Fixes project being completely dirty every build requiring constant full rebuilds and slowing down tooling.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
parent
d55b40f3d0
commit
e1d8348b2f
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@ -60,7 +60,6 @@ endif ()
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file(GLOB_RECURSE LIBRARY_SRC_FILES
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"src/*.cpp" "src/*.hpp" "CInterface/*.cpp" "CInterface/*.hpp")
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add_library(CreatureLib ${LIBTYPE} ${LIBRARY_SRC_FILES})
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target_precompile_headers(CreatureLib PUBLIC src/Precompiled.hxx)
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# If interprocedural optimization is available, apply it
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check_ipo_supported(RESULT IPO_SUPPORTED)
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@ -40,6 +40,8 @@ function(include_arbutils)
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execute_process(COMMAND mkdir -p ${CMAKE_CURRENT_BINARY_DIR}/Arbutils/include)
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execute_process(COMMAND ln -s ${CMAKE_CURRENT_BINARY_DIR}/Arbutils/src/arbutils/src
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${CMAKE_CURRENT_BINARY_DIR}/Arbutils/include/Arbutils)
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execute_process(COMMAND ln -s ${CMAKE_CURRENT_BINARY_DIR}/Arbutils/src/arbutils/extern
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${CMAKE_CURRENT_BINARY_DIR}/Arbutils/include/extern)
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include_directories(${CMAKE_CURRENT_BINARY_DIR}/Arbutils/include)
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@ -1,6 +1,8 @@
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#ifndef CREATURELIB_EVENTDATAKIND_HPP
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#define CREATURELIB_EVENTDATAKIND_HPP
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#include <Arbutils/Enum.hpp>
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namespace CreatureLib::Battling {
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ENUM(EventDataKind, uint8_t, Damage, Heal, Faint, Switch, TurnStart, TurnEnd, ExperienceGain, Miss, DisplayText,
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ChangeSpecies, ChangeVariant, AttackUse, ChangeStatBoost, Fail, Swap, StatusChange)
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@ -1,12 +1,14 @@
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#ifndef CREATURELIB_EVENTHOOK_HPP
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#define CREATURELIB_EVENTHOOK_HPP
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#include <Arbutils/Exception.hpp>
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#include <functional>
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#include <thread>
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#include "../../Library/Exceptions/CreatureException.hpp"
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#include "Events/EventData.hpp"
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template <class T> concept EventDataType = std::is_base_of<CreatureLib::Battling::EventData, T>::value;
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template <class T>
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concept EventDataType = std::is_base_of<CreatureLib::Battling::EventData, T>::value;
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namespace CreatureLib::Battling {
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/// The Event Hook class allows users to write consumers for the battle events, for example to write User Interfaces
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@ -1,6 +1,9 @@
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#ifndef CREATURELIB_EXPERIENCELIBRARY_HPP
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#define CREATURELIB_EXPERIENCELIBRARY_HPP
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#include <Arbutils/Memory/Memory.hpp>
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#include <unordered_set>
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namespace CreatureLib::Battling {
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class Creature;
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@ -1,14 +1,15 @@
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#ifndef CREATURELIB_CREATUREINDEX_HPP
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#define CREATURELIB_CREATUREINDEX_HPP
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#include "../../Defines.hpp"
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namespace CreatureLib::Battling {
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class CreatureIndex {
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uint8_t _side;
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uint8_t _creature;
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u8 _side;
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u8 _creature;
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public:
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CreatureIndex() noexcept : _side(0), _creature(0) {}
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CreatureIndex(uint8_t side, uint8_t creature) noexcept : _side(side), _creature(creature) {}
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CreatureIndex(uint8_t side, u8 creature) noexcept : _side(side), _creature(creature) {}
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uint8_t GetSideIndex() const noexcept { return _side; }
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_LEARNEDATTACK_HPP
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#define CREATURELIB_LEARNEDATTACK_HPP
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#include <Arbutils/Memory/Memory.hpp>
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#include "../../Library/Attacks/AttackData.hpp"
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#include "AttackLearnMethod.hpp"
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@ -1,6 +1,9 @@
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#ifndef CREATURELIB_SCRIPT_HPP
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#define CREATURELIB_SCRIPT_HPP
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#include <Arbutils/Collections/List.hpp>
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#include <Arbutils/Memory/Memory.hpp>
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#include <Arbutils/Misc.hpp>
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#include "../../Library/EffectParameter.hpp"
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namespace CreatureLib::Battling {
