGender, CreatureLib::Library::Gender);
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SIMPLE_GET_FUNC(Creature, GetColoring, uint8_t);
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export bool CreatureLib_Creature_HasHeldItem(const Creature* p, const char* name) {
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return p->HasHeldItem(ConstString(name));
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}
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export bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, uint32_t hash) { return p->HasHeldItem(hash); }
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SIMPLE_GET_FUNC(Creature, GetHeldItem, const CreatureLib::Library::Item*);
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export void CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
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return p->SetHeldItem(ConstString(name));
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}
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export void CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { return p->SetHeldItem(hash); }
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export void CreatureLib_Creature_SetHeldItemFromItem(Creature* p, const CreatureLib::Library::Item* item) {
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return p->SetHeldItem(item);
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}
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SIMPLE_GET_FUNC(Creature, GetCurrentHealth, uint32_t);
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SIMPLE_GET_FUNC(Creature, GetBattle, Battle*);
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SIMPLE_GET_FUNC(Creature, GetBattleSide, BattleSide*);
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SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool);
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export const char* CreatureLib_Creature_GetNickname(Creature* p) { return p->GetNickname().c_str(); }
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export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTypes().size(); }
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) {
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return p->ChangeLevelBy(level);
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}
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export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source){
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p->Damage(damage, source);
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}
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export void CreatureLib_Creature_Heal(Creature* p, uint32_t health){
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p->Heal(health);
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}
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export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent){
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p->OverrideActiveTalent(ConstString(talent));
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}
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export void CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
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return p->AddExperience(experience);
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}
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export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) {
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return p->ClearVolatileScripts();
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}
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export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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return p->AddVolatileScript(ConstString(scriptName));
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}
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export void CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) {
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return p->AddVolatileScript(script);
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}
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export void CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
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return p->RemoveVolatileScript(ConstString(scriptName));
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}
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export void CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* script) {
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return p->RemoveVolatileScript(script);
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}
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export bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) {
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return p->HasVolatileScript(ConstString(scriptName));
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}
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export size_t CreatureLib_Creature_GetAttacksCount(Creature* p) { return p->GetAttacks().size(); }
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export LearnedAttack** CreatureLib_Creature_GetAttacks(Creature* p) { return p->GetAttacks().data(); }
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SIMPLE_GET_FUNC(Creature, GetDisplaySpecies, const CreatureLib::Library::CreatureSpecies*);
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SIMPLE_GET_FUNC(Creature, GetDisplayVariant, const CreatureLib::Library::SpeciesVariant*);
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export void CreatureLib_Creature_SetDisplaySpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species) {
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return p->SetDisplaySpecies(species);
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}
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export void CreatureLib_Creature_SetDisplayVariant(Creature* p, const CreatureLib::Library::SpeciesVariant* variant) {
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return p->SetDisplayVariant(variant);
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}
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export void CreatureLib_Creature_ChangeStatBoost(Creature* p, CreatureLib::Core::Statistic stat, int8_t diffAmount){
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p->ChangeStatBoost(stat, diffAmount);
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}
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export uint32_t CreatureLib_Creature_GetFlatStat(Creature* p, CreatureLib::Core::Statistic stat){
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return p->GetFlatStat(stat);
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}
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export uint32_t CreatureLib_Creature_GetBoostedStat(Creature* p, CreatureLib::Core::Statistic stat){
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return p->GetBoostedStat(stat);
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}
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export uint32_t CreatureLib_Creature_GetBaseStat(Creature* p, CreatureLib::Core::Statistic stat){
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return p->GetBaseStat(stat);
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}
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export int8_t CreatureLib_Creature_GetStatBoost(Creature* p, CreatureLib::Core::Statistic stat){
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return p->GetStatBoost(stat);
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}
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#undef SIMPLE_GET_FUNC
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@ -34,7 +34,7 @@ Creature* CreateCreature::Create() {
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auto rand = Arbutils::Random();
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auto rand = Arbutils::Random();
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auto species = this->_library->GetSpeciesLibrary()->Get(this->_species);
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auto species = this->_library->GetSpeciesLibrary()->Get(this->_species);
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auto variant = species->GetVariant(this->_variant);
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auto variant = species->GetVariant(this->_variant);
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TalentIndex talent;
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Library::TalentIndex talent;
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if (this->_talent.Empty()) {
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if (this->_talent.Empty()) {
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talent = variant->GetRandomTalent(&rand);
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talent = variant->GetRandomTalent(&rand);
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} else {
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} else {
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@ -54,8 +54,7 @@ Creature* CreateCreature::Create() {
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throw CreatureException("Invalid held item.");
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throw CreatureException("Invalid held item.");
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}
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}
