Fixes project being completely dirty every build requiring constant full rebuilds and slowing down tooling.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -1,14 +1,15 @@
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#ifndef CREATURELIB_CREATUREINDEX_HPP
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#define CREATURELIB_CREATUREINDEX_HPP
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#include "../../Defines.hpp"
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namespace CreatureLib::Battling {
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class CreatureIndex {
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uint8_t _side;
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uint8_t _creature;
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u8 _side;
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u8 _creature;
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public:
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CreatureIndex() noexcept : _side(0), _creature(0) {}
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CreatureIndex(uint8_t side, uint8_t creature) noexcept : _side(side), _creature(creature) {}
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CreatureIndex(uint8_t side, u8 creature) noexcept : _side(side), _creature(creature) {}
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uint8_t GetSideIndex() const noexcept { return _side; }
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@@ -1,6 +1,7 @@
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#ifndef CREATURELIB_LEARNEDATTACK_HPP
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#define CREATURELIB_LEARNEDATTACK_HPP
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#include <Arbutils/Memory/Memory.hpp>
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#include "../../Library/Attacks/AttackData.hpp"
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#include "AttackLearnMethod.hpp"
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