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@ -1,6 +1,7 @@
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#ifndef ITEMUSESCRIPT_HPP
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#define ITEMUSESCRIPT_HPP
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#include <Arbutils/Collections/List.hpp>
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#include "../../Library/EffectParameter.hpp"
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namespace CreatureLib::Battling {
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class Creature;
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_SCRIPTRESOLVER_HPP
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#define CREATURELIB_SCRIPTRESOLVER_HPP
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#include <unordered_set>
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#include "../../Library/Items/Item.hpp"
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#include "BattleScript.hpp"
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#include "ItemUseScript.hpp"
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_SCRIPTSET_HPP
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#define CREATURELIB_SCRIPTSET_HPP
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#include <Arbutils/Collections/Dictionary.hpp>
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#include <any>
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#include "BattleScript.hpp"
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@ -1,5 +1,6 @@
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#ifndef CREATURELIB_DEFINES_HPP
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#define CREATURELIB_DEFINES_HPP
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#include <cstdint>
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#if LEVEL_U8
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using level_int_t = uint8_t;
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@ -1,5 +1,6 @@
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#ifndef CREATURELIB_ATTACKCATEGORY_HPP
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#define CREATURELIB_ATTACKCATEGORY_HPP
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#include <Arbutils/Enum.hpp>
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namespace CreatureLib::Library {
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ENUM(AttackCategory, uint8_t, Physical, Magical, Status)
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_ATTACKDATA_HPP
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#define CREATURELIB_ATTACKDATA_HPP
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#include <unordered_set>
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#include "AttackCategory.hpp"
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#include "AttackTarget.hpp"
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#include "SecondaryEffect.hpp"
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@ -1,6 +1,8 @@
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#ifndef CREATURELIB_ATTACKTARGET_HPP
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#define CREATURELIB_ATTACKTARGET_HPP
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#include <Arbutils/Enum.hpp>
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namespace CreatureLib::Library {
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ENUM(AttackTarget, uint8_t, Adjacent, AdjacentAlly, AdjacentAllySelf, AdjacentOpponent,
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_SECONDARYEFFECT_HPP
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#define CREATURELIB_SECONDARYEFFECT_HPP
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#include <Arbutils/Collections/List.hpp>
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#include <any>
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#include "../EffectParameter.hpp"
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@ -1,7 +1,11 @@
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#ifndef CREATURELIB_BASELIBRARY_HPP
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#define CREATURELIB_BASELIBRARY_HPP
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#include <Arbutils/Collections/Dictionary.hpp>
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#include <Arbutils/Collections/List.hpp>
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#include <Arbutils/Memory/Memory.hpp>
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#include <Arbutils/Random.hpp>
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#include <Arbutils/String/StringView.hpp>
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namespace CreatureLib::Library {
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template <class T> class BaseLibrary {
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_CLAMPEDSTATISTICSET_HPP
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#define CREATURELIB_CLAMPEDSTATISTICSET_HPP
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#include <Arbutils/Exception.hpp>
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#include "Exceptions/CreatureException.hpp"
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#include "Statistic.hpp"
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@ -1,4 +1,5 @@
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#include "CreatureSpecies.hpp"
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#include <Arbutils/Collections/Dictionary.hpp>
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using namespace CreatureLib::Library;
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@ -1,4 +1,5 @@
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#include "LearnableAttacks.hpp"
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#include <Arbutils/Collections/Dictionary.hpp>
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namespace CreatureLib::Library {
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struct LearnableAttacks::impl {
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@ -1,7 +1,9 @@
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#ifndef CREATURELIB_LEARNABLEATTACKS_HPP
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#define CREATURELIB_LEARNABLEATTACKS_HPP
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#include <Arbutils/Memory/Memory.hpp>
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#include <Arbutils/Random.hpp>
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#include <optional>
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#include "../Attacks/AttackData.hpp"
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namespace CreatureLib::Library {
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@ -1,10 +1,13 @@
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#ifndef CREATURELIB_EFFECTPARAMETER_HPP
