Fixes project being completely dirty every build requiring constant full rebuilds and slowing down tooling.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-10-30 14:24:38 +02:00
parent d55b40f3d0
commit e1d8348b2f
33 changed files with 69 additions and 53 deletions

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@@ -1,6 +1,9 @@
#ifndef CREATURELIB_SCRIPT_HPP
#define CREATURELIB_SCRIPT_HPP
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Memory/Memory.hpp>
#include <Arbutils/Misc.hpp>
#include "../../Library/EffectParameter.hpp"
namespace CreatureLib::Battling {

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@@ -1,6 +1,7 @@
#ifndef ITEMUSESCRIPT_HPP
#define ITEMUSESCRIPT_HPP
#include <Arbutils/Collections/List.hpp>
#include "../../Library/EffectParameter.hpp"
namespace CreatureLib::Battling {
class Creature;

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@@ -1,6 +1,7 @@
#ifndef CREATURELIB_SCRIPTRESOLVER_HPP
#define CREATURELIB_SCRIPTRESOLVER_HPP
#include <unordered_set>
#include "../../Library/Items/Item.hpp"
#include "BattleScript.hpp"
#include "ItemUseScript.hpp"

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@@ -1,6 +1,7 @@
#ifndef CREATURELIB_SCRIPTSET_HPP
#define CREATURELIB_SCRIPTSET_HPP
#include <Arbutils/Collections/Dictionary.hpp>
#include <any>
#include "BattleScript.hpp"