Added Creature C Interface, misc fixes and changes for Creature.
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@@ -12,7 +12,8 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::S
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return _baseStatistics.GetStat(stat);
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}
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const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
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const CreatureLib::Library::TalentIndex
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CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
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for (size_t i = 0; i < _talents.size(); i++) {
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if (_talents.at(i) == talent) {
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return TalentIndex(false, i);
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@@ -26,7 +27,7 @@ const TalentIndex CreatureLib::Library::SpeciesVariant::GetTalentIndex(const Con
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throw CreatureException("The given talent is not a valid talent for this creature.");
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}
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TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
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CreatureLib::Library::TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
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return TalentIndex(false, rand->Get(_talents.size()));
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}
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