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#define CREATURELIB_EFFECTPARAMETER_HPP
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#include <Arbutils/Enum.hpp>
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#include <Arbutils/Exception.hpp>
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#include <variant>
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#include "../Defines.hpp"
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#include "Exceptions/CreatureException.hpp"
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namespace CreatureLib::Library {
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ENUM(EffectParameterType, uint8_t, None, Bool, Int, Float, String);
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ENUM(EffectParameterType, u8, None, Bool, Int, Float, String);
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class EffectParameter {
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private:
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@ -1,5 +1,6 @@
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#ifndef CREATURELIB_GENDER_HPP
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#define CREATURELIB_GENDER_HPP
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#include <Arbutils/Enum.hpp>
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namespace CreatureLib::Library {
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/*!
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@ -1,8 +1,10 @@
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#ifndef CREATURELIB_EXTERNGROWTHRATE_HPP
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#define CREATURELIB_EXTERNGROWTHRATE_HPP
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#include <Arbutils/Ensure.hpp>
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#include "../../Defines.hpp"
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#include "GrowthRate.hpp"
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namespace CreatureLib::Library {
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class ExternGrowthRate : public GrowthRate {
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level_int_t (*_calcLevel)(uint32_t experience);
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@ -1,4 +1,5 @@
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#include "GrowthRateLibrary.hpp"
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#include <Arbutils/Exception.hpp>
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#include "../Exceptions/CreatureException.hpp"
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uint8_t CreatureLib::Library::GrowthRateLibrary::CalculateLevel(const ArbUt::BasicStringView& growthRate,
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@ -1,6 +1,8 @@
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#ifndef CREATURELIB_GROWTHRATELIBRARY_HPP
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#define CREATURELIB_GROWTHRATELIBRARY_HPP
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#include <Arbutils/String/StringView.hpp>
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#include <unordered_map>
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#include "GrowthRate.hpp"
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namespace CreatureLib::Library {
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_LOOKUPGROWTHRATE_HPP
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#define CREATURELIB_LOOKUPGROWTHRATE_HPP
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#include <Arbutils/Collections/List.hpp>
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#include "GrowthRate.hpp"
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namespace CreatureLib::Library {
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@ -1,6 +1,9 @@
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#ifndef CREATURELIB_ITEM_HPP
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#define CREATURELIB_ITEM_HPP
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#include <Arbutils/Memory/Memory.hpp>
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#include <Arbutils/Misc.hpp>
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#include <unordered_set>
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#include "../Attacks/SecondaryEffect.hpp"
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#include "BattleItemCategory.hpp"
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#include "ItemCategory.hpp"
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@ -1,6 +1,9 @@
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#ifndef CREATURELIB_LIBRARYSETTINGS_HPP
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#define CREATURELIB_LIBRARYSETTINGS_HPP
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#include <memory>
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#include "../Defines.hpp"
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namespace CreatureLib::Library {
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/// @brief Hold the different runtime settings for a given library.
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class LibrarySettings {
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@ -1,5 +1,6 @@
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#ifndef CREATURELIB_STATISTIC_HPP
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#define CREATURELIB_STATISTIC_HPP
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#include <Arbutils/Enum.hpp>
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namespace CreatureLib::Library {
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ENUM(Statistic, uint8_t, Health, PhysicalAttack, PhysicalDefense, MagicalAttack, MagicalDefense, Speed)
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@ -1,10 +1,13 @@
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#ifndef CREATURELIB_STATISTICSET_HPP
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#define CREATURELIB_STATISTICSET_HPP
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#include <Arbutils/Exception.hpp>
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#include "Exceptions/CreatureException.hpp"
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#include "Statistic.hpp"
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namespace CreatureLib::Library {
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template <typename T> concept StatisticSetType = std::is_integral<T>::value;
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template <typename T>
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concept StatisticSetType = std::is_integral<T>::value;
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/// @brief A class to hold all the different stats a creature can have.