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}
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}
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// FIXME: implement experience
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auto experience = _library->GetGrowthRateLibrary()->CalculateExperience(species->GetGrowthRate(), _level);
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auto experience = 0;
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auto attacks = std::vector<LearnedAttack*>(_attacks.size());
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auto attacks = std::vector<LearnedAttack*>(_attacks.size());
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for (size_t i = 0; i < attacks.size(); i++) {
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for (size_t i = 0; i < attacks.size(); i++) {
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@ -9,7 +9,8 @@ using namespace CreatureLib;
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Battling::Creature::Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
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Battling::Creature::Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
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Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
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std::string nickname, const TalentIndex& talent, std::vector<LearnedAttack*> attacks)
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std::string nickname, const Library::TalentIndex& talent,
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std::vector<LearnedAttack*> attacks)
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: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
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: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
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_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
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_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
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_talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
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_talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
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@ -20,8 +21,9 @@ Battling::Creature::Creature(const BattleLibrary* library, const Library::Creatu
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}
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}
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}
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}
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void Battling::Creature::ChangeLevel(int8_t amount) {
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void Battling::Creature::ChangeLevelBy(int8_t amount) {
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this->_level += amount;
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this->_level += amount;
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_experience = _library->GetGrowthRateLibrary()->CalculateExperience(_species->GetGrowthRate(), _level);
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RecalculateFlatStats();
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RecalculateFlatStats();
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}
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}
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@ -176,13 +178,21 @@ const Library::SpeciesVariant* Battling::Creature::GetDisplayVariant() const {
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variant = _variant;
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variant = _variant;
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return variant;
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return variant;
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}
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}
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void Battling::Creature::SetHeldItem(const Arbutils::CaseInsensitiveConstString& itemName) {
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void Battling::Creature::SetHeldItem(const ConstString& itemName) {
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const Library::Item* item;
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const Library::Item* item;
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if (!_library->GetItemLibrary()->TryGet(itemName, item)) {
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if (!_library->GetItemLibrary()->TryGet(itemName, item)) {
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throw CreatureException("Item not found.");
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throw CreatureException("Item not found.");
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}
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}
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_heldItem = item;
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_heldItem = item;
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}
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}
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void Battling::Creature::SetHeldItem(uint32_t itemNameHash) {
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const Library::Item* item;
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if (!_library->GetItemLibrary()->TryGet(itemNameHash, item)) {
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throw CreatureException("Item not found.");
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}
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_heldItem = item;
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}
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void Battling::Creature::AddVolatileScript(const ConstString& name) {
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void Battling::Creature::AddVolatileScript(const ConstString& name) {
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auto script = _volatile.Get(name);
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auto script = _volatile.Get(name);
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if (script != nullptr) {
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if (script != nullptr) {
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@ -196,4 +206,4 @@ void Battling::Creature::AddVolatileScript(const ConstString& name) {
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void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
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void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
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void Battling::Creature::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
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void Battling::Creature::RemoveVolatileScript(const ConstString& name) { _volatile.Remove(name); }
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void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
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void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
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void Battling::Creature::HasVolatileScript(const ConstString& name) const { _volatile.Has(name); }
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bool Battling::Creature::HasVolatileScript(const ConstString& name) const { return _volatile.Has(name); }
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@ -42,7 +42,7 @@ namespace CreatureLib::Battling {
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bool _onBattleField = false;
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bool _onBattleField = false;
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std::string _nickname = "";
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std::string _nickname = "";
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TalentIndex _talentIndex;
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CreatureLib::Library::TalentIndex _talentIndex;
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Script* _activeTalent = nullptr;
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Script* _activeTalent = nullptr;
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bool _hasOverridenTalent;
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bool _hasOverridenTalent;
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@ -61,7 +61,7 @@ namespace CreatureLib::Battling {
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Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
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Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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Library::Gender gender, uint8_t coloring, const Library::Item* heldItem, std::string nickname,
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Library::Gender gender, uint8_t coloring, const Library::Item* heldItem, std::string nickname,
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const TalentIndex& talent, std::vector<LearnedAttack*> attacks);
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const Library::TalentIndex& talent, std::vector<LearnedAttack*> attacks);
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virtual ~Creature() {
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virtual ~Creature() {
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for (auto attack : _attacks) {
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for (auto attack : _attacks) {
