Move Script ownership to script holder, added OnRemove script hook.
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continuous-integration/drone/push Build is passing
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@ -42,6 +42,7 @@ namespace CreatureLib::Battling {
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for (auto s : _sides) {
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delete s;
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}
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delete _currentTurnQueue;
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}
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[[nodiscard]] const BattleLibrary* GetLibrary() const;
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@ -114,6 +114,8 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
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void Battling::Creature::OverrideActiveTalent(const std::string& talent) {
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_hasOverridenTalent = true;
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_activeTalent->OnRemove();
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delete _activeTalent;
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_overridenTalentName = talent;
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_activeTalent = this->_library->LoadScript(ScriptResolver::ScriptCategory::Talent, talent);
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}
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@ -67,6 +67,8 @@ namespace CreatureLib::Battling {
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for (auto attack : _attacks) {
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delete attack;
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}
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delete _activeTalent;
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delete _status;
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};
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virtual void Initialize() {
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@ -67,7 +67,7 @@ namespace CreatureLib::Battling {
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}
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}
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virtual ~ExecutingAttack() = default;
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virtual ~ExecutingAttack() { delete _script; };
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TargetData& GetAttackDataForTarget(Creature* creature) { return _targets[creature]; }
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@ -22,6 +22,7 @@ namespace CreatureLib::Battling {
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virtual ~Script() = default;
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virtual void Stack(){};
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virtual void OnRemove(){};
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const std::string& GetName() { return _name; }
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@ -11,6 +11,12 @@ namespace CreatureLib::Battling {
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std::unordered_map<std::string, size_t> _lookup;
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public:
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~ScriptSet() {
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for (auto s : _scripts) {
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delete s;
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}
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}
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void Add(Script* script) {
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auto f = _lookup.find(script->GetName());
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if (f != _lookup.end()) {
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@ -24,12 +30,18 @@ namespace CreatureLib::Battling {
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void Remove(const std::string& key) {
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auto find = _lookup.find(key);
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if (find != _lookup.end()) {
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auto script = _scripts[find->second];
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script->OnRemove();
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delete script;
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_scripts.erase(_scripts.begin() + find.operator*().second);
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_lookup.erase(key);
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}
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}
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void Clear() {
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for (auto s : _scripts) {
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delete s;
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}
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_scripts.clear();
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_lookup.clear();
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}
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@ -63,9 +63,6 @@ TEST_CASE("Script Aggregator properly iterates Script Set.", "[Battling, Scripti
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dynamic_cast<TestScript*>(next)->TestMethod(ran);
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}
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CHECK(ran == 3);
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delete script;
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delete script2;
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delete script3;
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}
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TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.", "[Battling, Scripting]") {
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@ -85,8 +82,6 @@ TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.",
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}
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CHECK(ran == 3);
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delete script;
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delete script2;
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delete script3;
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}
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TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.", "[Battling, Scripting]") {
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@ -106,8 +101,6 @@ TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.",
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}
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CHECK(ran == 3);
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delete script;
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delete script2;
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delete script3;
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}
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TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Script.", "[Battling, Scripting]") {
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@ -128,8 +121,6 @@ TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Sc
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}
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CHECK(ran == 4);
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delete script;
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delete script2;
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delete script3;
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delete script4;
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}
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@ -17,7 +17,6 @@ TEST_CASE("Add script to script set", "[Battling, Scripting]") {
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auto s = new Script("foobar");
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set.Add(s);
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REQUIRE(set.Count() == 1);
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delete s;
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}
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TEST_CASE("Add script to script set, then retrieve it", "[Battling, Scripting]") {
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@ -27,7 +26,6 @@ TEST_CASE("Add script to script set, then retrieve it", "[Battling, Scripting]")
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REQUIRE(set.Count() == 1);
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auto get = set.GetIterator()->at(0);
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REQUIRE(get->GetName() == "foobar");
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delete s;
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}
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TEST_CASE("Add two scripts to script set", "[Battling, Scripting]") {
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@ -37,8 +35,6 @@ TEST_CASE("Add two scripts to script set", "[Battling, Scripting]") {
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set.Add(s);
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set.Add(s2);
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REQUIRE(set.Count() == 2);
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delete s;
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delete s2;
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}
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TEST_CASE("Add two scripts to script set, then retrieve them", "[Battling, Scripting]") {
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@ -52,8 +48,6 @@ TEST_CASE("Add two scripts to script set, then retrieve them", "[Battling, Scrip
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auto get2 = set.GetIterator()->at(1);
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REQUIRE(get1->GetName() == "foobar");
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REQUIRE(get2->GetName() == "foobar2");
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delete s;
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delete s2;
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}
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TEST_CASE("Add script to script set, then remove it", "[Battling, Scripting]") {
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@ -65,7 +59,6 @@ TEST_CASE("Add script to script set, then remove it", "[Battling, Scripting]") {
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REQUIRE(set.Count() == 0);
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auto it = set.GetIterator();
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REQUIRE(it->empty());
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delete s;
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}
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TEST_CASE("Add two scripts to script set, then remove them", "[Battling, Scripting]") {
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@ -79,8 +72,6 @@ TEST_CASE("Add two scripts to script set, then remove them", "[Battling, Scripti
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REQUIRE(set.Count() == 1);
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auto it = set.GetIterator();
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REQUIRE(it->at(0)->GetName() == "foobar2");
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delete s;
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delete s2;
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}
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#endif
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@ -74,7 +74,6 @@ TEST_CASE("Script source with single item script set.", "[Battling, Scripting]")
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auto first = scripts.GetNext();
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CHECK(first != nullptr);
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CHECK(first->GetName() == "foobar");
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delete s;
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}
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TEST_CASE("Script source with multiple item script set.", "[Battling, Scripting]") {
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@ -90,8 +89,6 @@ TEST_CASE("Script source with multiple item script set.", "[Battling, Scripting]
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auto second = scripts.GetNext();
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CHECK(second != nullptr);
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CHECK(second->GetName() == "foobar2");
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delete s;
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delete s2;
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}
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#endif
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