Initial work on battling
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This commit is contained in:
2019-10-17 14:33:25 +02:00
parent 212a7d1ad6
commit d580d81163
21 changed files with 302 additions and 53 deletions

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@@ -1,13 +1,10 @@
#include <exception>
#include "StatisticSet.hpp"
CreatureLib::Core::StatisticSet::StatisticSet(uint32_t health, uint32_t physicalAttack, uint32_t physicalDefense,
uint32_t magicalAttack, uint32_t magicalDefense, uint32_t speed)
:
__Health(health),
__PhysicalAttack(physicalAttack),
__PhysicalDefense(physicalDefense),
__MagicalAttack(magicalAttack),
__MagicalDefense(magicalDefense),
__Speed(speed)
{}
template <class T>
CreatureLib::Core::StatisticSet<T>::StatisticSet()
: _health(0), _physicalAttack(0), _physicalDefense(0), _magicalAttack(0), _magicalDefense(0), _speed(0)
{
}

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@@ -1,30 +1,55 @@
#ifndef CREATURELIB_STATISTICSET_HPP
#define CREATURELIB_STATISTICSET_HPP
#include <stdint.h>
#include <exception>
#include "Statistic.hpp"
#include "../GenericTemplates.cpp"
namespace CreatureLib::Core{
template <class T>
class StatisticSet {
protected:
T _health;
T _physicalAttack;
T _physicalDefense;
T _magicalAttack;
T _magicalDefense;
T _speed;
public:
StatisticSet(uint32_t health, uint32_t physicalAttack, uint32_t physicalDefense, uint32_t magicalAttack,
uint32_t magicalDefense, uint32_t speed);
StatisticSet(T health, T physicalAttack, T physicalDefense, T magicalAttack, T magicalDefense, T speed)
: _health(health), _physicalAttack(physicalAttack),
_physicalDefense(physicalDefense), _magicalAttack(magicalAttack),
_magicalDefense(magicalDefense), _speed(speed){}
StatisticSet();
GetSetProperty(uint32_t, Health)
GetSetProperty(uint32_t, PhysicalAttack)
GetSetProperty(uint32_t, PhysicalDefense)
GetSetProperty(uint32_t, MagicalAttack)
GetSetProperty(uint32_t, MagicalDefense)
GetSetProperty(uint32_t, Speed)
inline T GetHealth() const{ return _health; }
inline T GetPhysicalAttack() const{ return _physicalAttack; }
inline T GetPhysicalDefense() const{ return _physicalDefense; }
inline T GetMagicalAttack() const{ return _magicalAttack; }
inline T GetMagicalDefense() const{ return _magicalDefense; }
inline T GetSpeed() const{ return _speed; }
[[nodiscard]] inline uint32_t GetStat(Statistic stat) const{
[[nodiscard]] inline T GetStat(Statistic stat) const{
switch (stat){
case Health: return __Health;
case PhysicalAttack: return __PhysicalAttack;
case PhysicalDefense: return __PhysicalDefense;
case MagicalAttack: return __MagicalAttack;
case MagicalDefense: return __MagicalDefense;
case Speed: return __Speed;
case Health: return _health;
case PhysicalAttack: return _physicalAttack;
case PhysicalDefense: return _physicalDefense;
case MagicalAttack: return _magicalAttack;
case MagicalDefense: return _magicalDefense;
case Speed: return _speed;
}
throw std::exception();
}
inline void SetStat(Statistic stat, T value){
switch (stat){
case Health: _health = value;
case PhysicalAttack: _physicalAttack = value;
case PhysicalDefense: _physicalDefense = value;
case MagicalAttack: _magicalAttack = value;
case MagicalDefense: _magicalDefense = value;
case Speed: _speed = value;
}
throw std::exception();
}