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/// @tparam T An integer type that defines the kind the different fields in the set can have.
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@ -1,19 +1,23 @@
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#ifndef CREATURELIB_TYPELIBRARY_HPP
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#define CREATURELIB_TYPELIBRARY_HPP
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#include <Arbutils/Collections/Dictionary.hpp>
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#include <Arbutils/Collections/List.hpp>
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#include <Arbutils/String/StringView.hpp>
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#include <numeric>
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#include "../Defines.hpp"
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#include "Exceptions/CreatureException.hpp"
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namespace CreatureLib::Library {
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class TypeLibrary {
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ArbUt::Dictionary<ArbUt::StringView, uint8_t> _types;
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ArbUt::Dictionary<ArbUt::StringView, u8> _types;
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ArbUt::List<ArbUt::List<float>> _effectiveness;
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public:
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TypeLibrary(size_t initialCapacity = 20)
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: _types(ArbUt::Dictionary<ArbUt::StringView, uint8_t>(initialCapacity)) {}
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TypeLibrary(size_t initialCapacity = 20) : _types(ArbUt::Dictionary<ArbUt::StringView, u8>(initialCapacity)) {}
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inline uint8_t GetTypeId(const ArbUt::StringView& key) const { return _types.Get(key); }
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[[nodiscard]] inline float GetSingleEffectiveness(uint8_t attacking, uint8_t defensive) const {
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[[nodiscard]] inline float GetSingleEffectiveness(u8 attacking, u8 defensive) const {
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try {
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return _effectiveness[attacking][defensive];
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} catch (const std::exception& e) {
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@ -21,16 +25,16 @@ namespace CreatureLib::Library {
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<< (uint32_t)defensive);
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}
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}
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[[nodiscard]] inline float GetEffectiveness(uint8_t attacking, const std::vector<uint8_t>& defensive) const {
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[[nodiscard]] inline float GetEffectiveness(uint8_t attacking, const std::vector<u8>& defensive) const {
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return std::accumulate(defensive.begin(), defensive.end(), (float)1,
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[this, attacking](float init, uint8_t defense) {
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return init * GetSingleEffectiveness(attacking, defense);
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});
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}
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const ArbUt::StringView& GetTypeName(uint8_t type) const;
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const ArbUt::StringView& GetTypeName(u8 type) const;
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uint8_t RegisterType(const ArbUt::StringView& typeName);
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void SetEffectiveness(uint8_t attacking, uint8_t defensive, float effectiveness);
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void SetEffectiveness(uint8_t attacking, u8 defensive, float effectiveness);
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};
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}
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@ -1,39 +0,0 @@
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#ifndef CREATURELIB_PRECOMPILED_HXX
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#define CREATURELIB_PRECOMPILED_HXX
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// std
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#include <algorithm>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <exception>
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#include <memory>
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#include <numeric>
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#include <optional>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <string_view>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <variant>
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#include <vector>
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// Arbutils
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#include <Arbutils/Collections/Dictionary.hpp>
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#include <Arbutils/Collections/List.hpp>
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#include <Arbutils/Ensure.hpp>
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#include <Arbutils/Enum.hpp>
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#include <Arbutils/Exception.hpp>
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#include <Arbutils/Memory/Memory.hpp>
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#include <Arbutils/Misc.hpp>
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#include <Arbutils/Precompiled.hxx>
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#include <Arbutils/StringView.hpp>
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// CreatureLib
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#include "Defines.hpp"
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#endif // CREATURELIB_PRECOMPILED_HXX
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