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@ -82,11 +82,15 @@ namespace CreatureLib::Battling {
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inline uint32_t GetExperience() const { return _experience; }
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inline uint32_t GetExperience() const { return _experience; }
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inline Library::Gender GetGender() const { return _gender; }
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inline Library::Gender GetGender() const { return _gender; }
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inline uint8_t GetColoring() const { return _coloring; }
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inline uint8_t GetColoring() const { return _coloring; }
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inline const bool HasHeldItem(const std::string& name) const {
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inline bool HasHeldItem(const ConstString& name) const {
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return _heldItem != nullptr && _heldItem->GetName() == name;
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return _heldItem != nullptr && _heldItem->GetName() == name;
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}
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}
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inline bool HasHeldItem(uint32_t nameHash) const {
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return _heldItem != nullptr && _heldItem->GetName() == nameHash;
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}
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inline const Library::Item* GetHeldItem() const { return _heldItem; }
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inline const Library::Item* GetHeldItem() const { return _heldItem; }
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void SetHeldItem(const Arbutils::CaseInsensitiveConstString& itemName);
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void SetHeldItem(const ConstString& itemName);
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void SetHeldItem(uint32_t itemNameHash);
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inline void SetHeldItem(const Library::Item* item) { _heldItem = item; };
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inline void SetHeldItem(const Library::Item* item) { _heldItem = item; };
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inline uint32_t GetCurrentHealth() const { return _currentHealth; }
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inline uint32_t GetCurrentHealth() const { return _currentHealth; }
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@ -105,7 +109,7 @@ namespace CreatureLib::Battling {
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[[nodiscard]] bool HasType(uint8_t type) const;
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[[nodiscard]] bool HasType(uint8_t type) const;
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uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
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uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
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void ChangeLevel(int8_t amount);
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void ChangeLevelBy(int8_t amount);
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void Damage(uint32_t damage, DamageSource source);
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void Damage(uint32_t damage, DamageSource source);
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void Heal(uint32_t amount);
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void Heal(uint32_t amount);
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void OverrideActiveTalent(const ConstString& talent);
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void OverrideActiveTalent(const ConstString& talent);
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void AddVolatileScript(Script* script);
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void AddVolatileScript(Script* script);
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void RemoveVolatileScript(const ConstString& name);
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void RemoveVolatileScript(const ConstString& name);
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void RemoveVolatileScript(Script* script);
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void RemoveVolatileScript(Script* script);
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void HasVolatileScript(const ConstString& name) const;
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bool HasVolatileScript(const ConstString& name) const;
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std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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const Library::CreatureSpecies* GetDisplaySpecies() const;
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const Library::CreatureSpecies* GetDisplaySpecies() const;
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const Library::SpeciesVariant* GetDisplayVariant() const;
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const Library::SpeciesVariant* GetDisplayVariant() const;
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const void SetDisplaySpecies(Library::CreatureSpecies* species) { _displaySpecies = species; }
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const void SetDisplaySpecies(const Library::CreatureSpecies* species) { _displaySpecies = species; }
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const void SetDisplayVariant(Library::SpeciesVariant* variant) { _displayVariant = variant; };
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const void SetDisplayVariant(const Library::SpeciesVariant* variant) { _displayVariant = variant; };
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// region Stat APIs
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// region Stat APIs
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@ -12,7 +12,8 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::S
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return _baseStatistics.GetStat(stat);
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return _baseStatistics.GetStat(stat);
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}
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}
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const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
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const CreatureLib::Library::TalentIndex
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CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
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for (size_t i = 0; i < _talents.size(); i++) {
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for (size_t i = 0; i < _talents.size(); i++) {
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if (_talents.at(i) == talent) {
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if (_talents.at(i) == talent) {
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return TalentIndex(false, i);
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return TalentIndex(false, i);
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@ -26,7 +27,7 @@ const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const Con
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throw CreatureException("The given talent is not a valid talent for this creature.");
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throw CreatureException("The given talent is not a valid talent for this creature.");
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}
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}
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TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
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CreatureLib::Library::TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
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return TalentIndex(false, rand->Get(_talents.size()));
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return TalentIndex(false, rand->Get(_talents.size()));
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}
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}
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@ -2,15 +2,17 @@
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#define CREATURELIB_TALENTINDEX_HPP
|
#define CREATURELIB_TALENTINDEX_HPP
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
class TalentIndex {
|
namespace CreatureLib::Library {
|
||||||
bool _secret;
|
class TalentIndex {
|
||||||
uint8_t _index;
|
bool _secret;
|
||||||
|
uint8_t _index;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TalentIndex() : _secret(false), _index(0){};
|
TalentIndex() : _secret(false), _index(0){};
|
||||||
TalentIndex(bool secret, uint8_t index) : _secret(secret), _index(index) {}
|
TalentIndex(bool secret, uint8_t index) : _secret(secret), _index(index) {}
|
||||||
constexpr inline bool IsSecret() const { return _secret; }
|
constexpr inline bool IsSecret() const { return _secret; }
|
||||||
constexpr inline bool GetIndex() const { return _index; }
|
constexpr inline bool GetIndex() const { return _index; }
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // CREATURELIB_TALENTINDEX_HPP
|
#endif // CREATURELIB_TALENTINDEX_HPP
|
||||||
|
|
Loading…
Reference in New Issue